shader_decode: Implement LDG and basic cbuf tracking
This commit is contained in:
parent
ba38d91fe2
commit
3b84e04af1
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@ -87,6 +87,7 @@ add_library(video_core STATIC
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shader/decode.cpp
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shader/decode.cpp
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shader/shader_ir.cpp
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shader/shader_ir.cpp
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shader/shader_ir.h
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shader/shader_ir.h
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shader/track.cpp
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surface.cpp
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surface.cpp
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surface.h
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surface.h
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textures/astc.cpp
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textures/astc.cpp
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@ -208,6 +208,8 @@ enum class UniformType : u64 {
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SignedShort = 3,
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SignedShort = 3,
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Single = 4,
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Single = 4,
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Double = 5,
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Double = 5,
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Quad = 6,
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UnsignedQuad = 7,
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};
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};
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enum class StoreType : u64 {
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enum class StoreType : u64 {
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@ -784,6 +786,12 @@ union Instruction {
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BitField<44, 2, u64> unknown;
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BitField<44, 2, u64> unknown;
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} st_l;
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} st_l;
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union {
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BitField<48, 3, UniformType> type;
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BitField<46, 2, u64> cache_mode;
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BitField<20, 24, s64> immediate_offset;
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} ldg;
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union {
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union {
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BitField<0, 3, u64> pred0;
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BitField<0, 3, u64> pred0;
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BitField<3, 3, u64> pred3;
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BitField<3, 3, u64> pred3;
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@ -34,6 +34,8 @@ using Operation = const OperationNode&;
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enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
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enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
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constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
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constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
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static_cast<u32>(RasterizerOpenGL::MaxConstbufferSize) / (4 * sizeof(float));
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static_cast<u32>(RasterizerOpenGL::MaxConstbufferSize) / (4 * sizeof(float));
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constexpr u32 MAX_GLOBALMEMORY_ELEMENTS =
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static_cast<u32>(RasterizerOpenGL::MaxGlobalMemorySize) / sizeof(float);
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enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat };
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enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat };
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@ -143,6 +145,7 @@ public:
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DeclareInputAttributes();
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DeclareInputAttributes();
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DeclareOutputAttributes();
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DeclareOutputAttributes();
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DeclareConstantBuffers();
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DeclareConstantBuffers();
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DeclareGlobalMemory();
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DeclareSamplers();
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DeclareSamplers();
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code.AddLine("void execute_" + suffix + "() {");
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code.AddLine("void execute_" + suffix + "() {");
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@ -190,12 +193,15 @@ public:
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ShaderEntries GetShaderEntries() const {
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ShaderEntries GetShaderEntries() const {
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ShaderEntries entries;
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ShaderEntries entries;
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for (const auto& cbuf : ir.GetConstantBuffers()) {
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for (const auto& cbuf : ir.GetConstantBuffers()) {
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ConstBufferEntry desc(cbuf.second, stage, GetConstBufferBlock(cbuf.first), cbuf.first);
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entries.const_buffers.emplace_back(cbuf.second, stage, GetConstBufferBlock(cbuf.first),
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entries.const_buffers.push_back(desc);
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cbuf.first);
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}
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}
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for (const auto& sampler : ir.GetSamplers()) {
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for (const auto& sampler : ir.GetSamplers()) {
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SamplerEntry desc(sampler, stage, GetSampler(sampler));
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entries.samplers.emplace_back(sampler, stage, GetSampler(sampler));
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entries.samplers.push_back(desc);
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}
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for (const auto& gmem : ir.GetGlobalMemoryBases()) {
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entries.global_memory_entries.emplace_back(gmem.cbuf_index, gmem.cbuf_offset, stage,
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GetGlobalMemoryBlock(gmem));
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}
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}
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entries.clip_distances = ir.GetClipDistances();
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entries.clip_distances = ir.GetClipDistances();
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entries.shader_length = ir.GetLength();
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entries.shader_length = ir.GetLength();
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@ -375,6 +381,15 @@ private:
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}
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}
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}
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}
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void DeclareGlobalMemory() {
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for (const auto& entry : ir.GetGlobalMemoryBases()) {
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code.AddLine("layout (std430) buffer " + GetGlobalMemoryBlock(entry) + " {");
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code.AddLine(" float " + GetGlobalMemory(entry) + "[MAX_GLOBALMEMORY_ELEMENTS];");
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code.AddLine("};");
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code.AddNewLine();
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}
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}
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void DeclareSamplers() {
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void DeclareSamplers() {
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const auto& samplers = ir.GetSamplers();
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const auto& samplers = ir.GetSamplers();
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for (const auto& sampler : samplers) {
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for (const auto& sampler : samplers) {
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@ -538,6 +553,12 @@ private:
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UNREACHABLE_MSG("Unmanaged offset node type");
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UNREACHABLE_MSG("Unmanaged offset node type");
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}
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}
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} else if (const auto gmem = std::get_if<GmemNode>(node)) {
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const std::string real = Visit(gmem->GetRealAddress());
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const std::string base = Visit(gmem->GetBaseAddress());
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const std::string final_offset = "(ftou(" + real + ") - ftou(" + base + ")) / 4";
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return fmt::format("{}[{}]", GetGlobalMemory(gmem->GetDescriptor()), final_offset);
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} else if (const auto lmem = std::get_if<LmemNode>(node)) {
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} else if (const auto lmem = std::get_if<LmemNode>(node)) {
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return fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress()));
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return fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress()));
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@ -1471,6 +1492,15 @@ private:
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return GetDeclarationWithSuffix(index, "cbuf");
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return GetDeclarationWithSuffix(index, "cbuf");
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}
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}
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std::string GetGlobalMemory(const GlobalMemoryBase& descriptor) const {
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return fmt::format("gmem_{}_{}_{}", descriptor.cbuf_index, descriptor.cbuf_offset, suffix);
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}
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std::string GetGlobalMemoryBlock(const GlobalMemoryBase& descriptor) const {
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return fmt::format("gmem_block_{}_{}_{}", descriptor.cbuf_index, descriptor.cbuf_offset,
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suffix);
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}
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std::string GetConstBufferBlock(u32 index) const {
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std::string GetConstBufferBlock(u32 index) const {
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return GetDeclarationWithSuffix(index, "cbuf_block");
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return GetDeclarationWithSuffix(index, "cbuf_block");
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}
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}
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@ -1505,8 +1535,10 @@ private:
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};
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};
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std::string GetCommonDeclarations() {
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std::string GetCommonDeclarations() {
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return "#define MAX_CONSTBUFFER_ELEMENTS " + std::to_string(MAX_CONSTBUFFER_ELEMENTS) +
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const auto cbuf = std::to_string(MAX_CONSTBUFFER_ELEMENTS);
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"\n"
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const auto gmem = std::to_string(MAX_GLOBALMEMORY_ELEMENTS);
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return "#define MAX_CONSTBUFFER_ELEMENTS " + cbuf + "\n" +
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"#define MAX_GLOBALMEMORY_ELEMENTS " + gmem + "\n" +
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"#define ftoi floatBitsToInt\n"
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"#define ftoi floatBitsToInt\n"
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"#define ftou floatBitsToUint\n"
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"#define ftou floatBitsToUint\n"
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"#define itof intBitsToFloat\n"
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"#define itof intBitsToFloat\n"
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@ -71,9 +71,43 @@ private:
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Maxwell::ShaderStage stage{};
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Maxwell::ShaderStage stage{};
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};
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};
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class GlobalMemoryEntry {
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public:
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explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, Maxwell::ShaderStage stage,
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std::string name)
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: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, stage{stage}, name{std::move(name)} {}
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u32 GetCbufIndex() const {
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return cbuf_index;
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}
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u32 GetCbufOffset() const {
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return cbuf_offset;
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}
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const std::string& GetName() const {
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return name;
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}
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Maxwell::ShaderStage GetStage() const {
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return stage;
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}
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u32 GetHash() const {
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return (static_cast<u32>(stage) << 24) | (cbuf_index << 16) | cbuf_offset;
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}
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private:
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u32 cbuf_index{};
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u32 cbuf_offset{};
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Maxwell::ShaderStage stage{};
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std::string name;
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};
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struct ShaderEntries {
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struct ShaderEntries {
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std::vector<ConstBufferEntry> const_buffers;
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std::vector<ConstBufferEntry> const_buffers;
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std::vector<SamplerEntry> samplers;
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std::vector<SamplerEntry> samplers;
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std::vector<GlobalMemoryEntry> global_memory_entries;
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std::array<bool, Maxwell::NumClipDistances> clip_distances{};
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std::array<bool, Maxwell::NumClipDistances> clip_distances{};
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std::size_t shader_length{};
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std::size_t shader_length{};
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};
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};
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@ -4,6 +4,7 @@
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#include <algorithm>
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#include <algorithm>
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#include <vector>
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#include <vector>
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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@ -119,6 +120,54 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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}
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}
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break;
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break;
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}
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}
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case OpCode::Id::LDG: {
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const u32 count = [&]() {
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switch (instr.ldg.type) {
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case Tegra::Shader::UniformType::Single:
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return 1;
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case Tegra::Shader::UniformType::Double:
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return 2;
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case Tegra::Shader::UniformType::Quad:
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case Tegra::Shader::UniformType::UnsignedQuad:
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return 4;
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default:
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UNIMPLEMENTED_MSG("Unimplemented LDG size!");
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return 1;
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}
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}();
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const Node addr_register = GetRegister(instr.gpr8);
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const Node base_address = TrackCbuf(addr_register, code, static_cast<s64>(code.size()));
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const auto cbuf = std::get_if<CbufNode>(base_address);
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ASSERT(cbuf != nullptr);
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const auto cbuf_offset_imm = std::get_if<ImmediateNode>(cbuf->GetOffset());
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ASSERT(cbuf_offset_imm != nullptr);
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const auto cbuf_offset = cbuf_offset_imm->GetValue() * 4;
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bb.push_back(Comment(
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fmt::format("Base address is c[0x{:x}][0x{:x}]", cbuf->GetIndex(), cbuf_offset)));
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const GlobalMemoryBase descriptor{cbuf->GetIndex(), cbuf_offset};
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used_global_memory_bases.insert(descriptor);
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const Node immediate_offset =
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Immediate(static_cast<u32>(instr.ldg.immediate_offset.Value()));
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const Node base_real_address =
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Operation(OperationCode::UAdd, NO_PRECISE, immediate_offset, addr_register);
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for (u32 i = 0; i < count; ++i) {
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const Node it_offset = Immediate(i * 4);
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const Node real_address =
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Operation(OperationCode::UAdd, NO_PRECISE, base_real_address, it_offset);
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const Node gmem = StoreNode(GmemNode(real_address, base_address, descriptor));
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SetTemporal(bb, i, gmem);
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}
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for (u32 i = 0; i < count; ++i) {
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SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
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}
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break;
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}
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case OpCode::Id::ST_A: {
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case OpCode::Id::ST_A: {
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UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
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UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
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"Indirect attribute loads are not supported");
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"Indirect attribute loads are not supported");
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@ -257,6 +257,15 @@ private:
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bool is_indirect{};
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bool is_indirect{};
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};
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};
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struct GlobalMemoryBase {
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u32 cbuf_index{};
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u32 cbuf_offset{};
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bool operator<(const GlobalMemoryBase& rhs) const {
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return std::tie(cbuf_index, cbuf_offset) < std::tie(rhs.cbuf_index, rhs.cbuf_offset);
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}
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};
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struct MetaArithmetic {
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struct MetaArithmetic {
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bool precise{};
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bool precise{};
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};
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};
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/// Global memory node
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/// Global memory node
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class GmemNode final {
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class GmemNode final {
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public:
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public:
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explicit constexpr GmemNode(Node address) : address{address} {}
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explicit constexpr GmemNode(Node real_address, Node base_address,
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const GlobalMemoryBase& descriptor)
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: real_address{real_address}, base_address{base_address}, descriptor{descriptor} {}
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Node GetAddress() const {
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Node GetRealAddress() const {
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return address;
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return real_address;
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}
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Node GetBaseAddress() const {
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return base_address;
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}
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const GlobalMemoryBase& GetDescriptor() const {
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return descriptor;
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}
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}
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private:
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private:
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const Node address;
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const Node real_address;
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const Node base_address;
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const GlobalMemoryBase descriptor;
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};
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};
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/// Commentary, can be dropped
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/// Commentary, can be dropped
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return used_clip_distances;
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return used_clip_distances;
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}
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}
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const std::set<GlobalMemoryBase>& GetGlobalMemoryBases() const {
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return used_global_memory_bases;
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}
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std::size_t GetLength() const {
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std::size_t GetLength() const {
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return static_cast<std::size_t>(coverage_end * sizeof(u64));
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return static_cast<std::size_t>(coverage_end * sizeof(u64));
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}
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}
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@ -734,6 +759,10 @@ private:
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void WriteLop3Instruction(BasicBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b,
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void WriteLop3Instruction(BasicBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b,
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Node op_c, Node imm_lut, bool sets_cc);
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Node op_c, Node imm_lut, bool sets_cc);
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Node TrackCbuf(Node tracked, const BasicBlock& code, s64 cursor);
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std::pair<Node, s64> TrackRegister(const GprNode* tracked, const BasicBlock& code, s64 cursor);
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template <typename... T>
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template <typename... T>
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Node Operation(OperationCode code, const T*... operands) {
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Node Operation(OperationCode code, const T*... operands) {
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return StoreNode(OperationNode(code, operands...));
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return StoreNode(OperationNode(code, operands...));
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@ -786,6 +815,7 @@ private:
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std::map<u32, ConstBuffer> used_cbufs;
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std::map<u32, ConstBuffer> used_cbufs;
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std::set<Sampler> used_samplers;
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std::set<Sampler> used_samplers;
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std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
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std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
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std::set<GlobalMemoryBase> used_global_memory_bases;
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Tegra::Shader::Header header;
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Tegra::Shader::Header header;
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};
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};
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@ -0,0 +1,76 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <utility>
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#include <variant>
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#include "video_core/shader/shader_ir.h"
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namespace VideoCommon::Shader {
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namespace {
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std::pair<Node, s64> FindOperation(const BasicBlock& code, s64 cursor,
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OperationCode operation_code) {
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for (; cursor >= 0; --cursor) {
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const Node node = code[cursor];
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if (const auto operation = std::get_if<OperationNode>(node)) {
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||||||
|
if (operation->GetCode() == operation_code)
|
||||||
|
return {node, cursor};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
Node ShaderIR::TrackCbuf(Node tracked, const BasicBlock& code, s64 cursor) {
|
||||||
|
if (const auto cbuf = std::get_if<CbufNode>(tracked)) {
|
||||||
|
// Cbuf found, but it has to be immediate
|
||||||
|
return std::holds_alternative<ImmediateNode>(*cbuf->GetOffset()) ? tracked : nullptr;
|
||||||
|
}
|
||||||
|
if (const auto gpr = std::get_if<GprNode>(tracked)) {
|
||||||
|
if (gpr->GetIndex() == Tegra::Shader::Register::ZeroIndex) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
// Reduce the cursor in one to avoid infinite loops when the instruction sets the same
|
||||||
|
// register that it uses as operand
|
||||||
|
const auto [source, new_cursor] = TrackRegister(gpr, code, cursor - 1);
|
||||||
|
if (!source) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
return TrackCbuf(source, code, new_cursor);
|
||||||
|
}
|
||||||
|
if (const auto operation = std::get_if<OperationNode>(tracked)) {
|
||||||
|
for (std::size_t i = 0; i < operation->GetOperandsCount(); ++i) {
|
||||||
|
if (const auto found = TrackCbuf((*operation)[i], code, cursor)) {
|
||||||
|
// Cbuf found in operand
|
||||||
|
return found;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::pair<Node, s64> ShaderIR::TrackRegister(const GprNode* tracked, const BasicBlock& code,
|
||||||
|
s64 cursor) {
|
||||||
|
for (; cursor >= 0; --cursor) {
|
||||||
|
const auto [found_node, new_cursor] = FindOperation(code, cursor, OperationCode::Assign);
|
||||||
|
if (!found_node) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
const auto operation = std::get_if<OperationNode>(found_node);
|
||||||
|
ASSERT(operation);
|
||||||
|
|
||||||
|
const auto& target = (*operation)[0];
|
||||||
|
if (const auto gpr_target = std::get_if<GprNode>(target)) {
|
||||||
|
if (gpr_target->GetIndex() == tracked->GetIndex()) {
|
||||||
|
return {(*operation)[1], new_cursor};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace VideoCommon::Shader
|
Reference in New Issue