video_core/control_flow: Place all internally linked types/functions within an anonymous namespace
Previously, quite a few functions were being linked with external linkage.
This commit is contained in:
parent
1109db86b7
commit
3df9558593
|
@ -15,7 +15,7 @@
|
|||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
namespace {
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
|
||||
|
@ -411,6 +411,7 @@ bool TryQuery(CFGRebuildState& state) {
|
|||
state.queries.push_back(conditional_query);
|
||||
return true;
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
|
||||
u32 start_address) {
|
||||
|
|
Reference in New Issue