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Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.

This commit implements the E5B9G9R9 Texture format into the general 
system and OpenGL backend.
This commit is contained in:
Fernando Sahmkow 2019-10-27 16:44:09 -04:00
parent 26f3e18c5c
commit 3f9262195b
4 changed files with 22 additions and 5 deletions

View File

@ -112,6 +112,7 @@ static constexpr ConversionArray morton_to_linear_fns = {
MortonCopy<true, PixelFormat::ASTC_2D_8X6_SRGB>, MortonCopy<true, PixelFormat::ASTC_2D_8X6_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_6X5>, MortonCopy<true, PixelFormat::ASTC_2D_6X5>,
MortonCopy<true, PixelFormat::ASTC_2D_6X5_SRGB>, MortonCopy<true, PixelFormat::ASTC_2D_6X5_SRGB>,
MortonCopy<true, PixelFormat::E5B9G9R9F>,
MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::Z24S8>,
@ -192,6 +193,7 @@ static constexpr ConversionArray linear_to_morton_fns = {
nullptr, nullptr,
nullptr, nullptr,
nullptr, nullptr,
MortonCopy<false, PixelFormat::E5B9G9R9F>,
MortonCopy<false, PixelFormat::Z32F>, MortonCopy<false, PixelFormat::Z32F>,
MortonCopy<false, PixelFormat::Z16>, MortonCopy<false, PixelFormat::Z16>,
MortonCopy<false, PixelFormat::Z24S8>, MortonCopy<false, PixelFormat::Z24S8>,

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@ -131,6 +131,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6_SRGB {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5_SRGB {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5_SRGB
{GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, ComponentType::Float, false}, // E5B9G9R9F
// Depth formats // Depth formats
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F

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@ -315,6 +315,14 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
break; break;
} }
break; break;
case Tegra::Texture::TextureFormat::E5B9G9R9_SHAREDEXP:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
return PixelFormat::E5B9G9R9F;
default:
break;
}
break;
case Tegra::Texture::TextureFormat::ZF32: case Tegra::Texture::TextureFormat::ZF32:
return PixelFormat::Z32F; return PixelFormat::Z32F;
case Tegra::Texture::TextureFormat::Z16: case Tegra::Texture::TextureFormat::Z16:

View File

@ -86,19 +86,20 @@ enum class PixelFormat {
ASTC_2D_8X6_SRGB = 68, ASTC_2D_8X6_SRGB = 68,
ASTC_2D_6X5 = 69, ASTC_2D_6X5 = 69,
ASTC_2D_6X5_SRGB = 70, ASTC_2D_6X5_SRGB = 70,
E5B9G9R9F = 71,
MaxColorFormat, MaxColorFormat,
// Depth formats // Depth formats
Z32F = 71, Z32F = 72,
Z16 = 72, Z16 = 73,
MaxDepthFormat, MaxDepthFormat,
// DepthStencil formats // DepthStencil formats
Z24S8 = 73, Z24S8 = 74,
S8Z24 = 74, S8Z24 = 75,
Z32FS8 = 75, Z32FS8 = 76,
MaxDepthStencilFormat, MaxDepthStencilFormat,
@ -207,6 +208,7 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
2, // ASTC_2D_8X6_SRGB 2, // ASTC_2D_8X6_SRGB
2, // ASTC_2D_6X5 2, // ASTC_2D_6X5
2, // ASTC_2D_6X5_SRGB 2, // ASTC_2D_6X5_SRGB
0, // E5B9G9R9F
0, // Z32F 0, // Z32F
0, // Z16 0, // Z16
0, // Z24S8 0, // Z24S8
@ -302,6 +304,7 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
8, // ASTC_2D_8X6_SRGB 8, // ASTC_2D_8X6_SRGB
6, // ASTC_2D_6X5 6, // ASTC_2D_6X5
6, // ASTC_2D_6X5_SRGB 6, // ASTC_2D_6X5_SRGB
1, // E5B9G9R9F
1, // Z32F 1, // Z32F
1, // Z16 1, // Z16
1, // Z24S8 1, // Z24S8
@ -389,6 +392,7 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
6, // ASTC_2D_8X6_SRGB 6, // ASTC_2D_8X6_SRGB
5, // ASTC_2D_6X5 5, // ASTC_2D_6X5
5, // ASTC_2D_6X5_SRGB 5, // ASTC_2D_6X5_SRGB
1, // E5B9G9R9F
1, // Z32F 1, // Z32F
1, // Z16 1, // Z16
1, // Z24S8 1, // Z24S8
@ -476,6 +480,7 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
128, // ASTC_2D_8X6_SRGB 128, // ASTC_2D_8X6_SRGB
128, // ASTC_2D_6X5 128, // ASTC_2D_6X5
128, // ASTC_2D_6X5_SRGB 128, // ASTC_2D_6X5_SRGB
32, // E5B9G9R9F
32, // Z32F 32, // Z32F
16, // Z16 16, // Z16
32, // Z24S8 32, // Z24S8
@ -578,6 +583,7 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
SurfaceCompression::Converted, // ASTC_2D_8X6_SRGB SurfaceCompression::Converted, // ASTC_2D_8X6_SRGB
SurfaceCompression::Converted, // ASTC_2D_6X5 SurfaceCompression::Converted, // ASTC_2D_6X5
SurfaceCompression::Converted, // ASTC_2D_6X5_SRGB SurfaceCompression::Converted, // ASTC_2D_6X5_SRGB
SurfaceCompression::None, // E5B9G9R9F
SurfaceCompression::None, // Z32F SurfaceCompression::None, // Z32F
SurfaceCompression::None, // Z16 SurfaceCompression::None, // Z16
SurfaceCompression::None, // Z24S8 SurfaceCompression::None, // Z24S8