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spirv: Implement image buffers

This commit is contained in:
ReinUsesLisp 2021-04-14 21:36:36 -03:00 committed by ameerj
parent d8ec99dada
commit 416e1b7441
9 changed files with 142 additions and 49 deletions

View File

@ -54,9 +54,8 @@ Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
throw InvalidArgument("Invalid texture type {}", desc.type); throw InvalidArgument("Invalid texture type {}", desc.type);
} }
Id ImageType(EmitContext& ctx, const ImageDescriptor& desc) { spv::ImageFormat GetImageFormat(ImageFormat format) {
const spv::ImageFormat format{[&] { switch (format) {
switch (desc.format) {
case ImageFormat::Typeless: case ImageFormat::Typeless:
return spv::ImageFormat::Unknown; return spv::ImageFormat::Unknown;
case ImageFormat::R8_UINT: case ImageFormat::R8_UINT:
@ -74,8 +73,11 @@ Id ImageType(EmitContext& ctx, const ImageDescriptor& desc) {
case ImageFormat::R32G32B32A32_UINT: case ImageFormat::R32G32B32A32_UINT:
return spv::ImageFormat::Rgba32ui; return spv::ImageFormat::Rgba32ui;
} }
throw InvalidArgument("Invalid image format {}", desc.format); throw InvalidArgument("Invalid image format {}", format);
}()}; }
Id ImageType(EmitContext& ctx, const ImageDescriptor& desc) {
const spv::ImageFormat format{GetImageFormat(desc.format)};
const Id type{ctx.U32[1]}; const Id type{ctx.U32[1]};
switch (desc.type) { switch (desc.type) {
case TextureType::Color1D: case TextureType::Color1D:
@ -388,6 +390,7 @@ EmitContext::EmitContext(const Profile& profile_, IR::Program& program, u32& bin
DefineConstantBuffers(program.info, binding); DefineConstantBuffers(program.info, binding);
DefineStorageBuffers(program.info, binding); DefineStorageBuffers(program.info, binding);
DefineTextureBuffers(program.info, binding); DefineTextureBuffers(program.info, binding);
DefineImageBuffers(program.info, binding);
DefineTextures(program.info, binding); DefineTextures(program.info, binding);
DefineImages(program.info, binding); DefineImages(program.info, binding);
DefineAttributeMemAccess(program.info); DefineAttributeMemAccess(program.info);
@ -883,6 +886,31 @@ void EmitContext::DefineTextureBuffers(const Info& info, u32& binding) {
} }
} }
void EmitContext::DefineImageBuffers(const Info& info, u32& binding) {
image_buffers.reserve(info.image_buffer_descriptors.size());
for (const ImageBufferDescriptor& desc : info.image_buffer_descriptors) {
if (desc.count != 1) {
throw NotImplementedException("Array of image buffers");
}
const spv::ImageFormat format{GetImageFormat(desc.format)};
const Id image_type{TypeImage(U32[4], spv::Dim::Buffer, false, false, false, 2, format)};
const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)};
const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
Decorate(id, spv::Decoration::Binding, binding);
Decorate(id, spv::Decoration::DescriptorSet, 0U);
Name(id, fmt::format("imgbuf{}_{:02x}", desc.cbuf_index, desc.cbuf_offset));
const ImageBufferDefinition def{
.id = id,
.image_type = image_type,
};
image_buffers.insert(image_buffers.end(), desc.count, def);
if (profile.supported_spirv >= 0x00010400) {
interfaces.push_back(id);
}
binding += desc.count;
}
}
void EmitContext::DefineTextures(const Info& info, u32& binding) { void EmitContext::DefineTextures(const Info& info, u32& binding) {
textures.reserve(info.texture_descriptors.size()); textures.reserve(info.texture_descriptors.size());
for (const TextureDescriptor& desc : info.texture_descriptors) { for (const TextureDescriptor& desc : info.texture_descriptors) {

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@ -35,6 +35,11 @@ struct TextureDefinition {
Id image_type; Id image_type;
}; };
struct ImageBufferDefinition {
Id id;
Id image_type;
};
struct ImageDefinition { struct ImageDefinition {
Id id; Id id;
Id image_type; Id image_type;
@ -136,6 +141,7 @@ public:
std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{}; std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
std::array<StorageDefinitions, Info::MAX_SSBOS> ssbos{}; std::array<StorageDefinitions, Info::MAX_SSBOS> ssbos{};
std::vector<Id> texture_buffers; std::vector<Id> texture_buffers;
std::vector<ImageBufferDefinition> image_buffers;
std::vector<TextureDefinition> textures; std::vector<TextureDefinition> textures;
std::vector<ImageDefinition> images; std::vector<ImageDefinition> images;
@ -213,6 +219,7 @@ private:
void DefineConstantBuffers(const Info& info, u32& binding); void DefineConstantBuffers(const Info& info, u32& binding);
void DefineStorageBuffers(const Info& info, u32& binding); void DefineStorageBuffers(const Info& info, u32& binding);
void DefineTextureBuffers(const Info& info, u32& binding); void DefineTextureBuffers(const Info& info, u32& binding);
void DefineImageBuffers(const Info& info, u32& binding);
void DefineTextures(const Info& info, u32& binding); void DefineTextures(const Info& info, u32& binding);
void DefineImages(const Info& info, u32& binding); void DefineImages(const Info& info, u32& binding);
void DefineAttributeMemAccess(const Info& info); void DefineAttributeMemAccess(const Info& info);

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@ -149,7 +149,8 @@ Id Image(EmitContext& ctx, const IR::Value& index, IR::TextureInstInfo info) {
throw NotImplementedException("Indirect image indexing"); throw NotImplementedException("Indirect image indexing");
} }
if (info.type == TextureType::Buffer) { if (info.type == TextureType::Buffer) {
throw NotImplementedException("Image buffer"); const ImageBufferDefinition def{ctx.image_buffers.at(index.U32())};
return ctx.OpLoad(def.image_type, def.id);
} else { } else {
const ImageDefinition def{ctx.images.at(index.U32())}; const ImageDefinition def{ctx.images.at(index.U32())};
return ctx.OpLoad(def.image_type, def.id); return ctx.OpLoad(def.image_type, def.id);

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@ -158,9 +158,11 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
class Descriptors { class Descriptors {
public: public:
explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_, explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_,
ImageBufferDescriptors& image_buffer_descriptors_,
TextureDescriptors& texture_descriptors_, TextureDescriptors& texture_descriptors_,
ImageDescriptors& image_descriptors_) ImageDescriptors& image_descriptors_)
: texture_buffer_descriptors{texture_buffer_descriptors_}, : texture_buffer_descriptors{texture_buffer_descriptors_},
image_buffer_descriptors{image_buffer_descriptors_},
texture_descriptors{texture_descriptors_}, image_descriptors{image_descriptors_} {} texture_descriptors{texture_descriptors_}, image_descriptors{image_descriptors_} {}
u32 Add(const TextureBufferDescriptor& desc) { u32 Add(const TextureBufferDescriptor& desc) {
@ -170,6 +172,13 @@ public:
}); });
} }
u32 Add(const ImageBufferDescriptor& desc) {
return Add(image_buffer_descriptors, desc, [&desc](const auto& existing) {
return desc.format == existing.format && desc.cbuf_index == existing.cbuf_index &&
desc.cbuf_offset == existing.cbuf_offset;
});
}
u32 Add(const TextureDescriptor& desc) { u32 Add(const TextureDescriptor& desc) {
return Add(texture_descriptors, desc, [&desc](const auto& existing) { return Add(texture_descriptors, desc, [&desc](const auto& existing) {
return desc.cbuf_index == existing.cbuf_index && return desc.cbuf_index == existing.cbuf_index &&
@ -200,6 +209,7 @@ private:
} }
TextureBufferDescriptors& texture_buffer_descriptors; TextureBufferDescriptors& texture_buffer_descriptors;
ImageBufferDescriptors& image_buffer_descriptors;
TextureDescriptors& texture_descriptors; TextureDescriptors& texture_descriptors;
ImageDescriptors& image_descriptors; ImageDescriptors& image_descriptors;
}; };
@ -224,6 +234,7 @@ void TexturePass(Environment& env, IR::Program& program) {
}); });
Descriptors descriptors{ Descriptors descriptors{
program.info.texture_buffer_descriptors, program.info.texture_buffer_descriptors,
program.info.image_buffer_descriptors,
program.info.texture_descriptors, program.info.texture_descriptors,
program.info.image_descriptors, program.info.image_descriptors,
}; };
@ -261,7 +272,13 @@ void TexturePass(Environment& env, IR::Program& program) {
case IR::Opcode::ImageWrite: { case IR::Opcode::ImageWrite: {
const bool is_written{inst->GetOpcode() == IR::Opcode::ImageWrite}; const bool is_written{inst->GetOpcode() == IR::Opcode::ImageWrite};
if (flags.type == TextureType::Buffer) { if (flags.type == TextureType::Buffer) {
throw NotImplementedException("Image buffer"); index = descriptors.Add(ImageBufferDescriptor{
.format = flags.image_format,
.is_written = is_written,
.cbuf_index = cbuf.index,
.cbuf_offset = cbuf.offset,
.count = 1,
});
} else { } else {
index = descriptors.Add(ImageDescriptor{ index = descriptors.Add(ImageDescriptor{
.type = flags.type, .type = flags.type,

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@ -67,6 +67,15 @@ struct TextureBufferDescriptor {
}; };
using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDescriptor, 6>; using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDescriptor, 6>;
struct ImageBufferDescriptor {
ImageFormat format;
bool is_written;
u32 cbuf_index;
u32 cbuf_offset;
u32 count;
};
using ImageBufferDescriptors = boost::container::small_vector<ImageBufferDescriptor, 2>;
struct TextureDescriptor { struct TextureDescriptor {
TextureType type; TextureType type;
bool is_depth; bool is_depth;
@ -153,6 +162,7 @@ struct Info {
constant_buffer_descriptors; constant_buffer_descriptors;
boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors; boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
TextureBufferDescriptors texture_buffer_descriptors; TextureBufferDescriptors texture_buffer_descriptors;
ImageBufferDescriptors image_buffer_descriptors;
TextureDescriptors texture_descriptors; TextureDescriptors texture_descriptors;
ImageDescriptors image_descriptors; ImageDescriptors image_descriptors;
}; };

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@ -154,7 +154,7 @@ public:
void UnbindGraphicsTextureBuffers(size_t stage); void UnbindGraphicsTextureBuffers(size_t stage);
void BindGraphicsTextureBuffer(size_t stage, size_t tbo_index, GPUVAddr gpu_addr, u32 size, void BindGraphicsTextureBuffer(size_t stage, size_t tbo_index, GPUVAddr gpu_addr, u32 size,
PixelFormat format); PixelFormat format, bool is_written);
void UnbindComputeStorageBuffers(); void UnbindComputeStorageBuffers();
@ -163,8 +163,8 @@ public:
void UnbindComputeTextureBuffers(); void UnbindComputeTextureBuffers();
void BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size, void BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size, PixelFormat format,
PixelFormat format); bool is_written);
void FlushCachedWrites(); void FlushCachedWrites();
@ -393,7 +393,9 @@ private:
u32 written_compute_storage_buffers = 0; u32 written_compute_storage_buffers = 0;
std::array<u32, NUM_STAGES> enabled_texture_buffers{}; std::array<u32, NUM_STAGES> enabled_texture_buffers{};
std::array<u32, NUM_STAGES> written_texture_buffers{};
u32 enabled_compute_texture_buffers = 0; u32 enabled_compute_texture_buffers = 0;
u32 written_compute_texture_buffers = 0;
std::array<u32, NUM_STAGES> fast_bound_uniform_buffers{}; std::array<u32, NUM_STAGES> fast_bound_uniform_buffers{};
@ -700,12 +702,14 @@ void BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index,
template <class P> template <class P>
void BufferCache<P>::UnbindGraphicsTextureBuffers(size_t stage) { void BufferCache<P>::UnbindGraphicsTextureBuffers(size_t stage) {
enabled_texture_buffers[stage] = 0; enabled_texture_buffers[stage] = 0;
written_texture_buffers[stage] = 0;
} }
template <class P> template <class P>
void BufferCache<P>::BindGraphicsTextureBuffer(size_t stage, size_t tbo_index, GPUVAddr gpu_addr, void BufferCache<P>::BindGraphicsTextureBuffer(size_t stage, size_t tbo_index, GPUVAddr gpu_addr,
u32 size, PixelFormat format) { u32 size, PixelFormat format, bool is_written) {
enabled_texture_buffers[stage] |= 1U << tbo_index; enabled_texture_buffers[stage] |= 1U << tbo_index;
written_texture_buffers[stage] |= (is_written ? 1U : 0U) << tbo_index;
texture_buffers[stage][tbo_index] = GetTextureBufferBinding(gpu_addr, size, format); texture_buffers[stage][tbo_index] = GetTextureBufferBinding(gpu_addr, size, format);
} }
@ -732,12 +736,14 @@ void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index,
template <class P> template <class P>
void BufferCache<P>::UnbindComputeTextureBuffers() { void BufferCache<P>::UnbindComputeTextureBuffers() {
enabled_compute_texture_buffers = 0; enabled_compute_texture_buffers = 0;
written_compute_texture_buffers = 0;
} }
template <class P> template <class P>
void BufferCache<P>::BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size, void BufferCache<P>::BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size,
PixelFormat format) { PixelFormat format, bool is_written) {
enabled_compute_texture_buffers |= 1U << tbo_index; enabled_compute_texture_buffers |= 1U << tbo_index;
written_compute_texture_buffers |= (is_written ? 1U : 0U) << tbo_index;
compute_texture_buffers[tbo_index] = GetTextureBufferBinding(gpu_addr, size, format); compute_texture_buffers[tbo_index] = GetTextureBufferBinding(gpu_addr, size, format);
} }
@ -1274,6 +1280,10 @@ void BufferCache<P>::UpdateTextureBuffers(size_t stage) {
ForEachEnabledBit(enabled_texture_buffers[stage], [&](u32 index) { ForEachEnabledBit(enabled_texture_buffers[stage], [&](u32 index) {
Binding& binding = texture_buffers[stage][index]; Binding& binding = texture_buffers[stage][index];
binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size); binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
// Mark buffer as written if needed
if (((written_texture_buffers[stage] >> index) & 1) != 0) {
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
}
}); });
} }
@ -1343,6 +1353,10 @@ void BufferCache<P>::UpdateComputeTextureBuffers() {
ForEachEnabledBit(enabled_compute_texture_buffers, [&](u32 index) { ForEachEnabledBit(enabled_compute_texture_buffers, [&](u32 index) {
Binding& binding = compute_texture_buffers[index]; Binding& binding = compute_texture_buffers[index];
binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size); binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size);
// Mark as written if needed
if (((written_compute_texture_buffers >> index) & 1) != 0) {
MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, binding.size);
}
}); });
} }

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@ -88,6 +88,7 @@ public:
Add(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, stage, info.constant_buffer_descriptors.size()); Add(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, stage, info.constant_buffer_descriptors.size());
Add(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, stage, info.storage_buffers_descriptors.size()); Add(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, stage, info.storage_buffers_descriptors.size());
Add(VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, stage, info.texture_buffer_descriptors.size()); Add(VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, stage, info.texture_buffer_descriptors.size());
Add(VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, stage, info.image_buffer_descriptors.size());
Add(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, stage, info.texture_descriptors.size()); Add(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, stage, info.texture_descriptors.size());
Add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, stage, info.image_descriptors.size()); Add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, stage, info.image_descriptors.size());
} }
@ -126,6 +127,7 @@ inline void PushImageDescriptors(const Shader::Info& info, const VkSampler*& sam
const ImageId*& image_view_ids, TextureCache& texture_cache, const ImageId*& image_view_ids, TextureCache& texture_cache,
VKUpdateDescriptorQueue& update_descriptor_queue) { VKUpdateDescriptorQueue& update_descriptor_queue) {
image_view_ids += info.texture_buffer_descriptors.size(); image_view_ids += info.texture_buffer_descriptors.size();
image_view_ids += info.image_buffer_descriptors.size();
for (const auto& desc : info.texture_descriptors) { for (const auto& desc : info.texture_descriptors) {
const VkSampler sampler{*(samplers++)}; const VkSampler sampler{*(samplers++)};
ImageView& image_view{texture_cache.GetImageView(*(image_view_ids++))}; ImageView& image_view{texture_cache.GetImageView(*(image_view_ids++))};

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@ -97,10 +97,12 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
const u32 raw_handle{gpu_memory.Read<u32>(addr)}; const u32 raw_handle{gpu_memory.Read<u32>(addr)};
return TextureHandle(raw_handle, via_header_index); return TextureHandle(raw_handle, via_header_index);
}}; }};
for (const auto& desc : info.texture_buffer_descriptors) { const auto add_image{[&](const auto& desc) {
const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)}; const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
image_view_indices.push_back(handle.image); image_view_indices.push_back(handle.image);
} }};
std::ranges::for_each(info.texture_buffer_descriptors, add_image);
std::ranges::for_each(info.image_buffer_descriptors, add_image);
for (const auto& desc : info.texture_descriptors) { for (const auto& desc : info.texture_descriptors) {
const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)}; const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
image_view_indices.push_back(handle.image); image_view_indices.push_back(handle.image);
@ -108,24 +110,29 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler); Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
samplers.push_back(sampler->Handle()); samplers.push_back(sampler->Handle());
} }
for (const auto& desc : info.image_descriptors) { std::ranges::for_each(info.image_descriptors, add_image);
const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
image_view_indices.push_back(handle.image);
}
const std::span indices_span(image_view_indices.data(), image_view_indices.size()); const std::span indices_span(image_view_indices.data(), image_view_indices.size());
texture_cache.FillComputeImageViews(indices_span, image_view_ids); texture_cache.FillComputeImageViews(indices_span, image_view_ids);
buffer_cache.UnbindComputeTextureBuffers(); buffer_cache.UnbindComputeTextureBuffers();
ImageId* texture_buffer_ids{image_view_ids.data()}; ImageId* texture_buffer_ids{image_view_ids.data()};
size_t index{}; size_t index{};
for (const auto& desc : info.texture_buffer_descriptors) { const auto add_buffer{[&](const auto& desc) {
ASSERT(desc.count == 1); ASSERT(desc.count == 1);
bool is_written{false};
if constexpr (std::is_same_v<decltype(desc), const Shader::ImageBufferDescriptor&>) {
is_written = desc.is_written;
}
ImageView& image_view = texture_cache.GetImageView(*texture_buffer_ids); ImageView& image_view = texture_cache.GetImageView(*texture_buffer_ids);
buffer_cache.BindComputeTextureBuffer(index, image_view.GpuAddr(), image_view.BufferSize(), buffer_cache.BindComputeTextureBuffer(index, image_view.GpuAddr(), image_view.BufferSize(),
image_view.format); image_view.format, is_written);
++texture_buffer_ids; ++texture_buffer_ids;
++index; ++index;
} }};
std::ranges::for_each(info.texture_buffer_descriptors, add_buffer);
std::ranges::for_each(info.image_buffer_descriptors, add_buffer);
buffer_cache.UpdateComputeBuffers(); buffer_cache.UpdateComputeBuffers();
buffer_cache.BindHostComputeBuffers(); buffer_cache.BindHostComputeBuffers();

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@ -175,10 +175,12 @@ void GraphicsPipeline::Configure(bool is_indexed) {
const u32 raw_handle{gpu_memory.Read<u32>(addr)}; const u32 raw_handle{gpu_memory.Read<u32>(addr)};
return TextureHandle(raw_handle, via_header_index); return TextureHandle(raw_handle, via_header_index);
}}; }};
for (const auto& desc : info.texture_buffer_descriptors) { const auto add_image{[&](const auto& desc) {
const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)}; const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
image_view_indices.push_back(handle.image); image_view_indices.push_back(handle.image);
} }};
std::ranges::for_each(info.texture_buffer_descriptors, add_image);
std::ranges::for_each(info.image_buffer_descriptors, add_image);
for (const auto& desc : info.texture_descriptors) { for (const auto& desc : info.texture_descriptors) {
const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)}; const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
image_view_indices.push_back(handle.image); image_view_indices.push_back(handle.image);
@ -186,28 +188,33 @@ void GraphicsPipeline::Configure(bool is_indexed) {
Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.sampler)}; Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.sampler)};
samplers.push_back(sampler->Handle()); samplers.push_back(sampler->Handle());
} }
for (const auto& desc : info.image_descriptors) { std::ranges::for_each(info.image_descriptors, add_image);
const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
image_view_indices.push_back(handle.image);
}
} }
const std::span indices_span(image_view_indices.data(), image_view_indices.size()); const std::span indices_span(image_view_indices.data(), image_view_indices.size());
texture_cache.FillGraphicsImageViews(indices_span, image_view_ids); texture_cache.FillGraphicsImageViews(indices_span, image_view_ids);
ImageId* texture_buffer_index{image_view_ids.data()}; ImageId* texture_buffer_index{image_view_ids.data()};
for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) { for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
const Shader::Info& info{stage_infos[stage]};
buffer_cache.UnbindGraphicsTextureBuffers(stage);
size_t index{}; size_t index{};
for (const auto& desc : info.texture_buffer_descriptors) { const auto add_buffer{[&](const auto& desc) {
ASSERT(desc.count == 1); ASSERT(desc.count == 1);
ImageView& image_view = texture_cache.GetImageView(*texture_buffer_index); bool is_written{false};
if constexpr (std::is_same_v<decltype(desc), const Shader::ImageBufferDescriptor&>) {
is_written = desc.is_written;
}
ImageView& image_view{texture_cache.GetImageView(*texture_buffer_index)};
buffer_cache.BindGraphicsTextureBuffer(stage, index, image_view.GpuAddr(), buffer_cache.BindGraphicsTextureBuffer(stage, index, image_view.GpuAddr(),
image_view.BufferSize(), image_view.format); image_view.BufferSize(), image_view.format,
is_written);
++index; ++index;
++texture_buffer_index; ++texture_buffer_index;
} }};
const Shader::Info& info{stage_infos[stage]};
buffer_cache.UnbindGraphicsTextureBuffers(stage);
std::ranges::for_each(info.texture_buffer_descriptors, add_buffer);
std::ranges::for_each(info.image_buffer_descriptors, add_buffer);
texture_buffer_index += info.texture_descriptors.size(); texture_buffer_index += info.texture_descriptors.size();
texture_buffer_index += info.image_descriptors.size();
} }
buffer_cache.UpdateGraphicsBuffers(is_indexed); buffer_cache.UpdateGraphicsBuffers(is_indexed);