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shader: Implement MEMBAR.GL

Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V.
This commit is contained in:
ReinUsesLisp 2019-12-09 21:46:12 -03:00
parent 6edadef96d
commit 425a254fa2
No known key found for this signature in database
GPG Key ID: 2DFC508897B39CFE
6 changed files with 47 additions and 2 deletions

2
externals/sirit vendored

@ -1 +1 @@
Subproject commit e1a6729df7f11e33f6dc0939b18995a57c8bf3d8 Subproject commit 12f40a80324d7c154f19f25c448a5ce27d38cd18

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@ -384,6 +384,15 @@ enum class IsberdMode : u64 {
enum class IsberdShift : u64 { None = 0, U16 = 1, B32 = 2 }; enum class IsberdShift : u64 { None = 0, U16 = 1, B32 = 2 };
enum class MembarType : u64 {
CTA = 0,
GL = 1,
SYS = 2,
VC = 3,
};
enum class MembarUnknown : u64 { Default = 0, IVALLD = 1, IVALLT = 2, IVALLTD = 3 };
enum class HalfType : u64 { enum class HalfType : u64 {
H0_H1 = 0, H0_H1 = 0,
F32 = 1, F32 = 1,
@ -1545,6 +1554,11 @@ union Instruction {
BitField<47, 2, IsberdShift> shift; BitField<47, 2, IsberdShift> shift;
} isberd; } isberd;
union {
BitField<8, 2, MembarType> type;
BitField<0, 2, MembarUnknown> unknown;
} membar;
union { union {
BitField<48, 1, u64> signed_a; BitField<48, 1, u64> signed_a;
BitField<38, 1, u64> is_byte_chunk_a; BitField<38, 1, u64> is_byte_chunk_a;
@ -1669,6 +1683,7 @@ public:
IPA, IPA,
OUT_R, // Emit vertex/primitive OUT_R, // Emit vertex/primitive
ISBERD, ISBERD,
MEMBAR,
VMAD, VMAD,
VSETP, VSETP,
FFMA_IMM, // Fused Multiply and Add FFMA_IMM, // Fused Multiply and Add
@ -1930,7 +1945,7 @@ private:
INST("111000100100----", Id::BRA, Type::Flow, "BRA"), INST("111000100100----", Id::BRA, Type::Flow, "BRA"),
INST("111000100101----", Id::BRX, Type::Flow, "BRX"), INST("111000100101----", Id::BRX, Type::Flow, "BRX"),
INST("1111000011111---", Id::SYNC, Type::Flow, "SYNC"), INST("1111000011111---", Id::SYNC, Type::Flow, "SYNC"),
INST("111000110100---", Id::BRK, Type::Flow, "BRK"), INST("111000110100----", Id::BRK, Type::Flow, "BRK"),
INST("111000110000----", Id::EXIT, Type::Flow, "EXIT"), INST("111000110000----", Id::EXIT, Type::Flow, "EXIT"),
INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"), INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
INST("0101000011011---", Id::VOTE, Type::Warp, "VOTE"), INST("0101000011011---", Id::VOTE, Type::Warp, "VOTE"),
@ -1969,6 +1984,7 @@ private:
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"), INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"), INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"), INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"),
INST("1110111110011---", Id::MEMBAR, Type::Trivial, "MEMBAR"),
INST("01011111--------", Id::VMAD, Type::Video, "VMAD"), INST("01011111--------", Id::VMAD, Type::Video, "VMAD"),
INST("0101000011110---", Id::VSETP, Type::Video, "VSETP"), INST("0101000011110---", Id::VSETP, Type::Video, "VSETP"),
INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"), INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"),

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@ -1992,6 +1992,11 @@ private:
return {fmt::format("readInvocationARB({}, {})", value, index), Type::Float}; return {fmt::format("readInvocationARB({}, {})", value, index), Type::Float};
} }
Expression MemoryBarrierGL(Operation) {
code.AddLine("memoryBarrier();");
return {};
}
struct Func final { struct Func final {
Func() = delete; Func() = delete;
~Func() = delete; ~Func() = delete;
@ -2173,6 +2178,8 @@ private:
&GLSLDecompiler::ThreadId, &GLSLDecompiler::ThreadId,
&GLSLDecompiler::ShuffleIndexed, &GLSLDecompiler::ShuffleIndexed,
&GLSLDecompiler::MemoryBarrierGL,
}; };
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount)); static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));

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@ -1971,6 +1971,18 @@ private:
return {OpSubgroupReadInvocationKHR(t_float, value, index), Type::Float}; return {OpSubgroupReadInvocationKHR(t_float, value, index), Type::Float};
} }
Expression MemoryBarrierGL(Operation) {
const auto scope = spv::Scope::Device;
const auto semantics =
spv::MemorySemanticsMask::AcquireRelease | spv::MemorySemanticsMask::UniformMemory |
spv::MemorySemanticsMask::WorkgroupMemory |
spv::MemorySemanticsMask::AtomicCounterMemory | spv::MemorySemanticsMask::ImageMemory;
OpMemoryBarrier(Constant(t_uint, static_cast<u32>(scope)),
Constant(t_uint, static_cast<u32>(semantics)));
return {};
}
Id DeclareBuiltIn(spv::BuiltIn builtin, spv::StorageClass storage, Id type, std::string name) { Id DeclareBuiltIn(spv::BuiltIn builtin, spv::StorageClass storage, Id type, std::string name) {
const Id id = OpVariable(type, storage); const Id id = OpVariable(type, storage);
Decorate(id, spv::Decoration::BuiltIn, static_cast<u32>(builtin)); Decorate(id, spv::Decoration::BuiltIn, static_cast<u32>(builtin));
@ -2374,6 +2386,8 @@ private:
&SPIRVDecompiler::ThreadId, &SPIRVDecompiler::ThreadId,
&SPIRVDecompiler::ShuffleIndexed, &SPIRVDecompiler::ShuffleIndexed,
&SPIRVDecompiler::MemoryBarrierGL,
}; };
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount)); static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));

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@ -257,6 +257,12 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0, GetRegister(instr.gpr8)); SetRegister(bb, instr.gpr0, GetRegister(instr.gpr8));
break; break;
} }
case OpCode::Id::MEMBAR: {
UNIMPLEMENTED_IF(instr.membar.type != Tegra::Shader::MembarType::GL);
UNIMPLEMENTED_IF(instr.membar.unknown != Tegra::Shader::MembarUnknown::Default);
bb.push_back(Operation(OperationCode::MemoryBarrierGL));
break;
}
case OpCode::Id::DEPBAR: { case OpCode::Id::DEPBAR: {
LOG_DEBUG(HW_GPU, "DEPBAR instruction is stubbed"); LOG_DEBUG(HW_GPU, "DEPBAR instruction is stubbed");
break; break;

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@ -189,6 +189,8 @@ enum class OperationCode {
ThreadId, /// () -> uint ThreadId, /// () -> uint
ShuffleIndexed, /// (uint value, uint index) -> uint ShuffleIndexed, /// (uint value, uint index) -> uint
MemoryBarrierGL, /// () -> void
Amount, Amount,
}; };