GPU: Add missing puller methods.
This adds some missing puller methods. We don't assert them as these are nop operations for us.
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@ -143,12 +143,12 @@ enum class BufferMethods {
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NotifyIntr = 0x8,
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WrcacheFlush = 0x9,
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Unk28 = 0xA,
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Unk2c = 0xB,
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UnkCacheFlush = 0xB,
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RefCnt = 0x14,
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SemaphoreAcquire = 0x1A,
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SemaphoreRelease = 0x1B,
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Unk70 = 0x1C,
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Unk74 = 0x1D,
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FenceValue = 0x1C,
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FenceAction = 0x1D,
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Unk78 = 0x1E,
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Unk7c = 0x1F,
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Yield = 0x20,
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@ -194,6 +194,10 @@ void GPU::CallPullerMethod(const MethodCall& method_call) {
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case BufferMethods::SemaphoreAddressLow:
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case BufferMethods::SemaphoreSequence:
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case BufferMethods::RefCnt:
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case BufferMethods::UnkCacheFlush:
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case BufferMethods::WrcacheFlush:
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case BufferMethods::FenceValue:
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case BufferMethods::FenceAction:
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break;
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case BufferMethods::SemaphoreTrigger: {
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ProcessSemaphoreTriggerMethod();
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@ -204,21 +208,11 @@ void GPU::CallPullerMethod(const MethodCall& method_call) {
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LOG_ERROR(HW_GPU, "Special puller engine method NotifyIntr not implemented");
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break;
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}
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case BufferMethods::WrcacheFlush: {
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// TODO(Kmather73): Research and implement this method.
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LOG_ERROR(HW_GPU, "Special puller engine method WrcacheFlush not implemented");
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break;
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}
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case BufferMethods::Unk28: {
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// TODO(Kmather73): Research and implement this method.
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LOG_ERROR(HW_GPU, "Special puller engine method Unk28 not implemented");
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break;
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}
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case BufferMethods::Unk2c: {
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// TODO(Kmather73): Research and implement this method.
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LOG_ERROR(HW_GPU, "Special puller engine method Unk2c not implemented");
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break;
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}
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case BufferMethods::SemaphoreAcquire: {
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ProcessSemaphoreAcquire();
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break;
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@ -194,7 +194,12 @@ public:
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u32 semaphore_acquire;
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u32 semaphore_release;
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INSERT_PADDING_WORDS(0xE4);
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u32 fence_value;
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union {
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BitField<4, 4, u32> operation;
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BitField<8, 8, u32> id;
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} fence_action;
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INSERT_PADDING_WORDS(0xE2);
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// Puller state
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u32 acquire_mode;
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@ -274,6 +279,8 @@ ASSERT_REG_POSITION(semaphore_trigger, 0x7);
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ASSERT_REG_POSITION(reference_count, 0x14);
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ASSERT_REG_POSITION(semaphore_acquire, 0x1A);
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ASSERT_REG_POSITION(semaphore_release, 0x1B);
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ASSERT_REG_POSITION(fence_value, 0x1C);
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ASSERT_REG_POSITION(fence_action, 0x1D);
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ASSERT_REG_POSITION(acquire_mode, 0x100);
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ASSERT_REG_POSITION(acquire_source, 0x101);
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