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vk_compute_pass: Explicitly cast to VkAccessFlags

According to the standard, a narrowing conversion is an implicit conversion from an integer or unscoped enumeration type to an integer type that cannot represent all the values of the original type, except when the value is a literal or constant expression.
MSVC, unlike GCC or Clang, determines this to be a narrowing conversion despite the enumeration exclusively containing values that fit within the range of a 32 bit integer, emitting a warning since designated initializers prohibit narrowing conversions.
To solve this, explicitly cast to the type we are initializing.
This commit is contained in:
Morph 2022-06-15 07:06:10 -04:00
parent 103997ee56
commit 4572634a4e
1 changed files with 26 additions and 25 deletions

View File

@ -328,31 +328,32 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
const VkImageAspectFlags aspect_mask = image.AspectMask(); const VkImageAspectFlags aspect_mask = image.AspectMask();
const VkImage vk_image = image.Handle(); const VkImage vk_image = image.Handle();
const bool is_initialized = image.ExchangeInitialization(); const bool is_initialized = image.ExchangeInitialization();
scheduler.Record( scheduler.Record([vk_pipeline, vk_image, aspect_mask,
[vk_pipeline, vk_image, aspect_mask, is_initialized](vk::CommandBuffer cmdbuf) { is_initialized](vk::CommandBuffer cmdbuf) {
const VkImageMemoryBarrier image_barrier{ const VkImageMemoryBarrier image_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr, .pNext = nullptr,
.srcAccessMask = is_initialized ? VK_ACCESS_SHADER_WRITE_BIT : VK_ACCESS_NONE, .srcAccessMask = static_cast<VkAccessFlags>(is_initialized ? VK_ACCESS_SHADER_WRITE_BIT
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, : VK_ACCESS_NONE),
.oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED, .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
.newLayout = VK_IMAGE_LAYOUT_GENERAL, .oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .newLayout = VK_IMAGE_LAYOUT_GENERAL,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = vk_image, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.subresourceRange{ .image = vk_image,
.aspectMask = aspect_mask, .subresourceRange{
.baseMipLevel = 0, .aspectMask = aspect_mask,
.levelCount = VK_REMAINING_MIP_LEVELS, .baseMipLevel = 0,
.baseArrayLayer = 0, .levelCount = VK_REMAINING_MIP_LEVELS,
.layerCount = VK_REMAINING_ARRAY_LAYERS, .baseArrayLayer = 0,
}, .layerCount = VK_REMAINING_ARRAY_LAYERS,
}; },
cmdbuf.PipelineBarrier(is_initialized ? VK_PIPELINE_STAGE_ALL_COMMANDS_BIT };
: VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, cmdbuf.PipelineBarrier(is_initialized ? VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, image_barrier); : VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, vk_pipeline); VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, image_barrier);
}); cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, vk_pipeline);
});
for (const VideoCommon::SwizzleParameters& swizzle : swizzles) { for (const VideoCommon::SwizzleParameters& swizzle : swizzles) {
const size_t input_offset = swizzle.buffer_offset + map.offset; const size_t input_offset = swizzle.buffer_offset + map.offset;
const u32 num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 8U); const u32 num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 8U);