settings: Add UiGeneral class
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ea4afbfc54
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@ -144,6 +144,9 @@ float Volume() {
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return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
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return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
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}
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}
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Linkage::Linkage() = default;
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Linkage::~Linkage() = default;
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const char* TranslateCategory(Category category) {
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const char* TranslateCategory(Category category) {
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switch (category) {
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switch (category) {
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case Category::Audio:
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case Category::Audio:
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@ -176,6 +179,7 @@ const char* TranslateCategory(Category category) {
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case Category::Controls:
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case Category::Controls:
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return "Controls";
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return "Controls";
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case Category::Ui:
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case Category::Ui:
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case Category::UiGeneral:
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return "UI";
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return "UI";
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case Category::UiLayout:
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case Category::UiLayout:
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return "UiLayout";
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return "UiLayout";
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@ -143,6 +143,7 @@ enum class Category : u32 {
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AddOns,
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AddOns,
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Controls,
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Controls,
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Ui,
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Ui,
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UiGeneral,
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UiLayout,
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UiLayout,
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UiGameList,
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UiGameList,
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Screenshots,
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Screenshots,
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@ -209,8 +210,10 @@ public:
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class Linkage {
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class Linkage {
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public:
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public:
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std::map<Category, std::forward_list<BasicSetting*>> by_category;
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explicit Linkage();
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std::vector<std::function<void()>> restore_functions;
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~Linkage();
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std::map<Category, std::forward_list<BasicSetting*>> by_category{};
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std::vector<std::function<void()>> restore_functions{};
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u32 count;
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u32 count;
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};
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};
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@ -717,6 +717,7 @@ void Config::ReadUIValues() {
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ReadMultiplayerValues();
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ReadMultiplayerValues();
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ReadCategory(Settings::Category::Ui);
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ReadCategory(Settings::Category::Ui);
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ReadCategory(Settings::Category::UiGeneral);
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qt_config->endGroup();
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qt_config->endGroup();
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}
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}
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@ -78,17 +78,18 @@ struct Values {
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Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
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Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
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Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
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Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
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Setting<bool> confirm_before_closing{linkage, true, "confirmClose", Category::Ui};
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Setting<bool> confirm_before_closing{linkage, true, "confirmClose", Category::UiGeneral};
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Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
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Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
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Setting<bool> pause_when_in_background{linkage, false, "pauseWhenInBackground", Category::Ui};
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Setting<bool> pause_when_in_background{linkage, false, "pauseWhenInBackground",
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Category::UiGeneral};
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Setting<bool> mute_when_in_background{linkage, false, "muteWhenInBackground", Category::Ui};
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Setting<bool> mute_when_in_background{linkage, false, "muteWhenInBackground", Category::Ui};
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Setting<bool> hide_mouse{linkage, true, "hideInactiveMouse", Category::Ui};
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Setting<bool> hide_mouse{linkage, true, "hideInactiveMouse", Category::UiGeneral};
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Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet",
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Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet",
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Category::Ui};
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Category::UiGeneral};
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// Set when Vulkan is known to crash the application
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// Set when Vulkan is known to crash the application
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bool has_broken_vulkan = false;
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bool has_broken_vulkan = false;
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Setting<bool> select_user_on_boot{linkage, false, "select_user_on_boot", Category::Ui};
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Setting<bool> select_user_on_boot{linkage, false, "select_user_on_boot", Category::UiGeneral};
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Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
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Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
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// Discord RPC
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// Discord RPC
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