yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature

This is an OpenGL renderer-specific data type. Given that, this type
shouldn't be used within the base interface for the rasterizer. Instead,
we can pass this information to the rasterizer via reference.
This commit is contained in:
Lioncash 2018-08-20 19:34:02 -04:00
parent bc16f7f3cc
commit 46ef072cf9
5 changed files with 14 additions and 17 deletions

View File

@ -8,8 +8,6 @@
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
struct ScreenInfo;
namespace VideoCore {
class RasterizerInterface {
@ -55,7 +53,7 @@ public:
/// Attempt to use a faster method to display the framebuffer to screen
virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride, ScreenInfo& screen_info) {
u32 pixel_stride) {
return false;
}

View File

@ -36,8 +36,8 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window)
: emu_window{window}, stream_buffer(GL_ARRAY_BUFFER, STREAM_BUFFER_SIZE) {
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
: emu_window{window}, screen_info{info}, stream_buffer(GL_ARRAY_BUFFER, STREAM_BUFFER_SIZE) {
// Create sampler objects
for (size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create();
@ -574,8 +574,7 @@ bool RasterizerOpenGL::AccelerateFill(const void* config) {
}
bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
VAddr framebuffer_addr, u32 pixel_stride,
ScreenInfo& screen_info) {
VAddr framebuffer_addr, u32 pixel_stride) {
if (!framebuffer_addr) {
return {};
}

View File

@ -30,7 +30,7 @@ class EmuWindow;
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer);
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info);
~RasterizerOpenGL() override;
void DrawArrays() override;
@ -43,8 +43,8 @@ public:
bool AccelerateDisplayTransfer(const void* config) override;
bool AccelerateTextureCopy(const void* config) override;
bool AccelerateFill(const void* config) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer, VAddr framebuffer_addr,
u32 pixel_stride, ScreenInfo& screen_info) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override;
bool AccelerateDrawBatch(bool is_indexed) override;
/// OpenGL shader generated for a given Maxwell register state
@ -151,6 +151,8 @@ private:
Core::Frontend::EmuWindow& emu_window;
ScreenInfo& screen_info;
std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
OGLVertexArray sw_vao;
OGLVertexArray hw_vao;

View File

@ -131,7 +131,7 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
}
// Load the framebuffer from memory, draw it to the screen, and swap buffers
LoadFBToScreenInfo(*framebuffer, screen_info);
LoadFBToScreenInfo(*framebuffer);
DrawScreen();
render_window.SwapBuffers();
}
@ -148,8 +148,7 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
/**
* Loads framebuffer from emulated memory into the active OpenGL texture.
*/
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer,
ScreenInfo& screen_info) {
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
const u32 bytes_per_pixel{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
@ -162,8 +161,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
// only allows rows to have a memory alignement of 4.
ASSERT(framebuffer.stride % 4 == 0);
if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride,
screen_info)) {
if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) {
// Reset the screen info's display texture to its own permanent texture
screen_info.display_texture = screen_info.texture.resource.handle;
@ -281,7 +279,7 @@ void RendererOpenGL::CreateRasterizer() {
return;
}
rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
rasterizer = std::make_unique<RasterizerOpenGL>(render_window, screen_info);
}
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,

View File

@ -68,7 +68,7 @@ private:
void UpdateFramerate();
// Loads framebuffer from emulated memory into the display information structure
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer, ScreenInfo& screen_info);
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
// Fills active OpenGL texture with the given RGBA color.
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture);