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core/arm: Remove usage of global GetCurrentThread()

Now both CPU backends go through their referenced system instance to
obtain the current thread.
This commit is contained in:
Lioncash 2020-01-30 18:52:23 -05:00
parent 985d0f35e5
commit 472319e573
2 changed files with 4 additions and 2 deletions

View File

@ -15,6 +15,7 @@
#include "core/core_timing_util.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/svc.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/memory.h"
@ -87,7 +88,7 @@ public:
if (GDBStub::IsServerEnabled()) {
parent.jit->HaltExecution();
parent.SetPC(pc);
Kernel::Thread* thread = Kernel::GetCurrentThread();
Kernel::Thread* const thread = parent.system.CurrentScheduler().GetCurrentThread();
parent.SaveContext(thread->GetContext());
GDBStub::Break();
GDBStub::SendTrap(thread, 5);

View File

@ -9,6 +9,7 @@
#include "core/arm/unicorn/arm_unicorn.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/svc.h"
namespace Core {
@ -177,7 +178,7 @@ void ARM_Unicorn::ExecuteInstructions(std::size_t num_instructions) {
uc_reg_write(uc, UC_ARM64_REG_PC, &last_bkpt.address);
}
Kernel::Thread* thread = Kernel::GetCurrentThread();
Kernel::Thread* const thread = system.CurrentScheduler().GetCurrentThread();
SaveContext(thread->GetContext());
if (last_bkpt_hit || GDBStub::IsMemoryBreak() || GDBStub::GetCpuStepFlag()) {
last_bkpt_hit = false;