Merge pull request #3306 from ReinUsesLisp/gl-texture
gl_texture_cache: Minor fixes and style changes
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commit
48863afb65
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@ -44,7 +44,7 @@ struct FormatTuple {
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constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // ABGR8U
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{GL_RGBA8, GL_RGBA, GL_BYTE, false}, // ABGR8S
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{GL_RGBA8_SNORM, GL_RGBA, GL_BYTE, false}, // ABGR8S
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{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, false}, // ABGR8UI
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false}, // B5G6R5U
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{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false}, // A2B10G10R10U
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@ -83,9 +83,9 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
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{GL_RGB32F, GL_RGB, GL_FLOAT, false}, // RGB32F
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // RGBA8_SRGB
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, false}, // RG8U
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{GL_RG8, GL_RG, GL_BYTE, false}, // RG8S
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{GL_RG8_SNORM, GL_RG, GL_BYTE, false}, // RG8S
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{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false}, // RG32UI
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{GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, false}, // RGBX16F
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{GL_RGB16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBX16F
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false}, // R32UI
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5
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@ -253,14 +253,12 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
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glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
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glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
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const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
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u8* const mip_data = staging_buffer.data() + mip_offset;
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const GLsizei size = static_cast<GLsizei>(params.GetHostMipmapSize(level));
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if (is_compressed) {
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glGetCompressedTextureImage(texture.handle, level,
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static_cast<GLsizei>(params.GetHostMipmapSize(level)),
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staging_buffer.data() + mip_offset);
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glGetCompressedTextureImage(texture.handle, level, size, mip_data);
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} else {
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glGetTextureImage(texture.handle, level, format, type,
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static_cast<GLsizei>(params.GetHostMipmapSize(level)),
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staging_buffer.data() + mip_offset);
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glGetTextureImage(texture.handle, level, format, type, size, mip_data);
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}
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}
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}
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