hle: kernel: svc: GetInfo: Fix error checking with IdleTickCount.
- Enforce tha the supplied handle is invalid, not valid. - This gets Witcher 3 booting.
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@ -880,22 +880,17 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, Handle
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return ResultSuccess;
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return ResultSuccess;
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}
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}
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case GetInfoType::IdleTickCount: {
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case GetInfoType::IdleTickCount: {
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if (handle == 0) {
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// Verify the input handle is invalid.
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LOG_ERROR(Kernel_SVC, "Thread handle does not exist, handle=0x{:08X}",
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R_UNLESS(handle == InvalidHandle, ResultInvalidHandle);
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static_cast<Handle>(handle));
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return ResultInvalidHandle;
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}
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if (info_sub_id != 0xFFFFFFFFFFFFFFFF &&
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// Verify the requested core is valid.
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info_sub_id != system.Kernel().CurrentPhysicalCoreIndex()) {
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const bool core_valid =
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LOG_ERROR(Kernel_SVC, "Core is not the current core, got {}", info_sub_id);
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(info_sub_id == static_cast<u64>(-1ULL)) ||
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return ResultInvalidCombination;
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(info_sub_id == static_cast<u64>(system.Kernel().CurrentPhysicalCoreIndex()));
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}
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R_UNLESS(core_valid, ResultInvalidCombination);
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const auto& scheduler = *system.Kernel().CurrentScheduler();
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// Get the idle tick count.
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const auto* const idle_thread = scheduler.GetIdleThread();
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*result = system.Kernel().CurrentScheduler()->GetIdleThread()->GetCpuTime();
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*result = idle_thread->GetCpuTime();
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return ResultSuccess;
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return ResultSuccess;
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}
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}
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default:
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default:
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