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buffer_cache: Reduce uniform buffer size from shader usage

Increases performance significantly on certain titles.
This commit is contained in:
ReinUsesLisp 2021-06-02 02:15:07 -03:00 committed by ameerj
parent e57ee3b7fd
commit 4a2361a1e2
11 changed files with 78 additions and 38 deletions

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@ -560,32 +560,45 @@ void VisitUsages(Info& info, IR::Inst& inst) {
case IR::Opcode::GetCbufU32: case IR::Opcode::GetCbufU32:
case IR::Opcode::GetCbufF32: case IR::Opcode::GetCbufF32:
case IR::Opcode::GetCbufU32x2: { case IR::Opcode::GetCbufU32x2: {
if (const IR::Value index{inst.Arg(0)}; index.IsImmediate()) { const IR::Value index{inst.Arg(0)};
AddConstantBufferDescriptor(info, index.U32(), 1); const IR::Value offset{inst.Arg(1)};
} else { if (!index.IsImmediate()) {
throw NotImplementedException("Constant buffer with non-immediate index"); throw NotImplementedException("Constant buffer with non-immediate index");
} }
AddConstantBufferDescriptor(info, index.U32(), 1);
u32 element_size{};
switch (inst.GetOpcode()) { switch (inst.GetOpcode()) {
case IR::Opcode::GetCbufU8: case IR::Opcode::GetCbufU8:
case IR::Opcode::GetCbufS8: case IR::Opcode::GetCbufS8:
info.used_constant_buffer_types |= IR::Type::U8; info.used_constant_buffer_types |= IR::Type::U8;
element_size = 1;
break; break;
case IR::Opcode::GetCbufU16: case IR::Opcode::GetCbufU16:
case IR::Opcode::GetCbufS16: case IR::Opcode::GetCbufS16:
info.used_constant_buffer_types |= IR::Type::U16; info.used_constant_buffer_types |= IR::Type::U16;
element_size = 2;
break; break;
case IR::Opcode::GetCbufU32: case IR::Opcode::GetCbufU32:
info.used_constant_buffer_types |= IR::Type::U32; info.used_constant_buffer_types |= IR::Type::U32;
element_size = 4;
break; break;
case IR::Opcode::GetCbufF32: case IR::Opcode::GetCbufF32:
info.used_constant_buffer_types |= IR::Type::F32; info.used_constant_buffer_types |= IR::Type::F32;
element_size = 4;
break; break;
case IR::Opcode::GetCbufU32x2: case IR::Opcode::GetCbufU32x2:
info.used_constant_buffer_types |= IR::Type::U32x2; info.used_constant_buffer_types |= IR::Type::U32x2;
element_size = 8;
break; break;
default: default:
break; break;
} }
u32& size{info.constant_buffer_used_sizes[index.U32()]};
if (offset.IsImmediate()) {
size = std::max(size, offset.U32() + element_size);
} else {
size = 0x10'000;
}
break; break;
} }
case IR::Opcode::BindlessImageSampleImplicitLod: case IR::Opcode::BindlessImageSampleImplicitLod:

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@ -197,6 +197,7 @@ struct Info {
IR::Type used_storage_buffer_types{}; IR::Type used_storage_buffer_types{};
u32 constant_buffer_mask{}; u32 constant_buffer_mask{};
std::array<u32, MAX_CBUFS> constant_buffer_used_sizes{};
u32 nvn_buffer_base{}; u32 nvn_buffer_base{};
std::bitset<16> nvn_buffer_used{}; std::bitset<16> nvn_buffer_used{};

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@ -44,6 +44,7 @@ MICROPROFILE_DECLARE(GPU_DownloadMemory);
using BufferId = SlotId; using BufferId = SlotId;
using VideoCore::Surface::PixelFormat; using VideoCore::Surface::PixelFormat;
using namespace Common::Literals;
constexpr u32 NUM_VERTEX_BUFFERS = 32; constexpr u32 NUM_VERTEX_BUFFERS = 32;
constexpr u32 NUM_TRANSFORM_FEEDBACK_BUFFERS = 4; constexpr u32 NUM_TRANSFORM_FEEDBACK_BUFFERS = 4;
@ -53,7 +54,8 @@ constexpr u32 NUM_STORAGE_BUFFERS = 16;
constexpr u32 NUM_TEXTURE_BUFFERS = 16; constexpr u32 NUM_TEXTURE_BUFFERS = 16;
constexpr u32 NUM_STAGES = 5; constexpr u32 NUM_STAGES = 5;
using namespace Common::Literals; using UniformBufferSizes = std::array<std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES>;
using ComputeUniformBufferSizes = std::array<u32, NUM_COMPUTE_UNIFORM_BUFFERS>;
template <typename P> template <typename P>
class BufferCache { class BufferCache {
@ -142,9 +144,10 @@ public:
void BindHostComputeBuffers(); void BindHostComputeBuffers();
void SetEnabledUniformBuffers(const std::array<u32, NUM_STAGES>& mask); void SetUniformBuffersState(const std::array<u32, NUM_STAGES>& mask,
const UniformBufferSizes* sizes);
void SetEnabledComputeUniformBuffers(u32 enabled); void SetComputeUniformBufferState(u32 mask, const ComputeUniformBufferSizes* sizes);
void UnbindGraphicsStorageBuffers(size_t stage); void UnbindGraphicsStorageBuffers(size_t stage);
@ -384,8 +387,11 @@ private:
std::array<Binding, NUM_STORAGE_BUFFERS> compute_storage_buffers; std::array<Binding, NUM_STORAGE_BUFFERS> compute_storage_buffers;
std::array<TextureBufferBinding, NUM_TEXTURE_BUFFERS> compute_texture_buffers; std::array<TextureBufferBinding, NUM_TEXTURE_BUFFERS> compute_texture_buffers;
std::array<u32, NUM_STAGES> enabled_uniform_buffers{}; std::array<u32, NUM_STAGES> enabled_uniform_buffer_masks{};
u32 enabled_compute_uniform_buffers = 0; u32 enabled_compute_uniform_buffer_mask = 0;
const UniformBufferSizes* uniform_buffer_sizes{};
const ComputeUniformBufferSizes* compute_uniform_buffer_sizes{};
std::array<u32, NUM_STAGES> enabled_storage_buffers{}; std::array<u32, NUM_STAGES> enabled_storage_buffers{};
std::array<u32, NUM_STAGES> written_storage_buffers{}; std::array<u32, NUM_STAGES> written_storage_buffers{};
@ -670,18 +676,22 @@ void BufferCache<P>::BindHostComputeBuffers() {
} }
template <class P> template <class P>
void BufferCache<P>::SetEnabledUniformBuffers(const std::array<u32, NUM_STAGES>& mask) { void BufferCache<P>::SetUniformBuffersState(const std::array<u32, NUM_STAGES>& mask,
const UniformBufferSizes* sizes) {
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) { if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
if (enabled_uniform_buffers != mask) { if (enabled_uniform_buffer_masks != mask) {
dirty_uniform_buffers.fill(~u32{0}); dirty_uniform_buffers.fill(~u32{0});
} }
} }
enabled_uniform_buffers = mask; enabled_uniform_buffer_masks = mask;
uniform_buffer_sizes = sizes;
} }
template <class P> template <class P>
void BufferCache<P>::SetEnabledComputeUniformBuffers(u32 enabled) { void BufferCache<P>::SetComputeUniformBufferState(u32 mask,
enabled_compute_uniform_buffers = enabled; const ComputeUniformBufferSizes* sizes) {
enabled_compute_uniform_buffer_mask = mask;
compute_uniform_buffer_sizes = sizes;
} }
template <class P> template <class P>
@ -984,7 +994,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffers(size_t stage) {
dirty = std::exchange(dirty_uniform_buffers[stage], 0); dirty = std::exchange(dirty_uniform_buffers[stage], 0);
} }
u32 binding_index = 0; u32 binding_index = 0;
ForEachEnabledBit(enabled_uniform_buffers[stage], [&](u32 index) { ForEachEnabledBit(enabled_uniform_buffer_masks[stage], [&](u32 index) {
const bool needs_bind = ((dirty >> index) & 1) != 0; const bool needs_bind = ((dirty >> index) & 1) != 0;
BindHostGraphicsUniformBuffer(stage, index, binding_index, needs_bind); BindHostGraphicsUniformBuffer(stage, index, binding_index, needs_bind);
if constexpr (NEEDS_BIND_UNIFORM_INDEX) { if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
@ -998,7 +1008,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
bool needs_bind) { bool needs_bind) {
const Binding& binding = uniform_buffers[stage][index]; const Binding& binding = uniform_buffers[stage][index];
const VAddr cpu_addr = binding.cpu_addr; const VAddr cpu_addr = binding.cpu_addr;
const u32 size = binding.size; const u32 size = std::min(binding.size, (*uniform_buffer_sizes)[stage][index]);
Buffer& buffer = slot_buffers[binding.buffer_id]; Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer); TouchBuffer(buffer);
const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID && const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
@ -1113,11 +1123,11 @@ void BufferCache<P>::BindHostComputeUniformBuffers() {
dirty_uniform_buffers.fill(~u32{0}); dirty_uniform_buffers.fill(~u32{0});
} }
u32 binding_index = 0; u32 binding_index = 0;
ForEachEnabledBit(enabled_compute_uniform_buffers, [&](u32 index) { ForEachEnabledBit(enabled_compute_uniform_buffer_mask, [&](u32 index) {
const Binding& binding = compute_uniform_buffers[index]; const Binding& binding = compute_uniform_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id]; Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer); TouchBuffer(buffer);
const u32 size = binding.size; const u32 size = std::min(binding.size, (*compute_uniform_buffer_sizes)[index]);
SynchronizeBuffer(buffer, binding.cpu_addr, size); SynchronizeBuffer(buffer, binding.cpu_addr, size);
const u32 offset = buffer.Offset(binding.cpu_addr); const u32 offset = buffer.Offset(binding.cpu_addr);
@ -1261,7 +1271,7 @@ void BufferCache<P>::UpdateVertexBuffer(u32 index) {
template <class P> template <class P>
void BufferCache<P>::UpdateUniformBuffers(size_t stage) { void BufferCache<P>::UpdateUniformBuffers(size_t stage) {
ForEachEnabledBit(enabled_uniform_buffers[stage], [&](u32 index) { ForEachEnabledBit(enabled_uniform_buffer_masks[stage], [&](u32 index) {
Binding& binding = uniform_buffers[stage][index]; Binding& binding = uniform_buffers[stage][index];
if (binding.buffer_id) { if (binding.buffer_id) {
// Already updated // Already updated
@ -1334,7 +1344,7 @@ void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) {
template <class P> template <class P>
void BufferCache<P>::UpdateComputeUniformBuffers() { void BufferCache<P>::UpdateComputeUniformBuffers() {
ForEachEnabledBit(enabled_compute_uniform_buffers, [&](u32 index) { ForEachEnabledBit(enabled_compute_uniform_buffer_mask, [&](u32 index) {
Binding& binding = compute_uniform_buffers[index]; Binding& binding = compute_uniform_buffers[index];
binding = NULL_BINDING; binding = NULL_BINDING;
const auto& launch_desc = kepler_compute.launch_description; const auto& launch_desc = kepler_compute.launch_description;

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@ -43,6 +43,8 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac
: texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_}, : texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_},
kepler_compute{kepler_compute_}, program_manager{program_manager_}, info{info_}, kepler_compute{kepler_compute_}, program_manager{program_manager_}, info{info_},
source_program{std::move(source_program_)}, assembly_program{std::move(assembly_program_)} { source_program{std::move(source_program_)}, assembly_program{std::move(assembly_program_)} {
std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(),
uniform_buffer_sizes.begin());
num_texture_buffers = AccumulateCount(info.texture_buffer_descriptors); num_texture_buffers = AccumulateCount(info.texture_buffer_descriptors);
num_image_buffers = AccumulateCount(info.image_buffer_descriptors); num_image_buffers = AccumulateCount(info.image_buffer_descriptors);
@ -63,7 +65,7 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac
} }
void ComputePipeline::Configure() { void ComputePipeline::Configure() {
buffer_cache.SetEnabledComputeUniformBuffers(info.constant_buffer_mask); buffer_cache.SetComputeUniformBufferState(info.constant_buffer_mask, &uniform_buffer_sizes);
buffer_cache.UnbindComputeStorageBuffers(); buffer_cache.UnbindComputeStorageBuffers();
size_t ssbo_index{}; size_t ssbo_index{};
for (const auto& desc : info.storage_buffers_descriptors) { for (const auto& desc : info.storage_buffers_descriptors) {

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@ -72,6 +72,7 @@ private:
Shader::Info info; Shader::Info info;
OGLProgram source_program; OGLProgram source_program;
OGLAssemblyProgram assembly_program; OGLAssemblyProgram assembly_program;
VideoCommon::ComputeUniformBufferSizes uniform_buffer_sizes{};
u32 num_texture_buffers{}; u32 num_texture_buffers{};
u32 num_image_buffers{}; u32 num_image_buffers{};

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@ -60,6 +60,14 @@ std::pair<GLint, GLint> TransformFeedbackEnum(u8 location) {
UNIMPLEMENTED_MSG("index={}", index); UNIMPLEMENTED_MSG("index={}", index);
return {GL_POSITION, 0}; return {GL_POSITION, 0};
} }
struct Spec {
static constexpr std::array<bool, 5> enabled_stages{true, true, true, true, true};
static constexpr bool has_storage_buffers = true;
static constexpr bool has_texture_buffers = true;
static constexpr bool has_image_buffers = true;
static constexpr bool has_images = true;
};
} // Anonymous namespace } // Anonymous namespace
size_t GraphicsPipelineKey::Hash() const noexcept { size_t GraphicsPipelineKey::Hash() const noexcept {
@ -100,7 +108,8 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
base_uniform_bindings[stage + 1] += AccumulateCount(info.constant_buffer_descriptors); base_uniform_bindings[stage + 1] += AccumulateCount(info.constant_buffer_descriptors);
base_storage_bindings[stage + 1] += AccumulateCount(info.storage_buffers_descriptors); base_storage_bindings[stage + 1] += AccumulateCount(info.storage_buffers_descriptors);
} }
enabled_uniform_buffers[stage] = info.constant_buffer_mask; enabled_uniform_buffer_masks[stage] = info.constant_buffer_mask;
std::ranges::copy(info.constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin());
const u32 num_tex_buffer_bindings{AccumulateCount(info.texture_buffer_descriptors)}; const u32 num_tex_buffer_bindings{AccumulateCount(info.texture_buffer_descriptors)};
num_texture_buffers[stage] += num_tex_buffer_bindings; num_texture_buffers[stage] += num_tex_buffer_bindings;
@ -130,14 +139,6 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
} }
} }
struct Spec {
static constexpr std::array<bool, 5> enabled_stages{true, true, true, true, true};
static constexpr bool has_storage_buffers = true;
static constexpr bool has_texture_buffers = true;
static constexpr bool has_image_buffers = true;
static constexpr bool has_images = true;
};
void GraphicsPipeline::Configure(bool is_indexed) { void GraphicsPipeline::Configure(bool is_indexed) {
std::array<ImageId, MAX_TEXTURES + MAX_IMAGES> image_view_ids; std::array<ImageId, MAX_TEXTURES + MAX_IMAGES> image_view_ids;
std::array<u32, MAX_TEXTURES + MAX_IMAGES> image_view_indices; std::array<u32, MAX_TEXTURES + MAX_IMAGES> image_view_indices;
@ -147,7 +148,7 @@ void GraphicsPipeline::Configure(bool is_indexed) {
texture_cache.SynchronizeGraphicsDescriptors(); texture_cache.SynchronizeGraphicsDescriptors();
buffer_cache.SetEnabledUniformBuffers(enabled_uniform_buffers); buffer_cache.SetUniformBuffersState(enabled_uniform_buffer_masks, &uniform_buffer_sizes);
buffer_cache.runtime.SetBaseUniformBindings(base_uniform_bindings); buffer_cache.runtime.SetBaseUniformBindings(base_uniform_bindings);
buffer_cache.runtime.SetBaseStorageBindings(base_storage_bindings); buffer_cache.runtime.SetBaseStorageBindings(base_storage_bindings);
buffer_cache.runtime.SetEnableStorageBuffers(use_storage_buffers); buffer_cache.runtime.SetEnableStorageBuffers(use_storage_buffers);

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@ -99,7 +99,8 @@ private:
u32 enabled_stages_mask{}; u32 enabled_stages_mask{};
std::array<Shader::Info, 5> stage_infos{}; std::array<Shader::Info, 5> stage_infos{};
std::array<u32, 5> enabled_uniform_buffers{}; std::array<u32, 5> enabled_uniform_buffer_masks{};
VideoCommon::UniformBufferSizes uniform_buffer_sizes{};
std::array<u32, 5> base_uniform_bindings{}; std::array<u32, 5> base_uniform_bindings{};
std::array<u32, 5> base_storage_bindings{}; std::array<u32, 5> base_storage_bindings{};
std::array<u32, 5> num_texture_buffers{}; std::array<u32, 5> num_texture_buffers{};

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@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <algorithm>
#include <vector> #include <vector>
#include <boost/container/small_vector.hpp> #include <boost/container/small_vector.hpp>
@ -27,6 +28,9 @@ ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descript
vk::ShaderModule spv_module_) vk::ShaderModule spv_module_)
: device{device_}, update_descriptor_queue{update_descriptor_queue_}, info{info_}, : device{device_}, update_descriptor_queue{update_descriptor_queue_}, info{info_},
spv_module(std::move(spv_module_)) { spv_module(std::move(spv_module_)) {
std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(),
uniform_buffer_sizes.begin());
auto func{[this, &descriptor_pool] { auto func{[this, &descriptor_pool] {
DescriptorLayoutBuilder builder{device.GetLogical()}; DescriptorLayoutBuilder builder{device.GetLogical()};
builder.Add(info, VK_SHADER_STAGE_COMPUTE_BIT); builder.Add(info, VK_SHADER_STAGE_COMPUTE_BIT);
@ -75,7 +79,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
BufferCache& buffer_cache, TextureCache& texture_cache) { BufferCache& buffer_cache, TextureCache& texture_cache) {
update_descriptor_queue.Acquire(); update_descriptor_queue.Acquire();
buffer_cache.SetEnabledComputeUniformBuffers(info.constant_buffer_mask); buffer_cache.SetComputeUniformBufferState(info.constant_buffer_mask, &uniform_buffer_sizes);
buffer_cache.UnbindComputeStorageBuffers(); buffer_cache.UnbindComputeStorageBuffers();
size_t ssbo_index{}; size_t ssbo_index{};
for (const auto& desc : info.storage_buffers_descriptors) { for (const auto& desc : info.storage_buffers_descriptors) {

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@ -44,6 +44,8 @@ private:
VKUpdateDescriptorQueue& update_descriptor_queue; VKUpdateDescriptorQueue& update_descriptor_queue;
Shader::Info info; Shader::Info info;
VideoCommon::ComputeUniformBufferSizes uniform_buffer_sizes{};
vk::ShaderModule spv_module; vk::ShaderModule spv_module;
vk::DescriptorSetLayout descriptor_set_layout; vk::DescriptorSetLayout descriptor_set_layout;
DescriptorAllocator descriptor_allocator; DescriptorAllocator descriptor_allocator;

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@ -218,10 +218,14 @@ GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
update_descriptor_queue{update_descriptor_queue_}, spv_modules{std::move(stages)} { update_descriptor_queue{update_descriptor_queue_}, spv_modules{std::move(stages)} {
std::ranges::transform(infos, stage_infos.begin(), std::ranges::transform(infos, stage_infos.begin(),
[](const Shader::Info* info) { return info ? *info : Shader::Info{}; }); [](const Shader::Info* info) { return info ? *info : Shader::Info{}; });
std::ranges::transform(infos, enabled_uniform_buffers.begin(), [](const Shader::Info* info) { for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
return info ? info->constant_buffer_mask : 0; const Shader::Info* const info{infos[stage]};
}); if (!info) {
continue;
}
enabled_uniform_buffer_masks[stage] = info->constant_buffer_mask;
std::ranges::copy(info->constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin());
}
auto func{[this, &render_pass_cache, &descriptor_pool] { auto func{[this, &render_pass_cache, &descriptor_pool] {
DescriptorLayoutBuilder builder{MakeBuilder(device, stage_infos)}; DescriptorLayoutBuilder builder{MakeBuilder(device, stage_infos)};
descriptor_set_layout = builder.CreateDescriptorSetLayout(); descriptor_set_layout = builder.CreateDescriptorSetLayout();
@ -262,7 +266,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
texture_cache.SynchronizeGraphicsDescriptors(); texture_cache.SynchronizeGraphicsDescriptors();
buffer_cache.SetEnabledUniformBuffers(enabled_uniform_buffers); buffer_cache.SetUniformBuffersState(enabled_uniform_buffer_masks, &uniform_buffer_sizes);
const auto& regs{maxwell3d.regs}; const auto& regs{maxwell3d.regs};
const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex}; const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};

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@ -130,7 +130,8 @@ private:
std::array<vk::ShaderModule, NUM_STAGES> spv_modules; std::array<vk::ShaderModule, NUM_STAGES> spv_modules;
std::array<Shader::Info, NUM_STAGES> stage_infos; std::array<Shader::Info, NUM_STAGES> stage_infos;
std::array<u32, 5> enabled_uniform_buffers{}; std::array<u32, 5> enabled_uniform_buffer_masks{};
VideoCommon::UniformBufferSizes uniform_buffer_sizes{};
vk::DescriptorSetLayout descriptor_set_layout; vk::DescriptorSetLayout descriptor_set_layout;
DescriptorAllocator descriptor_allocator; DescriptorAllocator descriptor_allocator;