Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
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@ -53,6 +53,19 @@ void Maxwell3D::InitializeRegisterDefaults() {
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regs.independent_blend[blend_index].factor_source_a = Regs::Blend::Factor::One;
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regs.independent_blend[blend_index].factor_dest_a = Regs::Blend::Factor::Zero;
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}
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regs.stencil_front_op_fail = Regs::StencilOp::Keep;
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regs.stencil_front_op_zfail = Regs::StencilOp::Keep;
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regs.stencil_front_op_zpass = Regs::StencilOp::Keep;
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regs.stencil_front_func_func = Regs::ComparisonOp::Always;
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regs.stencil_front_func_mask = 0xFFFFFFFF;
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regs.stencil_front_mask = 0xFFFFFFFF;
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regs.stencil_two_side_enable = 1;
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regs.stencil_back_op_fail = Regs::StencilOp::Keep;
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regs.stencil_back_op_zfail = Regs::StencilOp::Keep;
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regs.stencil_back_op_zpass = Regs::StencilOp::Keep;
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regs.stencil_back_func_func = Regs::ComparisonOp::Always;
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regs.stencil_back_func_mask = 0xFFFFFFFF;
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regs.stencil_back_mask = 0xFFFFFFFF;
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}
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void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
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@ -345,6 +345,14 @@ public:
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Invert = 6,
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IncrWrap = 7,
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DecrWrap = 8,
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KeepOGL = 0x1E00,
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ZeroOGL = 0,
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ReplaceOGL = 0x1E01,
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IncrOGL = 0x1E02,
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DecrOGL = 0x1E03,
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InvertOGL = 0x150A,
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IncrWrapOGL = 0x8507,
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DecrWrapOGL = 0x8508,
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};
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enum class MemoryLayout : u32 {
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@ -996,9 +996,6 @@ void RasterizerOpenGL::SyncStencilTestState() {
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return;
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}
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// TODO(bunnei): Verify behavior when this is not set
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ASSERT(regs.stencil_two_side_enable);
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state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func);
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state.stencil.front.test_ref = regs.stencil_front_func_ref;
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state.stencil.front.test_mask = regs.stencil_front_func_mask;
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@ -1006,7 +1003,7 @@ void RasterizerOpenGL::SyncStencilTestState() {
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state.stencil.front.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_zfail);
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state.stencil.front.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_front_op_zpass);
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state.stencil.front.write_mask = regs.stencil_front_mask;
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if (regs.stencil_two_side_enable) {
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state.stencil.back.test_func = MaxwellToGL::ComparisonOp(regs.stencil_back_func_func);
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state.stencil.back.test_ref = regs.stencil_back_func_ref;
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state.stencil.back.test_mask = regs.stencil_back_func_mask;
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@ -1014,6 +1011,15 @@ void RasterizerOpenGL::SyncStencilTestState() {
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state.stencil.back.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_zfail);
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state.stencil.back.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_back_op_zpass);
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state.stencil.back.write_mask = regs.stencil_back_mask;
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} else {
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state.stencil.back.test_func = GL_ALWAYS;
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state.stencil.back.test_ref = 0;
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state.stencil.back.test_mask = 0xFFFFFFFF;
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state.stencil.back.write_mask = 0xFFFFFFFF;
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state.stencil.back.action_stencil_fail = GL_KEEP;
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state.stencil.back.action_depth_fail = GL_KEEP;
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state.stencil.back.action_depth_pass = GL_KEEP;
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}
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}
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void RasterizerOpenGL::SyncColorMask() {
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@ -159,10 +159,9 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
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}
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}
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode={}",
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LOG_ERROR(Render_OpenGL, "Unimplemented texture filter mode={}",
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static_cast<u32>(filter_mode));
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UNREACHABLE();
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return {};
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return GL_LINEAR;
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}
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inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
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@ -183,9 +182,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
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case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
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return GL_MIRROR_CLAMP_TO_EDGE;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
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UNREACHABLE();
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return {};
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LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
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return GL_REPEAT;
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}
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inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) {
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@ -207,10 +205,9 @@ inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) {
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case Tegra::Texture::DepthCompareFunc::Always:
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return GL_ALWAYS;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented texture depth compare function ={}",
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LOG_ERROR(Render_OpenGL, "Unimplemented texture depth compare function ={}",
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static_cast<u32>(func));
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UNREACHABLE();
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return {};
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return GL_GREATER;
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}
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inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
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@ -226,9 +223,8 @@ inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
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case Maxwell::Blend::Equation::Max:
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return GL_MAX;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented blend equation={}", static_cast<u32>(equation));
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UNREACHABLE();
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return {};
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LOG_ERROR(Render_OpenGL, "Unimplemented blend equation={}", static_cast<u32>(equation));
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return GL_FUNC_ADD;
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}
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inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
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@ -291,9 +287,8 @@ inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
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case Maxwell::Blend::Factor::OneMinusConstantAlphaGL:
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return GL_ONE_MINUS_CONSTANT_ALPHA;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented blend factor={}", static_cast<u32>(factor));
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UNREACHABLE();
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return {};
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LOG_ERROR(Render_OpenGL, "Unimplemented blend factor={}", static_cast<u32>(factor));
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return GL_ZERO;
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}
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inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) {
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@ -312,9 +307,8 @@ inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) {
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case Tegra::Texture::SwizzleSource::OneFloat:
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return GL_ONE;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented swizzle source={}", static_cast<u32>(source));
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UNREACHABLE();
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return {};
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LOG_ERROR(Render_OpenGL, "Unimplemented swizzle source={}", static_cast<u32>(source));
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return GL_ZERO;
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}
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inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
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@ -344,33 +338,39 @@ inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
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case Maxwell::ComparisonOp::AlwaysOld:
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return GL_ALWAYS;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented comparison op={}", static_cast<u32>(comparison));
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UNREACHABLE();
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return {};
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LOG_ERROR(Render_OpenGL, "Unimplemented comparison op={}", static_cast<u32>(comparison));
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return GL_ALWAYS;
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}
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inline GLenum StencilOp(Maxwell::StencilOp stencil) {
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switch (stencil) {
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case Maxwell::StencilOp::Keep:
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case Maxwell::StencilOp::KeepOGL:
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return GL_KEEP;
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case Maxwell::StencilOp::Zero:
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case Maxwell::StencilOp::ZeroOGL:
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return GL_ZERO;
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case Maxwell::StencilOp::Replace:
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case Maxwell::StencilOp::ReplaceOGL:
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return GL_REPLACE;
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case Maxwell::StencilOp::Incr:
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case Maxwell::StencilOp::IncrOGL:
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return GL_INCR;
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case Maxwell::StencilOp::Decr:
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case Maxwell::StencilOp::DecrOGL:
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return GL_DECR;
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case Maxwell::StencilOp::Invert:
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case Maxwell::StencilOp::InvertOGL:
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return GL_INVERT;
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case Maxwell::StencilOp::IncrWrap:
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case Maxwell::StencilOp::IncrWrapOGL:
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return GL_INCR_WRAP;
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case Maxwell::StencilOp::DecrWrap:
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case Maxwell::StencilOp::DecrWrapOGL:
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return GL_DECR_WRAP;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented stencil op={}", static_cast<u32>(stencil));
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UNREACHABLE();
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return {};
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LOG_ERROR(Render_OpenGL, "Unimplemented stencil op={}", static_cast<u32>(stencil));
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return GL_KEEP;
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}
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inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) {
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@ -380,9 +380,8 @@ inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) {
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case Maxwell::Cull::FrontFace::CounterClockWise:
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return GL_CCW;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented front face cull={}", static_cast<u32>(front_face));
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UNREACHABLE();
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return {};
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LOG_ERROR(Render_OpenGL, "Unimplemented front face cull={}", static_cast<u32>(front_face));
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return GL_CCW;
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}
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inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
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@ -394,9 +393,8 @@ inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
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case Maxwell::Cull::CullFace::FrontAndBack:
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return GL_FRONT_AND_BACK;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented cull face={}", static_cast<u32>(cull_face));
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UNREACHABLE();
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return {};
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LOG_ERROR(Render_OpenGL, "Unimplemented cull face={}", static_cast<u32>(cull_face));
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return GL_BACK;
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}
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inline GLenum LogicOp(Maxwell::LogicOperation operation) {
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@ -434,9 +432,8 @@ inline GLenum LogicOp(Maxwell::LogicOperation operation) {
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case Maxwell::LogicOperation::Set:
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return GL_SET;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented logic operation={}", static_cast<u32>(operation));
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UNREACHABLE();
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return {};
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LOG_ERROR(Render_OpenGL, "Unimplemented logic operation={}", static_cast<u32>(operation));
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return GL_COPY;
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}
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} // namespace MaxwellToGL
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