citra-qt: Remove callstack widget
Appears to be currently broken, and given the complexity of doing this for ARM code without debugging information, should probably be left to an external tool or library. Use the GDB stub instead. Closes #586
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parent
47e806b084
commit
4af2a1a3d7
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@ -11,7 +11,6 @@ set(SRCS
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configuration/configure_graphics.cpp
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configuration/configure_input.cpp
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configuration/configure_system.cpp
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debugger/callstack.cpp
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debugger/graphics/graphics.cpp
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debugger/graphics/graphics_breakpoint_observer.cpp
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debugger/graphics/graphics_breakpoints.cpp
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@ -42,7 +41,6 @@ set(HEADERS
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configuration/configure_graphics.h
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configuration/configure_input.h
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configuration/configure_system.h
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debugger/callstack.h
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debugger/graphics/graphics.h
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debugger/graphics/graphics_breakpoint_observer.h
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debugger/graphics/graphics_breakpoints.h
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@ -72,7 +70,6 @@ set(UIS
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configuration/configure_graphics.ui
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configuration/configure_input.ui
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configuration/configure_system.ui
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debugger/callstack.ui
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debugger/registers.ui
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hotkeys.ui
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main.ui
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@ -1,85 +0,0 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QStandardItemModel>
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#include "citra_qt/debugger/callstack.h"
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#include "common/common_types.h"
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#include "common/symbols.h"
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#include "core/arm/arm_interface.h"
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#include "core/arm/disassembler/arm_disasm.h"
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#include "core/core.h"
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#include "core/memory.h"
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CallstackWidget::CallstackWidget(QWidget* parent) : QDockWidget(parent) {
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ui.setupUi(this);
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callstack_model = new QStandardItemModel(this);
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callstack_model->setColumnCount(4);
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callstack_model->setHeaderData(0, Qt::Horizontal, "Stack Pointer");
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callstack_model->setHeaderData(2, Qt::Horizontal, "Return Address");
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callstack_model->setHeaderData(1, Qt::Horizontal, "Call Address");
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callstack_model->setHeaderData(3, Qt::Horizontal, "Function");
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ui.treeView->setModel(callstack_model);
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}
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void CallstackWidget::OnDebugModeEntered() {
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// Stack pointer
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const u32 sp = Core::CPU().GetReg(13);
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Clear();
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int counter = 0;
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for (u32 addr = 0x10000000; addr >= sp; addr -= 4) {
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if (!Memory::IsValidVirtualAddress(addr))
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break;
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const u32 ret_addr = Memory::Read32(addr);
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const u32 call_addr = ret_addr - 4; // get call address???
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if (!Memory::IsValidVirtualAddress(call_addr))
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break;
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/* TODO (mattvail) clean me, move to debugger interface */
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u32 insn = Memory::Read32(call_addr);
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if (ARM_Disasm::Decode(insn) == OP_BL) {
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std::string name;
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// ripped from disasm
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u32 i_offset = insn & 0xffffff;
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// Sign-extend the 24-bit offset
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if ((i_offset >> 23) & 1)
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i_offset |= 0xff000000;
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// Pre-compute the left-shift and the prefetch offset
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i_offset <<= 2;
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i_offset += 8;
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const u32 func_addr = call_addr + i_offset;
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callstack_model->setItem(
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counter, 0, new QStandardItem(QString("0x%1").arg(addr, 8, 16, QLatin1Char('0'))));
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callstack_model->setItem(counter, 1, new QStandardItem(QString("0x%1").arg(
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ret_addr, 8, 16, QLatin1Char('0'))));
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callstack_model->setItem(counter, 2, new QStandardItem(QString("0x%1").arg(
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call_addr, 8, 16, QLatin1Char('0'))));
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name = Symbols::HasSymbol(func_addr) ? Symbols::GetSymbol(func_addr).name : "unknown";
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callstack_model->setItem(
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counter, 3, new QStandardItem(
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QString("%1_%2")
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.arg(QString::fromStdString(name))
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.arg(QString("0x%1").arg(func_addr, 8, 16, QLatin1Char('0')))));
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counter++;
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}
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}
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}
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void CallstackWidget::OnDebugModeLeft() {}
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void CallstackWidget::Clear() {
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for (int row = 0; row < callstack_model->rowCount(); row++) {
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for (int column = 0; column < callstack_model->columnCount(); column++) {
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callstack_model->setItem(row, column, new QStandardItem());
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}
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}
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}
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@ -1,28 +0,0 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <QDockWidget>
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#include "ui_callstack.h"
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class QStandardItemModel;
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class CallstackWidget : public QDockWidget {
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Q_OBJECT
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public:
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explicit CallstackWidget(QWidget* parent = nullptr);
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public slots:
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void OnDebugModeEntered();
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void OnDebugModeLeft();
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private:
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Ui::CallStack ui;
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QStandardItemModel* callstack_model;
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/// Clears the callstack widget while keeping the column widths the same
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void Clear();
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};
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@ -1,39 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>CallStack</class>
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<widget class="QDockWidget" name="CallStack">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>300</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Call Stack</string>
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</property>
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<widget class="QWidget" name="dockWidgetContents">
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QTreeView" name="treeView">
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<property name="editTriggers">
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<set>QAbstractItemView::NoEditTriggers</set>
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</property>
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<property name="alternatingRowColors">
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<bool>true</bool>
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</property>
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<property name="rootIsDecorated">
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<bool>false</bool>
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</property>
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<property name="itemsExpandable">
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<bool>false</bool>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</widget>
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<resources/>
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<connections/>
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</ui>
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@ -16,7 +16,6 @@
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#include "citra_qt/bootmanager.h"
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#include "citra_qt/configuration/config.h"
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#include "citra_qt/configuration/configure_dialog.h"
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#include "citra_qt/debugger/callstack.h"
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#include "citra_qt/debugger/graphics/graphics.h"
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#include "citra_qt/debugger/graphics/graphics_breakpoints.h"
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#include "citra_qt/debugger/graphics/graphics_cmdlists.h"
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@ -138,11 +137,6 @@ void GMainWindow::InitializeDebugWidgets() {
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connect(this, &GMainWindow::EmulationStopping, registersWidget,
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&RegistersWidget::OnEmulationStopping);
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callstackWidget = new CallstackWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
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callstackWidget->hide();
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debug_menu->addAction(callstackWidget->toggleViewAction());
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graphicsWidget = new GPUCommandStreamWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
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graphicsWidget->hide();
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@ -383,20 +377,15 @@ void GMainWindow::BootGame(const QString& filename) {
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// before the CPU continues
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connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget,
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SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget,
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SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget,
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SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()),
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Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()),
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Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()),
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Qt::BlockingQueuedConnection);
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// Update the GUI
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registersWidget->OnDebugModeEntered();
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callstackWidget->OnDebugModeEntered();
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if (ui.action_Single_Window_Mode->isChecked()) {
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game_list->hide();
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}
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@ -10,7 +10,6 @@
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#include <QTimer>
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#include "ui_main.h"
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class CallstackWidget;
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class Config;
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class EmuThread;
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class GameList;
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@ -152,7 +151,6 @@ private:
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ProfilerWidget* profilerWidget;
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MicroProfileDialog* microProfileDialog;
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RegistersWidget* registersWidget;
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CallstackWidget* callstackWidget;
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GPUCommandStreamWidget* graphicsWidget;
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GPUCommandListWidget* graphicsCommandsWidget;
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GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
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