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yuzu-mainline
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gl_rasterizer_cache: Only use depth for applicable texture formats.

- Fixes an issue with Octopath Traveler leaving stale data here.
This commit is contained in:
bunnei 2018-09-09 23:42:57 -04:00
parent ac959799e4
commit 4c0b1cc1ae
1 changed files with 22 additions and 6 deletions

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@ -52,12 +52,28 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.type = GetFormatType(params.pixel_format);
params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
params.depth = config.tic.Depth();
params.unaligned_height = config.tic.Height();
params.size_in_bytes = params.SizeInBytes();
params.cache_width = Common::AlignUp(params.width, 8);
params.cache_height = Common::AlignUp(params.height, 8);
params.target = SurfaceTargetFromTextureType(config.tic.texture_type);
switch (params.target) {
case SurfaceTarget::Texture1D:
case SurfaceTarget::Texture2D:
params.depth = 1;
break;
case SurfaceTarget::Texture3D:
case SurfaceTarget::Texture2DArray:
params.depth = config.tic.Depth();
break;
default:
LOG_CRITICAL(HW_GPU, "Unknown depth for target={}", static_cast<u32>(params.target));
UNREACHABLE();
params.depth = 1;
break;
}
params.size_in_bytes = params.SizeInBytes();
return params;
}
@ -72,12 +88,12 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.type = GetFormatType(params.pixel_format);
params.width = config.width;
params.height = config.height;
params.depth = 1;
params.unaligned_height = config.height;
params.size_in_bytes = params.SizeInBytes();
params.cache_width = Common::AlignUp(params.width, 8);
params.cache_height = Common::AlignUp(params.height, 8);
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
params.size_in_bytes = params.SizeInBytes();
return params;
}
@ -93,12 +109,12 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.type = GetFormatType(params.pixel_format);
params.width = zeta_width;
params.height = zeta_height;
params.depth = 1;
params.unaligned_height = zeta_height;
params.size_in_bytes = params.SizeInBytes();
params.cache_width = Common::AlignUp(params.width, 8);
params.cache_height = Common::AlignUp(params.height, 8);
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
params.size_in_bytes = params.SizeInBytes();
return params;
}