added an early function for booting from a directory
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539bf8bc86
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4c24ea3d88
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@ -24,19 +24,38 @@
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#include "file_util.h"
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#include "loader.h"
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#include "system.h"
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#include "file_sys/directory_file_system.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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bool _Load_BIN(std::string &filename) {
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File::IOFile f(filename, "rb");
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if (f.IsOpen()) {
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bool LoadDirectory(std::string &filename) {
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std::string full_path = filename;
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std::string path, file, extension;
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SplitPath(ReplaceAll(full_path, "\\", "/"), &path, &file, &extension);
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#if EMU_PLATFORM == PLATFORM_WINDOWS
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path = ReplaceAll(path, "/", "\\");
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#endif
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DirectoryFileSystem *fs = new DirectoryFileSystem(&System::g_ctr_file_system, path);
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System::g_ctr_file_system.Mount("fs:", fs);
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std::string final_name = "fs:/" + file + extension;
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//File::IOFile f(filename, "rb");
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//if (f.IsOpen()) {
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// TODO(ShizZy): read here to memory....
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}
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//}
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ERROR_LOG(TIME, "Unimplemented function!");
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return true;
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}
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namespace Loader {
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bool IsBootableDirectory() {
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ERROR_LOG(TIME, "Unimplemented function!");
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return true;
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}
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/**
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* Identifies the type of a bootable file
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* @param filename String filename of bootable file
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@ -51,9 +70,11 @@ FileType IdentifyFile(std::string &filename) {
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std::string extension = filename.size() >= 5 ? filename.substr(filename.size() - 4) : "";
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if (File::IsDirectory(filename)) {
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if (IsBootableDirectory()) {
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return FILETYPE_CTR_DIRECTORY;
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} else {
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return FILETYPE_NORMAL_DIRECTORY;
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} else if (!strcasecmp(extension.c_str(),".bin")) {
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return FILETYPE_3DS_BIN;
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}
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} else if (!strcasecmp(extension.c_str(),".zip")) {
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return FILETYPE_ARCHIVE_ZIP;
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} else if (!strcasecmp(extension.c_str(),".rar")) {
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@ -77,10 +98,10 @@ bool LoadFile(std::string &filename, std::string *error_string) {
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// Note that this can modify filename!
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switch (IdentifyFile(filename)) {
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case FILETYPE_3DS_BIN:
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case FILETYPE_CTR_DIRECTORY:
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{
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INFO_LOG(LOADER,"File is a BIN !");
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return _Load_BIN(filename);
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return LoadDirectory(filename);
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}
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case FILETYPE_ERROR:
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@ -34,14 +34,12 @@ namespace Loader {
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enum FileType {
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FILETYPE_ERROR,
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FILETYPE_3DS_CCI,
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FILETYPE_3DS_CIA,
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FILETYPE_3DS_CXI,
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FILETYPE_CTR_CCI,
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FILETYPE_CTR_CIA,
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FILETYPE_CTR_CXI,
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FILETYPE_CTR_ELF,
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FILETYPE_3DS_BIN,
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FILETYPE_3DS_ELF,
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FILETYPE_CTR_DISC_DIRECTORY,
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FILETYPE_CTR_DIRECTORY,
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FILETYPE_UNKNOWN_BIN,
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FILETYPE_UNKNOWN_ELF,
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