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Merge pull request #2733 from yuriks/cmake-cleanup

Dependencies and build system cleanup
This commit is contained in:
Yuri Kunde Schlesner 2017-05-28 01:01:00 -07:00 committed by GitHub
commit 4caa2bad9d
32 changed files with 111 additions and 104 deletions

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@ -38,9 +38,10 @@ endif()
create_directory_groups(${SRCS} ${HEADERS}) create_directory_groups(${SRCS} ${HEADERS})
add_library(audio_core STATIC ${SRCS} ${HEADERS}) add_library(audio_core STATIC ${SRCS} ${HEADERS})
target_link_libraries(audio_core SoundTouch) target_link_libraries(audio_core PUBLIC common core)
target_link_libraries(audio_core PRIVATE SoundTouch)
if(SDL2_FOUND) if(SDL2_FOUND)
target_link_libraries(audio_core ${SDL2_LIBRARY}) target_link_libraries(audio_core PRIVATE ${SDL2_LIBRARY})
set_property(TARGET audio_core APPEND PROPERTY COMPILE_DEFINITIONS HAVE_SDL2) target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
endif() endif()

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@ -18,12 +18,12 @@ create_directory_groups(${SRCS} ${HEADERS})
include_directories(${SDL2_INCLUDE_DIR}) include_directories(${SDL2_INCLUDE_DIR})
add_executable(citra ${SRCS} ${HEADERS}) add_executable(citra ${SRCS} ${HEADERS})
target_link_libraries(citra core video_core audio_core common input_common) target_link_libraries(citra PRIVATE common core input_common)
target_link_libraries(citra ${SDL2_LIBRARY} ${OPENGL_gl_LIBRARY} inih glad) target_link_libraries(citra PRIVATE ${SDL2_LIBRARY} ${OPENGL_gl_LIBRARY} inih glad)
if (MSVC) if (MSVC)
target_link_libraries(citra getopt) target_link_libraries(citra PRIVATE getopt)
endif() endif()
target_link_libraries(citra ${PLATFORM_LIBRARIES} Threads::Threads) target_link_libraries(citra PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
if(UNIX AND NOT APPLE) if(UNIX AND NOT APPLE)
install(TARGETS citra RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin") install(TARGETS citra RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")

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@ -33,7 +33,6 @@
#include "core/gdbstub/gdbstub.h" #include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h" #include "core/loader/loader.h"
#include "core/settings.h" #include "core/settings.h"
#include "video_core/video_core.h"
static void PrintHelp(const char* argv0) { static void PrintHelp(const char* argv0) {
std::cout << "Usage: " << argv0 std::cout << "Usage: " << argv0

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@ -5,11 +5,11 @@
#include <memory> #include <memory>
#include <SDL.h> #include <SDL.h>
#include <inih/cpp/INIReader.h> #include <inih/cpp/INIReader.h>
#include "citra/config.h"
#include "citra/default_ini.h" #include "citra/default_ini.h"
#include "common/file_util.h" #include "common/file_util.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/param_package.h" #include "common/param_package.h"
#include "config.h"
#include "core/settings.h" #include "core/settings.h"
#include "input_common/main.h" #include "input_common/main.h"
@ -21,6 +21,8 @@ Config::Config() {
Reload(); Reload();
} }
Config::~Config() = default;
bool Config::LoadINI(const std::string& default_contents, bool retry) { bool Config::LoadINI(const std::string& default_contents, bool retry) {
const char* location = this->sdl2_config_loc.c_str(); const char* location = this->sdl2_config_loc.c_str();
if (sdl2_config->ParseError() < 0) { if (sdl2_config->ParseError() < 0) {

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@ -6,7 +6,8 @@
#include <memory> #include <memory>
#include <string> #include <string>
#include <inih/cpp/INIReader.h>
class INIReader;
class Config { class Config {
std::unique_ptr<INIReader> sdl2_config; std::unique_ptr<INIReader> sdl2_config;
@ -17,6 +18,7 @@ class Config {
public: public:
Config(); Config();
~Config();
void Reload(); void Reload();
}; };

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@ -12,10 +12,10 @@
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/scm_rev.h" #include "common/scm_rev.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "core/3ds.h"
#include "core/settings.h" #include "core/settings.h"
#include "input_common/keyboard.h" #include "input_common/keyboard.h"
#include "input_common/main.h" #include "input_common/main.h"
#include "video_core/video_core.h"
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0)); TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
@ -80,11 +80,11 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
std::string window_title = Common::StringFromFormat("Citra %s| %s-%s ", Common::g_build_name, std::string window_title = Common::StringFromFormat("Citra %s| %s-%s ", Common::g_build_name,
Common::g_scm_branch, Common::g_scm_desc); Common::g_scm_branch, Common::g_scm_desc);
render_window = SDL_CreateWindow( render_window =
window_title.c_str(), SDL_CreateWindow(window_title.c_str(),
SDL_WINDOWPOS_UNDEFINED, // x position SDL_WINDOWPOS_UNDEFINED, // x position
SDL_WINDOWPOS_UNDEFINED, // y position SDL_WINDOWPOS_UNDEFINED, // y position
VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight, Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
if (render_window == nullptr) { if (render_window == nullptr) {

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@ -91,9 +91,9 @@ if (APPLE)
else() else()
add_executable(citra-qt ${SRCS} ${HEADERS} ${UI_HDRS}) add_executable(citra-qt ${SRCS} ${HEADERS} ${UI_HDRS})
endif() endif()
target_link_libraries(citra-qt core video_core audio_core common input_common) target_link_libraries(citra-qt PRIVATE audio_core common core input_common video_core)
target_link_libraries(citra-qt ${OPENGL_gl_LIBRARY} ${CITRA_QT_LIBS}) target_link_libraries(citra-qt PRIVATE ${OPENGL_gl_LIBRARY} ${CITRA_QT_LIBS} glad)
target_link_libraries(citra-qt ${PLATFORM_LIBRARIES} Threads::Threads) target_link_libraries(citra-qt PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
if(UNIX AND NOT APPLE) if(UNIX AND NOT APPLE)
install(TARGETS citra-qt RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin") install(TARGETS citra-qt RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")

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@ -12,12 +12,11 @@
#include "common/microprofile.h" #include "common/microprofile.h"
#include "common/scm_rev.h" #include "common/scm_rev.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "core/3ds.h"
#include "core/core.h" #include "core/core.h"
#include "core/settings.h" #include "core/settings.h"
#include "input_common/keyboard.h" #include "input_common/keyboard.h"
#include "input_common/main.h" #include "input_common/main.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/video_core.h"
EmuThread::EmuThread(GRenderWindow* render_window) EmuThread::EmuThread(GRenderWindow* render_window)
: exec_step(false), running(false), stop_run(false), render_window(render_window) {} : exec_step(false), running(false), stop_run(false), render_window(render_window) {}
@ -266,8 +265,7 @@ void GRenderWindow::InitRenderTarget() {
child = new GGLWidgetInternal(fmt, this); child = new GGLWidgetInternal(fmt, this);
QBoxLayout* layout = new QHBoxLayout(this); QBoxLayout* layout = new QHBoxLayout(this);
resize(VideoCore::kScreenTopWidth, resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight);
VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
layout->addWidget(child); layout->addWidget(child);
layout->setMargin(0); layout->setMargin(0);
setLayout(layout); setLayout(layout);

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@ -43,7 +43,6 @@
#include "core/gdbstub/gdbstub.h" #include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h" #include "core/loader/loader.h"
#include "core/settings.h" #include "core/settings.h"
#include "video_core/video_core.h"
#ifdef QT_STATICPLUGIN #ifdef QT_STATICPLUGIN
Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin); Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);

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@ -27,7 +27,6 @@ configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOU
set(SRCS set(SRCS
break_points.cpp break_points.cpp
file_util.cpp file_util.cpp
framebuffer_layout.cpp
hash.cpp hash.cpp
logging/filter.cpp logging/filter.cpp
logging/text_formatter.cpp logging/text_formatter.cpp
@ -56,7 +55,6 @@ set(HEADERS
common_paths.h common_paths.h
common_types.h common_types.h
file_util.h file_util.h
framebuffer_layout.h
hash.h hash.h
linear_disk_cache.h linear_disk_cache.h
logging/text_formatter.h logging/text_formatter.h
@ -98,5 +96,5 @@ create_directory_groups(${SRCS} ${HEADERS})
add_library(common STATIC ${SRCS} ${HEADERS}) add_library(common STATIC ${SRCS} ${HEADERS})
if (ARCHITECTURE_x86_64) if (ARCHITECTURE_x86_64)
target_link_libraries(common xbyak) target_link_libraries(common PRIVATE xbyak)
endif() endif()

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@ -7,7 +7,7 @@
#if !defined(ARCHITECTURE_x86_64) && !defined(_M_ARM) #if !defined(ARCHITECTURE_x86_64) && !defined(_M_ARM)
#include <cstdlib> // for exit #include <cstdlib> // for exit
#endif #endif
#include "common_types.h" #include "common/common_types.h"
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0])) #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))

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@ -5,9 +5,9 @@
#if defined(_MSC_VER) #if defined(_MSC_VER)
#include <stdlib.h> #include <stdlib.h>
#endif #endif
#include "common_funcs.h" #include "common/common_funcs.h"
#include "common_types.h" #include "common/common_types.h"
#include "hash.h" #include "common/hash.h"
namespace Common { namespace Common {

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@ -6,7 +6,7 @@
#include <string> #include <string>
#include <thread> #include <thread>
#include "common/common_types.h" #include "common/common_types.h"
#include "cpu_detect.h" #include "common/x64/cpu_detect.h"
#ifdef _MSC_VER #ifdef _MSC_VER
#include <intrin.h> #include <intrin.h>

21
src/core/3ds.h Normal file
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@ -0,0 +1,21 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
namespace Core {
// 3DS Video Constants
// -------------------
// NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the
// framebuffers in video memory are stored in column-major order and rendered sideways, causing
// the widths and heights of the framebuffers read by the LCD to be switched compared to the
// heights and widths of the screens listed here.
constexpr int kScreenTopWidth = 400; ///< 3DS top screen width
constexpr int kScreenTopHeight = 240; ///< 3DS top screen height
constexpr int kScreenBottomWidth = 320; ///< 3DS bottom screen width
constexpr int kScreenBottomHeight = 240; ///< 3DS bottom screen height
} // namespace Core

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@ -32,6 +32,7 @@ set(SRCS
frontend/camera/factory.cpp frontend/camera/factory.cpp
frontend/camera/interface.cpp frontend/camera/interface.cpp
frontend/emu_window.cpp frontend/emu_window.cpp
frontend/framebuffer_layout.cpp
frontend/motion_emu.cpp frontend/motion_emu.cpp
gdbstub/gdbstub.cpp gdbstub/gdbstub.cpp
hle/config_mem.cpp hle/config_mem.cpp
@ -178,6 +179,7 @@ set(SRCS
) )
set(HEADERS set(HEADERS
3ds.h
arm/arm_interface.h arm/arm_interface.h
arm/dynarmic/arm_dynarmic.h arm/dynarmic/arm_dynarmic.h
arm/dynarmic/arm_dynarmic_cp15.h arm/dynarmic/arm_dynarmic_cp15.h
@ -216,6 +218,7 @@ set(HEADERS
frontend/camera/factory.h frontend/camera/factory.h
frontend/camera/interface.h frontend/camera/interface.h
frontend/emu_window.h frontend/emu_window.h
frontend/framebuffer_layout.h
frontend/input.h frontend/input.h
frontend/motion_emu.h frontend/motion_emu.h
gdbstub/gdbstub.h gdbstub/gdbstub.h
@ -377,5 +380,5 @@ include_directories(../../externals/cryptopp)
create_directory_groups(${SRCS} ${HEADERS}) create_directory_groups(${SRCS} ${HEADERS})
add_library(core STATIC ${SRCS} ${HEADERS}) add_library(core STATIC ${SRCS} ${HEADERS})
target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)
target_link_libraries(core dynarmic cryptopp) target_link_libraries(core PRIVATE cryptopp dynarmic)

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@ -5,10 +5,10 @@
#include <algorithm> #include <algorithm>
#include <cmath> #include <cmath>
#include "common/assert.h" #include "common/assert.h"
#include "core/3ds.h"
#include "core/core.h" #include "core/core.h"
#include "core/frontend/emu_window.h" #include "core/frontend/emu_window.h"
#include "core/settings.h" #include "core/settings.h"
#include "video_core/video_core.h"
/** /**
* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
@ -38,11 +38,9 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
return; return;
touch_x = VideoCore::kScreenBottomWidth * touch_x = Core::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) /
(framebuffer_x - framebuffer_layout.bottom_screen.left) /
(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left); (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
touch_y = VideoCore::kScreenBottomHeight * touch_y = Core::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) /
(framebuffer_y - framebuffer_layout.bottom_screen.top) /
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top); (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
touch_pressed = true; touch_pressed = true;

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@ -8,8 +8,8 @@
#include <tuple> #include <tuple>
#include <utility> #include <utility>
#include "common/common_types.h" #include "common/common_types.h"
#include "common/framebuffer_layout.h"
#include "common/math_util.h" #include "common/math_util.h"
#include "core/frontend/framebuffer_layout.h"
/** /**
* Abstraction class used to provide an interface between emulation code and the frontend * Abstraction class used to provide an interface between emulation code and the frontend

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@ -5,16 +5,20 @@
#include <cmath> #include <cmath>
#include "common/assert.h" #include "common/assert.h"
#include "common/framebuffer_layout.h" #include "core/3ds.h"
#include "core/frontend/framebuffer_layout.h"
#include "core/settings.h" #include "core/settings.h"
#include "video_core/video_core.h"
namespace Layout { namespace Layout {
static const float TOP_SCREEN_ASPECT_RATIO = static const float TOP_SCREEN_ASPECT_RATIO =
static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth; static_cast<float>(Core::kScreenTopHeight) / Core::kScreenTopWidth;
static const float BOT_SCREEN_ASPECT_RATIO = static const float BOT_SCREEN_ASPECT_RATIO =
static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth; static_cast<float>(Core::kScreenBottomHeight) / Core::kScreenBottomWidth;
float FramebufferLayout::GetScalingRatio() const {
return static_cast<float>(top_screen.GetWidth()) / Core::kScreenTopWidth;
}
// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio // Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
template <class T> template <class T>
@ -106,10 +110,10 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped
float window_aspect_ratio = static_cast<float>(height) / width; float window_aspect_ratio = static_cast<float>(height) / width;
float emulation_aspect_ratio = float emulation_aspect_ratio =
swapped swapped
? VideoCore::kScreenBottomHeight * 4 / ? Core::kScreenBottomHeight * 4 /
(VideoCore::kScreenBottomWidth * 4.0f + VideoCore::kScreenTopWidth) (Core::kScreenBottomWidth * 4.0f + Core::kScreenTopWidth)
: VideoCore::kScreenTopHeight * 4 / : Core::kScreenTopHeight * 4 /
(VideoCore::kScreenTopWidth * 4.0f + VideoCore::kScreenBottomWidth); (Core::kScreenTopWidth * 4.0f + Core::kScreenBottomWidth);
float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO; float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO; float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO;

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@ -5,7 +5,9 @@
#pragma once #pragma once
#include "common/math_util.h" #include "common/math_util.h"
namespace Layout { namespace Layout {
/// Describes the layout of the window framebuffer (size and top/bottom screen positions) /// Describes the layout of the window framebuffer (size and top/bottom screen positions)
struct FramebufferLayout { struct FramebufferLayout {
unsigned width; unsigned width;
@ -14,6 +16,12 @@ struct FramebufferLayout {
bool bottom_screen_enabled; bool bottom_screen_enabled;
MathUtil::Rectangle<unsigned> top_screen; MathUtil::Rectangle<unsigned> top_screen;
MathUtil::Rectangle<unsigned> bottom_screen; MathUtil::Rectangle<unsigned> bottom_screen;
/**
* Returns the ration of pixel size of the top screen, compared to the native size of the 3DS
* screen.
*/
float GetScalingRatio() const;
}; };
/** /**
@ -52,4 +60,5 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swap
* @return Newly created FramebufferLayout object with default screen regions initialized * @return Newly created FramebufferLayout object with default screen regions initialized
*/ */
FramebufferLayout CustomFrameLayout(unsigned width, unsigned height); FramebufferLayout CustomFrameLayout(unsigned width, unsigned height);
}
} // namespace Layout

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@ -11,7 +11,6 @@
#include "core/hle/kernel/kernel.h" #include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/shared_memory.h" #include "core/hle/kernel/shared_memory.h"
#include "core/hle/result.h" #include "core/hle/result.h"
#include "video_core/video_core.h"
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////

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@ -14,7 +14,6 @@
#include "core/hle/service/gsp_gpu.h" #include "core/hle/service/gsp_gpu.h"
#include "core/hle/service/hid/hid.h" #include "core/hle/service/hid/hid.h"
#include "core/memory.h" #include "core/memory.h"
#include "video_core/video_core.h"
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////

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@ -8,11 +8,11 @@
#include "core/hle/kernel/event.h" #include "core/hle/kernel/event.h"
#include "core/hle/kernel/shared_memory.h" #include "core/hle/kernel/shared_memory.h"
#include "core/hle/result.h" #include "core/hle/result.h"
#include "core/hle/service/gsp_gpu.h"
#include "core/hw/gpu.h" #include "core/hw/gpu.h"
#include "core/hw/hw.h" #include "core/hw/hw.h"
#include "core/hw/lcd.h" #include "core/hw/lcd.h"
#include "core/memory.h" #include "core/memory.h"
#include "gsp_gpu.h"
#include "video_core/debug_utils/debug_utils.h" #include "video_core/debug_utils/debug_utils.h"
#include "video_core/gpu_debugger.h" #include "video_core/gpu_debugger.h"

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@ -6,7 +6,7 @@
#include "core/gdbstub/gdbstub.h" #include "core/gdbstub/gdbstub.h"
#include "core/hle/service/hid/hid.h" #include "core/hle/service/hid/hid.h"
#include "core/hle/service/ir/ir.h" #include "core/hle/service/ir/ir.h"
#include "settings.h" #include "core/settings.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
#include "core/frontend/emu_window.h" #include "core/frontend/emu_window.h"

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@ -6,7 +6,7 @@
#include "common/assert.h" #include "common/assert.h"
#include "common/file_util.h" #include "common/file_util.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "recorder.h" #include "core/tracer/recorder.h"
namespace CiTrace { namespace CiTrace {

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@ -8,8 +8,8 @@
#include <unordered_map> #include <unordered_map>
#include <vector> #include <vector>
#include <boost/crc.hpp> #include <boost/crc.hpp>
#include "citrace.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "core/tracer/citrace.h"
namespace CiTrace { namespace CiTrace {

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@ -19,9 +19,9 @@ endif()
create_directory_groups(${SRCS} ${HEADERS}) create_directory_groups(${SRCS} ${HEADERS})
add_library(input_common STATIC ${SRCS} ${HEADERS}) add_library(input_common STATIC ${SRCS} ${HEADERS})
target_link_libraries(input_common common core) target_link_libraries(input_common PUBLIC core PRIVATE common)
if(SDL2_FOUND) if(SDL2_FOUND)
target_link_libraries(input_common ${SDL2_LIBRARY}) target_link_libraries(input_common PRIVATE ${SDL2_LIBRARY})
set_property(TARGET input_common APPEND PROPERTY COMPILE_DEFINITIONS HAVE_SDL2) target_compile_definitions(input_common PRIVATE HAVE_SDL2)
endif() endif()

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@ -13,7 +13,8 @@ create_directory_groups(${SRCS} ${HEADERS})
include_directories(../../externals/catch/single_include/) include_directories(../../externals/catch/single_include/)
add_executable(tests ${SRCS} ${HEADERS}) add_executable(tests ${SRCS} ${HEADERS})
target_link_libraries(tests core video_core audio_core common) target_link_libraries(tests PRIVATE common core)
target_link_libraries(tests ${PLATFORM_LIBRARIES} Threads::Threads) target_link_libraries(tests PRIVATE glad) # To support linker work-around
target_link_libraries(tests PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
add_test(NAME tests COMMAND $<TARGET_FILE:tests>) add_test(NAME tests COMMAND $<TARGET_FILE:tests>)

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@ -79,13 +79,15 @@ endif()
create_directory_groups(${SRCS} ${HEADERS}) create_directory_groups(${SRCS} ${HEADERS})
add_library(video_core STATIC ${SRCS} ${HEADERS}) add_library(video_core STATIC ${SRCS} ${HEADERS})
target_link_libraries(video_core glad) target_link_libraries(video_core PUBLIC common core)
target_link_libraries(video_core PRIVATE glad)
if (ARCHITECTURE_x86_64) if (ARCHITECTURE_x86_64)
target_link_libraries(video_core xbyak) target_link_libraries(video_core PRIVATE xbyak)
endif() endif()
if (PNG_FOUND) if (PNG_FOUND)
target_link_libraries(video_core ${PNG_LIBRARIES}) target_link_libraries(video_core PRIVATE ${PNG_LIBRARIES})
include_directories(${PNG_INCLUDE_DIRS}) target_include_directories(video_core PRIVATE ${PNG_INCLUDE_DIRS})
add_definitions(${PNG_DEFINITIONS}) target_compile_definitions(video_core PRIVATE ${PNG_DEFINITIONS})
endif() endif()

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@ -561,20 +561,16 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces(
color_params.is_tiled = depth_params.is_tiled = true; color_params.is_tiled = depth_params.is_tiled = true;
// Set the internal resolution, assume the same scaling factor for top and bottom screens // Set the internal resolution, assume the same scaling factor for top and bottom screens
const Layout::FramebufferLayout& layout = VideoCore::g_emu_window->GetFramebufferLayout(); float resolution_scale_factor = Settings::values.resolution_factor;
if (Settings::values.resolution_factor == 0.0f) { if (resolution_scale_factor == 0.0f) {
// Auto - scale resolution to the window size // Auto - scale resolution to the window size
color_params.res_scale_width = depth_params.res_scale_width = resolution_scale_factor = VideoCore::g_emu_window->GetFramebufferLayout().GetScalingRatio();
(float)layout.top_screen.GetWidth() / VideoCore::kScreenTopWidth;
color_params.res_scale_height = depth_params.res_scale_height =
(float)layout.top_screen.GetHeight() / VideoCore::kScreenTopHeight;
} else {
// Otherwise, scale the resolution by the specified factor
color_params.res_scale_width = Settings::values.resolution_factor;
depth_params.res_scale_width = Settings::values.resolution_factor;
color_params.res_scale_height = Settings::values.resolution_factor;
depth_params.res_scale_height = Settings::values.resolution_factor;
} }
// Scale the resolution by the specified factor
color_params.res_scale_width = resolution_scale_factor;
depth_params.res_scale_width = resolution_scale_factor;
color_params.res_scale_height = resolution_scale_factor;
depth_params.res_scale_height = resolution_scale_factor;
color_params.addr = config.GetColorBufferPhysicalAddress(); color_params.addr = config.GetColorBufferPhysicalAddress();
color_params.pixel_format = CachedSurface::PixelFormatFromColorFormat(config.color_format); color_params.pixel_format = CachedSurface::PixelFormatFromColorFormat(config.color_format);

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@ -94,14 +94,8 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
return matrix; return matrix;
} }
/// RendererOpenGL constructor RendererOpenGL::RendererOpenGL() = default;
RendererOpenGL::RendererOpenGL() { RendererOpenGL::~RendererOpenGL() = default;
resolution_width = std::max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth);
resolution_height = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight;
}
/// RendererOpenGL destructor
RendererOpenGL::~RendererOpenGL() {}
/// Swap buffers (render frame) /// Swap buffers (render frame)
void RendererOpenGL::SwapBuffers() { void RendererOpenGL::SwapBuffers() {

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@ -68,9 +68,6 @@ private:
EmuWindow* render_window; ///< Handle to render window EmuWindow* render_window; ///< Handle to render window
int resolution_width; ///< Current resolution width
int resolution_height; ///< Current resolution height
OpenGLState state; OpenGLState state;
// OpenGL object IDs // OpenGL object IDs

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@ -15,21 +15,6 @@ class RendererBase;
namespace VideoCore { namespace VideoCore {
// 3DS Video Constants
// -------------------
// NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the
// framebuffers in video memory are stored in column-major order and rendered sideways, causing
// the widths and heights of the framebuffers read by the LCD to be switched compared to the
// heights and widths of the screens listed here.
static const int kScreenTopWidth = 400; ///< 3DS top screen width
static const int kScreenTopHeight = 240; ///< 3DS top screen height
static const int kScreenBottomWidth = 320; ///< 3DS bottom screen width
static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
// Video core renderer
// ---------------------
extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
extern EmuWindow* g_emu_window; ///< Emu window extern EmuWindow* g_emu_window; ///< Emu window