video_core: Allow LabelGLObject to use extra info on any object
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6e4d2e672d
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4d0c682468
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@ -169,17 +169,21 @@ static void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr,
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const std::string nice_addr = fmt::format("0x{:016x}", addr);
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std::string object_label;
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if (extra_info.empty()) {
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switch (identifier) {
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case GL_TEXTURE:
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object_label = extra_info + "@" + nice_addr;
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object_label = "Texture@" + nice_addr;
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break;
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case GL_PROGRAM:
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object_label = "ShaderProgram@" + nice_addr;
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object_label = "Shader@" + nice_addr;
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break;
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default:
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object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr);
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break;
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}
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} else {
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object_label = extra_info + '@' + nice_addr;
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}
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glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
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}
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