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yuzu-mainline
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hotkeys: Trigger actions on a separate thread

This commit is contained in:
Narr the Reg 2022-04-23 11:56:30 -05:00
parent a1ee9799bc
commit 4de43e4d4a
1 changed files with 5 additions and 3 deletions

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@ -933,8 +933,9 @@ void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
const auto* controller_hotkey =
hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
connect(controller_hotkey, &ControllerShortcut::Activated, this,
[action] { action->trigger(); });
connect(
controller_hotkey, &ControllerShortcut::Activated, this, [action] { action->trigger(); },
Qt::QueuedConnection);
}
void GMainWindow::InitializeHotkeys() {
@ -961,7 +962,8 @@ void GMainWindow::InitializeHotkeys() {
const auto* controller_hotkey =
hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
connect(hotkey, &QShortcut::activated, this, function);
connect(controller_hotkey, &ControllerShortcut::Activated, this, function);
connect(controller_hotkey, &ControllerShortcut::Activated, this, function,
Qt::QueuedConnection);
};
connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {