Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs
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d633397883
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4e9f975935
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@ -40,8 +40,8 @@ Module::Module(Core::System& system) {
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auto& kernel = system.Kernel();
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for (u32 i = 0; i < MaxNvEvents; i++) {
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std::string event_label = fmt::format("NVDRV::NvEvent_{}", i);
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events_interface.events[i] = Kernel::WritableEvent::CreateEventPair(
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kernel, Kernel::ResetType::Automatic, event_label);
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events_interface.events[i] =
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Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual, event_label);
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events_interface.status[i] = EventState::Free;
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events_interface.registered[i] = false;
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}
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@ -170,8 +170,13 @@ const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
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void NVFlinger::Compose() {
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for (auto& display : displays) {
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bool trigger_event = false;
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// Trigger vsync for this display at the end of drawing
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SCOPE_EXIT({ display.SignalVSyncEvent(); });
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SCOPE_EXIT({
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if (trigger_event) {
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display.SignalVSyncEvent();
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}
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});
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// Don't do anything for displays without layers.
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if (!display.HasLayers())
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@ -194,6 +199,7 @@ void NVFlinger::Compose() {
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}
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const auto& igbp_buffer = buffer->get().igbp_buffer;
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trigger_event = true;
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// Now send the buffer to the GPU for drawing.
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// TODO(Subv): Support more than just disp0. The display device selection is probably based
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