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configuration/config: Move config loading and saving to functions based off groups

Over time our config values have grown quite numerous in size.
Unfortunately it also makes the single functions we have for loading and
saving values more error prone.

For example, we were loading the core settings twice when they only
should have been loaded once. In another section, a variable was
shadowing another variable used to load settings from a completely
different section.

Finally, in one other case, there was an extraneous endGroup() call used
that didn't need to be done. This was essentially dead code and also a
bug waiting to happen.

This separates the section loading code into its own separate functions.
This keeps variables only visible to the code that actually needs it,
and makes it much easier to visually see the end of each individual
configuration group. It also makes it much easier to visually catch bugs
during code review.

While we're at it, this also uses QStringLiteral instead of raw string
literals, which both avoids constructing a lot of QString instances, but
also makes it much easier to disable implicit ASCII to QString and
vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and
QT_NO_CAST_TO_ASCII as compilation flags.
This commit is contained in:
Lioncash 2019-05-08 23:11:15 -04:00
parent 75a8b304d4
commit 4ef3329f81
2 changed files with 595 additions and 337 deletions

File diff suppressed because it is too large Load Diff

View File

@ -37,12 +37,46 @@ private:
void ReadTouchscreenValues(); void ReadTouchscreenValues();
void ApplyDefaultProfileIfInputInvalid(); void ApplyDefaultProfileIfInputInvalid();
// Read functions bases off the respective config section names.
void ReadAudioValues();
void ReadControlValues();
void ReadCoreValues();
void ReadDataStorageValues();
void ReadDebuggingValues();
void ReadDisabledAddOnValues();
void ReadMiscellaneousValues();
void ReadPathValues();
void ReadRendererValues();
void ReadShortcutValues();
void ReadSystemValues();
void ReadUIValues();
void ReadUIGamelistValues();
void ReadUILayoutValues();
void ReadWebServiceValues();
void SaveValues(); void SaveValues();
void SavePlayerValues(); void SavePlayerValues();
void SaveDebugValues(); void SaveDebugValues();
void SaveMouseValues(); void SaveMouseValues();
void SaveTouchscreenValues(); void SaveTouchscreenValues();
// Save functions based off the respective config section names.
void SaveAudioValues();
void SaveControlValues();
void SaveCoreValues();
void SaveDataStorageValues();
void SaveDebuggingValues();
void SaveDisabledAddOnValues();
void SaveMiscellaneousValues();
void SavePathValues();
void SaveRendererValues();
void SaveShortcutValues();
void SaveSystemValues();
void SaveUIValues();
void SaveUIGamelistValues();
void SaveUILayoutValues();
void SaveWebServiceValues();
QVariant ReadSetting(const QString& name) const; QVariant ReadSetting(const QString& name) const;
QVariant ReadSetting(const QString& name, const QVariant& default_value) const; QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
void WriteSetting(const QString& name, const QVariant& value); void WriteSetting(const QString& name, const QVariant& value);