Merge pull request #406 from lioncash/frontend
frontends: Move logging macros over to new fmt-capable ones
This commit is contained in:
commit
4f120a9ec0
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@ -315,7 +315,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
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void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
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if (!FileUtil::Exists(dir_path.toStdString()) ||
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if (!FileUtil::Exists(dir_path.toStdString()) ||
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!FileUtil::IsDirectory(dir_path.toStdString())) {
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!FileUtil::IsDirectory(dir_path.toStdString())) {
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LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data());
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NGLOG_ERROR(Frontend, "Could not find game list folder at {}",
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dir_path.toLocal8Bit().data());
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search_field->setFilterResult(0, 0);
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search_field->setFilterResult(0, 0);
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return;
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return;
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}
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}
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@ -364,7 +365,7 @@ static bool HasSupportedFileExtension(const std::string& file_name) {
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void GameList::RefreshGameDirectory() {
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void GameList::RefreshGameDirectory() {
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if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
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if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
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LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
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NGLOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
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search_field->clear();
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search_field->clear();
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PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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}
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}
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@ -359,19 +359,17 @@ bool GMainWindow::LoadROM(const QString& filename) {
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if (result != Core::System::ResultStatus::Success) {
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if (result != Core::System::ResultStatus::Success) {
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switch (result) {
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switch (result) {
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case Core::System::ResultStatus::ErrorGetLoader:
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case Core::System::ResultStatus::ErrorGetLoader:
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LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!",
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NGLOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
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filename.toStdString().c_str());
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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tr("The ROM format is not supported."));
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tr("The ROM format is not supported."));
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break;
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break;
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case Core::System::ResultStatus::ErrorUnsupportedArch:
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case Core::System::ResultStatus::ErrorUnsupportedArch:
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LOG_CRITICAL(Frontend, "Unsupported architecture detected!",
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NGLOG_CRITICAL(Frontend, "Unsupported architecture detected!", filename.toStdString());
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filename.toStdString().c_str());
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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tr("The ROM uses currently unusable 32-bit architecture"));
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tr("The ROM uses currently unusable 32-bit architecture"));
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break;
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break;
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case Core::System::ResultStatus::ErrorSystemMode:
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case Core::System::ResultStatus::ErrorSystemMode:
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LOG_CRITICAL(Frontend, "Failed to load ROM!");
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NGLOG_CRITICAL(Frontend, "Failed to load ROM!");
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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QMessageBox::critical(this, tr("Error while loading ROM!"),
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tr("Could not determine the system mode."));
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tr("Could not determine the system mode."));
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break;
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break;
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@ -859,7 +857,7 @@ void GMainWindow::UpdateUITheme() {
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QString theme_uri(":" + UISettings::values.theme + "/style.qss");
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QString theme_uri(":" + UISettings::values.theme + "/style.qss");
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QFile f(theme_uri);
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QFile f(theme_uri);
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if (!f.exists()) {
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if (!f.exists()) {
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LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
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NGLOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
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} else {
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} else {
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f.open(QFile::ReadOnly | QFile::Text);
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f.open(QFile::ReadOnly | QFile::Text);
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QTextStream ts(&f);
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QTextStream ts(&f);
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@ -27,17 +27,17 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
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const char* location = this->sdl2_config_loc.c_str();
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const char* location = this->sdl2_config_loc.c_str();
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if (sdl2_config->ParseError() < 0) {
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if (sdl2_config->ParseError() < 0) {
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if (retry) {
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if (retry) {
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LOG_WARNING(Config, "Failed to load %s. Creating file from defaults...", location);
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NGLOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
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FileUtil::CreateFullPath(location);
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FileUtil::CreateFullPath(location);
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FileUtil::WriteStringToFile(true, default_contents, location);
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FileUtil::WriteStringToFile(true, default_contents, location);
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sdl2_config = std::make_unique<INIReader>(location); // Reopen file
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sdl2_config = std::make_unique<INIReader>(location); // Reopen file
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return LoadINI(default_contents, false);
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return LoadINI(default_contents, false);
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}
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}
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LOG_ERROR(Config, "Failed.");
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NGLOG_ERROR(Config, "Failed.");
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return false;
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return false;
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}
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}
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LOG_INFO(Config, "Successfully loaded %s", location);
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NGLOG_INFO(Config, "Successfully loaded {}", location);
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return true;
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return true;
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}
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}
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@ -84,7 +84,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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// Initialize the window
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// Initialize the window
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
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NGLOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
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exit(1);
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exit(1);
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}
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}
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@ -107,7 +107,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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if (render_window == nullptr) {
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if (render_window == nullptr) {
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LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
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NGLOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
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exit(1);
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exit(1);
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}
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}
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@ -118,12 +118,12 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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gl_context = SDL_GL_CreateContext(render_window);
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gl_context = SDL_GL_CreateContext(render_window);
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if (gl_context == nullptr) {
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if (gl_context == nullptr) {
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LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting...");
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NGLOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting...");
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exit(1);
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exit(1);
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}
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}
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if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
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if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
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LOG_CRITICAL(Frontend, "Failed to initialize GL functions! Exiting...");
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NGLOG_CRITICAL(Frontend, "Failed to initialize GL functions! Exiting...");
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exit(1);
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exit(1);
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}
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}
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@ -71,7 +71,7 @@ int main(int argc, char** argv) {
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auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
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auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
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if (argv_w == nullptr) {
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if (argv_w == nullptr) {
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LOG_CRITICAL(Frontend, "Failed to get command line arguments");
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NGLOG_CRITICAL(Frontend, "Failed to get command line arguments");
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return -1;
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return -1;
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}
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}
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#endif
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#endif
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@ -134,7 +134,7 @@ int main(int argc, char** argv) {
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SCOPE_EXIT({ MicroProfileShutdown(); });
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SCOPE_EXIT({ MicroProfileShutdown(); });
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if (filepath.empty()) {
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if (filepath.empty()) {
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LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
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NGLOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
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return -1;
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return -1;
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}
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}
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@ -155,28 +155,28 @@ int main(int argc, char** argv) {
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switch (load_result) {
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switch (load_result) {
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case Core::System::ResultStatus::ErrorGetLoader:
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case Core::System::ResultStatus::ErrorGetLoader:
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LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str());
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NGLOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str());
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return -1;
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return -1;
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case Core::System::ResultStatus::ErrorLoader:
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case Core::System::ResultStatus::ErrorLoader:
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LOG_CRITICAL(Frontend, "Failed to load ROM!");
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NGLOG_CRITICAL(Frontend, "Failed to load ROM!");
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return -1;
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return -1;
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case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted:
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case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted:
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LOG_CRITICAL(Frontend, "The game that you are trying to load must be decrypted before "
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NGLOG_CRITICAL(Frontend, "The game that you are trying to load must be decrypted before "
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"being used with yuzu. \n\n For more information on dumping and "
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"being used with yuzu. \n\n For more information on dumping and "
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"decrypting games, please refer to: "
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"decrypting games, please refer to: "
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"https://yuzu-emu.org/wiki/dumping-game-cartridges/");
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"https://yuzu-emu.org/wiki/dumping-game-cartridges/");
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return -1;
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return -1;
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case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
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case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
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LOG_CRITICAL(Frontend, "Error while loading ROM: The ROM format is not supported.");
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NGLOG_CRITICAL(Frontend, "Error while loading ROM: The ROM format is not supported.");
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return -1;
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return -1;
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case Core::System::ResultStatus::ErrorNotInitialized:
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case Core::System::ResultStatus::ErrorNotInitialized:
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LOG_CRITICAL(Frontend, "CPUCore not initialized");
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NGLOG_CRITICAL(Frontend, "CPUCore not initialized");
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return -1;
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return -1;
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case Core::System::ResultStatus::ErrorSystemMode:
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case Core::System::ResultStatus::ErrorSystemMode:
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LOG_CRITICAL(Frontend, "Failed to determine system mode!");
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NGLOG_CRITICAL(Frontend, "Failed to determine system mode!");
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return -1;
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return -1;
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case Core::System::ResultStatus::ErrorVideoCore:
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case Core::System::ResultStatus::ErrorVideoCore:
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LOG_CRITICAL(Frontend, "VideoCore not initialized");
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NGLOG_CRITICAL(Frontend, "VideoCore not initialized");
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return -1;
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return -1;
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case Core::System::ResultStatus::Success:
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case Core::System::ResultStatus::Success:
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break; // Expected case
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break; // Expected case
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