Merge pull request #2055 from bunnei/gpu-thread
Asynchronous GPU command processing
This commit is contained in:
commit
4f352833a5
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@ -36,7 +36,8 @@
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#include "frontend/applets/software_keyboard.h"
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#include "frontend/applets/web_browser.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu_asynch.h"
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#include "video_core/gpu_synch.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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@ -129,10 +130,16 @@ struct System::Impl {
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return ResultStatus::ErrorVideoCore;
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}
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gpu_core = std::make_unique<Tegra::GPU>(system, renderer->Rasterizer());
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is_powered_on = true;
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if (Settings::values.use_asynchronous_gpu_emulation) {
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gpu_core = std::make_unique<VideoCommon::GPUAsynch>(system, *renderer);
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} else {
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gpu_core = std::make_unique<VideoCommon::GPUSynch>(system, *renderer);
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}
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cpu_core_manager.Initialize(system);
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is_powered_on = true;
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LOG_DEBUG(Core, "Initialized OK");
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// Reset counters and set time origin to current frame
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@ -36,7 +36,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
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auto& instance = Core::System::GetInstance();
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instance.GetPerfStats().EndGameFrame();
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instance.Renderer().SwapBuffers(framebuffer);
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instance.GPU().SwapBuffers(framebuffer);
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}
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} // namespace Service::Nvidia::Devices
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@ -178,7 +178,7 @@ u32 nvhost_as_gpu::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& ou
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auto& gpu = system_instance.GPU();
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auto cpu_addr = gpu.MemoryManager().GpuToCpuAddress(params.offset);
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ASSERT(cpu_addr);
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system_instance.Renderer().Rasterizer().FlushAndInvalidateRegion(*cpu_addr, itr->second.size);
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gpu.FlushAndInvalidateRegion(*cpu_addr, itr->second.size);
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params.offset = gpu.MemoryManager().UnmapBuffer(params.offset, itr->second.size);
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@ -136,16 +136,6 @@ u32 nvhost_gpu::AllocateObjectContext(const std::vector<u8>& input, std::vector<
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return 0;
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}
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static void PushGPUEntries(Tegra::CommandList&& entries) {
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if (entries.empty()) {
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return;
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}
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auto& dma_pusher{Core::System::GetInstance().GPU().DmaPusher()};
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dma_pusher.Push(std::move(entries));
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dma_pusher.DispatchCalls();
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}
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u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& output) {
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if (input.size() < sizeof(IoctlSubmitGpfifo)) {
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UNIMPLEMENTED();
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@ -163,7 +153,7 @@ u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& outp
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std::memcpy(entries.data(), &input[sizeof(IoctlSubmitGpfifo)],
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params.num_entries * sizeof(Tegra::CommandListHeader));
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PushGPUEntries(std::move(entries));
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Core::System::GetInstance().GPU().PushGPUEntries(std::move(entries));
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params.fence_out.id = 0;
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params.fence_out.value = 0;
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@ -184,7 +174,7 @@ u32 nvhost_gpu::KickoffPB(const std::vector<u8>& input, std::vector<u8>& output)
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Memory::ReadBlock(params.address, entries.data(),
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params.num_entries * sizeof(Tegra::CommandListHeader));
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PushGPUEntries(std::move(entries));
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Core::System::GetInstance().GPU().PushGPUEntries(std::move(entries));
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params.fence_out.id = 0;
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params.fence_out.value = 0;
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@ -186,7 +186,7 @@ void NVFlinger::Compose() {
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// There was no queued buffer to draw, render previous frame
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system_instance.GetPerfStats().EndGameFrame();
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system_instance.Renderer().SwapBuffers({});
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system_instance.GPU().SwapBuffers({});
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continue;
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}
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@ -356,16 +356,16 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
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const VAddr overlap_end = std::min(end, region_end);
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const VAddr overlap_size = overlap_end - overlap_start;
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auto& rasterizer = system_instance.Renderer().Rasterizer();
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auto& gpu = system_instance.GPU();
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switch (mode) {
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case FlushMode::Flush:
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rasterizer.FlushRegion(overlap_start, overlap_size);
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gpu.FlushRegion(overlap_start, overlap_size);
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break;
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case FlushMode::Invalidate:
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rasterizer.InvalidateRegion(overlap_start, overlap_size);
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gpu.InvalidateRegion(overlap_start, overlap_size);
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break;
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case FlushMode::FlushAndInvalidate:
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rasterizer.FlushAndInvalidateRegion(overlap_start, overlap_size);
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gpu.FlushAndInvalidateRegion(overlap_start, overlap_size);
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break;
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}
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};
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@ -393,6 +393,7 @@ struct Values {
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u16 frame_limit;
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bool use_disk_shader_cache;
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bool use_accurate_gpu_emulation;
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bool use_asynchronous_gpu_emulation;
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float bg_red;
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float bg_green;
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@ -162,6 +162,8 @@ TelemetrySession::TelemetrySession() {
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Settings::values.use_disk_shader_cache);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateGpuEmulation",
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Settings::values.use_accurate_gpu_emulation);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAsynchronousGpuEmulation",
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Settings::values.use_asynchronous_gpu_emulation);
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AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",
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Settings::values.use_docked_mode);
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}
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@ -17,6 +17,12 @@ add_library(video_core STATIC
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engines/shader_header.h
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gpu.cpp
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gpu.h
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gpu_asynch.cpp
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gpu_asynch.h
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gpu_synch.cpp
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gpu_synch.h
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gpu_thread.cpp
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gpu_thread.h
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macro_interpreter.cpp
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macro_interpreter.h
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memory_manager.cpp
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@ -48,7 +48,7 @@ void KeplerMemory::ProcessData(u32 data) {
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// We have to invalidate the destination region to evict any outdated surfaces from the cache.
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// We do this before actually writing the new data because the destination address might contain
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// a dirty surface that will have to be written back to memory.
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rasterizer.InvalidateRegion(*dest_address, sizeof(u32));
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Core::System::GetInstance().GPU().InvalidateRegion(*dest_address, sizeof(u32));
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Memory::Write32(*dest_address, data);
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system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
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@ -92,12 +92,12 @@ void MaxwellDMA::HandleCopy() {
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const auto FlushAndInvalidate = [&](u32 src_size, u64 dst_size) {
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// TODO(Subv): For now, manually flush the regions until we implement GPU-accelerated
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// copying.
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rasterizer.FlushRegion(*source_cpu, src_size);
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Core::System::GetInstance().GPU().FlushRegion(*source_cpu, src_size);
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// We have to invalidate the destination region to evict any outdated surfaces from the
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// cache. We do this before actually writing the new data because the destination address
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// might contain a dirty surface that will have to be written back to memory.
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rasterizer.InvalidateRegion(*dest_cpu, dst_size);
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Core::System::GetInstance().GPU().InvalidateRegion(*dest_cpu, dst_size);
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};
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if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) {
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@ -12,7 +12,7 @@
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/gpu.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_base.h"
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namespace Tegra {
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@ -28,7 +28,8 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
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UNREACHABLE();
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}
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GPU::GPU(Core::System& system, VideoCore::RasterizerInterface& rasterizer) {
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GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer) : renderer{renderer} {
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auto& rasterizer{renderer.Rasterizer()};
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memory_manager = std::make_unique<Tegra::MemoryManager>();
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dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
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maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager);
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@ -16,8 +16,8 @@ class System;
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}
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namespace VideoCore {
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class RasterizerInterface;
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}
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class RendererBase;
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} // namespace VideoCore
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namespace Tegra {
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@ -119,9 +119,10 @@ enum class EngineID {
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MAXWELL_DMA_COPY_A = 0xB0B5,
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};
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class GPU final {
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class GPU {
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public:
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explicit GPU(Core::System& system, VideoCore::RasterizerInterface& rasterizer);
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explicit GPU(Core::System& system, VideoCore::RendererBase& renderer);
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~GPU();
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struct MethodCall {
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@ -200,8 +201,42 @@ public:
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};
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} regs{};
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/// Push GPU command entries to be processed
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virtual void PushGPUEntries(Tegra::CommandList&& entries) = 0;
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/// Swap buffers (render frame)
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virtual void SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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virtual void FlushRegion(VAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be invalidated
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virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
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virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
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private:
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void ProcessBindMethod(const MethodCall& method_call);
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void ProcessSemaphoreTriggerMethod();
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void ProcessSemaphoreRelease();
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void ProcessSemaphoreAcquire();
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/// Calls a GPU puller method.
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void CallPullerMethod(const MethodCall& method_call);
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/// Calls a GPU engine method.
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void CallEngineMethod(const MethodCall& method_call);
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/// Determines where the method should be executed.
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bool ExecuteMethodOnEngine(const MethodCall& method_call);
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protected:
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std::unique_ptr<Tegra::DmaPusher> dma_pusher;
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VideoCore::RendererBase& renderer;
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private:
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std::unique_ptr<Tegra::MemoryManager> memory_manager;
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/// Mapping of command subchannels to their bound engine ids.
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@ -217,18 +252,6 @@ private:
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std::unique_ptr<Engines::MaxwellDMA> maxwell_dma;
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/// Inline memory engine
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std::unique_ptr<Engines::KeplerMemory> kepler_memory;
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void ProcessBindMethod(const MethodCall& method_call);
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void ProcessSemaphoreTriggerMethod();
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void ProcessSemaphoreRelease();
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void ProcessSemaphoreAcquire();
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// Calls a GPU puller method.
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void CallPullerMethod(const MethodCall& method_call);
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// Calls a GPU engine method.
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void CallEngineMethod(const MethodCall& method_call);
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// Determines where the method should be executed.
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bool ExecuteMethodOnEngine(const MethodCall& method_call);
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};
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#define ASSERT_REG_POSITION(field_name, position) \
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@ -0,0 +1,37 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/gpu_asynch.h"
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#include "video_core/gpu_thread.h"
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#include "video_core/renderer_base.h"
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namespace VideoCommon {
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GPUAsynch::GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer)
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: Tegra::GPU(system, renderer), gpu_thread{renderer, *dma_pusher} {}
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GPUAsynch::~GPUAsynch() = default;
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void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) {
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gpu_thread.SubmitList(std::move(entries));
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}
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void GPUAsynch::SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
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gpu_thread.SwapBuffers(std::move(framebuffer));
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}
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void GPUAsynch::FlushRegion(VAddr addr, u64 size) {
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gpu_thread.FlushRegion(addr, size);
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}
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void GPUAsynch::InvalidateRegion(VAddr addr, u64 size) {
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gpu_thread.InvalidateRegion(addr, size);
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}
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void GPUAsynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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gpu_thread.FlushAndInvalidateRegion(addr, size);
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}
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} // namespace VideoCommon
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@ -0,0 +1,37 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "video_core/gpu.h"
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#include "video_core/gpu_thread.h"
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namespace VideoCore {
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class RendererBase;
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} // namespace VideoCore
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namespace VideoCommon {
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namespace GPUThread {
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class ThreadManager;
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} // namespace GPUThread
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/// Implementation of GPU interface that runs the GPU asynchronously
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class GPUAsynch : public Tegra::GPU {
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public:
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explicit GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer);
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~GPUAsynch();
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void PushGPUEntries(Tegra::CommandList&& entries) override;
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void SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
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void FlushRegion(VAddr addr, u64 size) override;
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void InvalidateRegion(VAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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private:
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GPUThread::ThreadManager gpu_thread;
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};
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} // namespace VideoCommon
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@ -0,0 +1,37 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/gpu_synch.h"
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#include "video_core/renderer_base.h"
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namespace VideoCommon {
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GPUSynch::GPUSynch(Core::System& system, VideoCore::RendererBase& renderer)
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: Tegra::GPU(system, renderer) {}
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GPUSynch::~GPUSynch() = default;
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void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
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dma_pusher->Push(std::move(entries));
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dma_pusher->DispatchCalls();
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}
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void GPUSynch::SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
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renderer.SwapBuffers(std::move(framebuffer));
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}
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void GPUSynch::FlushRegion(VAddr addr, u64 size) {
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renderer.Rasterizer().FlushRegion(addr, size);
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}
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void GPUSynch::InvalidateRegion(VAddr addr, u64 size) {
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renderer.Rasterizer().InvalidateRegion(addr, size);
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}
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void GPUSynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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renderer.Rasterizer().FlushAndInvalidateRegion(addr, size);
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}
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} // namespace VideoCommon
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@ -0,0 +1,29 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "video_core/gpu.h"
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namespace VideoCore {
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class RendererBase;
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} // namespace VideoCore
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namespace VideoCommon {
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/// Implementation of GPU interface that runs the GPU synchronously
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class GPUSynch : public Tegra::GPU {
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public:
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explicit GPUSynch(Core::System& system, VideoCore::RendererBase& renderer);
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~GPUSynch();
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void PushGPUEntries(Tegra::CommandList&& entries) override;
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void SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
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void FlushRegion(VAddr addr, u64 size) override;
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void InvalidateRegion(VAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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};
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} // namespace VideoCommon
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@ -0,0 +1,152 @@
|
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// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
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#include "common/microprofile.h"
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#include "core/frontend/scope_acquire_window_context.h"
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#include "core/settings.h"
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#include "video_core/dma_pusher.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu_thread.h"
|
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#include "video_core/renderer_base.h"
|
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|
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namespace VideoCommon::GPUThread {
|
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|
||||
/// Executes a single GPU thread command
|
||||
static void ExecuteCommand(CommandData* command, VideoCore::RendererBase& renderer,
|
||||
Tegra::DmaPusher& dma_pusher) {
|
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if (const auto submit_list = std::get_if<SubmitListCommand>(command)) {
|
||||
dma_pusher.Push(std::move(submit_list->entries));
|
||||
dma_pusher.DispatchCalls();
|
||||
} else if (const auto data = std::get_if<SwapBuffersCommand>(command)) {
|
||||
renderer.SwapBuffers(data->framebuffer);
|
||||
} else if (const auto data = std::get_if<FlushRegionCommand>(command)) {
|
||||
renderer.Rasterizer().FlushRegion(data->addr, data->size);
|
||||
} else if (const auto data = std::get_if<InvalidateRegionCommand>(command)) {
|
||||
renderer.Rasterizer().InvalidateRegion(data->addr, data->size);
|
||||
} else if (const auto data = std::get_if<FlushAndInvalidateRegionCommand>(command)) {
|
||||
renderer.Rasterizer().FlushAndInvalidateRegion(data->addr, data->size);
|
||||
} else {
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
/// Runs the GPU thread
|
||||
static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher,
|
||||
SynchState& state) {
|
||||
|
||||
MicroProfileOnThreadCreate("GpuThread");
|
||||
|
||||
auto WaitForWakeup = [&]() {
|
||||
std::unique_lock<std::mutex> lock{state.signal_mutex};
|
||||
state.signal_condition.wait(lock, [&] { return !state.is_idle || !state.is_running; });
|
||||
};
|
||||
|
||||
// Wait for first GPU command before acquiring the window context
|
||||
WaitForWakeup();
|
||||
|
||||
// If emulation was stopped during disk shader loading, abort before trying to acquire context
|
||||
if (!state.is_running) {
|
||||
return;
|
||||
}
|
||||
|
||||
Core::Frontend::ScopeAcquireWindowContext acquire_context{renderer.GetRenderWindow()};
|
||||
|
||||
while (state.is_running) {
|
||||
if (!state.is_running) {
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
// Thread has been woken up, so make the previous write queue the next read queue
|
||||
std::lock_guard<std::mutex> lock{state.signal_mutex};
|
||||
std::swap(state.push_queue, state.pop_queue);
|
||||
}
|
||||
|
||||
// Execute all of the GPU commands
|
||||
while (!state.pop_queue->empty()) {
|
||||
ExecuteCommand(&state.pop_queue->front(), renderer, dma_pusher);
|
||||
state.pop_queue->pop();
|
||||
}
|
||||
|
||||
state.UpdateIdleState();
|
||||
|
||||
// Signal that the GPU thread has finished processing commands
|
||||
if (state.is_idle) {
|
||||
state.idle_condition.notify_one();
|
||||
}
|
||||
|
||||
// Wait for CPU thread to send more GPU commands
|
||||
WaitForWakeup();
|
||||
}
|
||||
}
|
||||
|
||||
ThreadManager::ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher)
|
||||
: renderer{renderer}, dma_pusher{dma_pusher}, thread{RunThread, std::ref(renderer),
|
||||
std::ref(dma_pusher), std::ref(state)},
|
||||
thread_id{thread.get_id()} {}
|
||||
|
||||
ThreadManager::~ThreadManager() {
|
||||
{
|
||||
// Notify GPU thread that a shutdown is pending
|
||||
std::lock_guard<std::mutex> lock{state.signal_mutex};
|
||||
state.is_running = false;
|
||||
}
|
||||
|
||||
state.signal_condition.notify_one();
|
||||
thread.join();
|
||||
}
|
||||
|
||||
void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
|
||||
if (entries.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
PushCommand(SubmitListCommand(std::move(entries)), false, false);
|
||||
}
|
||||
|
||||
void ThreadManager::SwapBuffers(
|
||||
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
|
||||
PushCommand(SwapBuffersCommand(std::move(framebuffer)), true, false);
|
||||
}
|
||||
|
||||
void ThreadManager::FlushRegion(VAddr addr, u64 size) {
|
||||
// Block the CPU when using accurate emulation
|
||||
PushCommand(FlushRegionCommand(addr, size), Settings::values.use_accurate_gpu_emulation, false);
|
||||
}
|
||||
|
||||
void ThreadManager::InvalidateRegion(VAddr addr, u64 size) {
|
||||
PushCommand(InvalidateRegionCommand(addr, size), true, true);
|
||||
}
|
||||
|
||||
void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) {
|
||||
InvalidateRegion(addr, size);
|
||||
}
|
||||
|
||||
void ThreadManager::PushCommand(CommandData&& command_data, bool wait_for_idle, bool allow_on_cpu) {
|
||||
{
|
||||
std::lock_guard<std::mutex> lock{state.signal_mutex};
|
||||
|
||||
if ((allow_on_cpu && state.is_idle) || IsGpuThread()) {
|
||||
// Execute the command synchronously on the current thread
|
||||
ExecuteCommand(&command_data, renderer, dma_pusher);
|
||||
return;
|
||||
}
|
||||
|
||||
// Push the command to the GPU thread
|
||||
state.UpdateIdleState();
|
||||
state.push_queue->emplace(command_data);
|
||||
}
|
||||
|
||||
// Signal the GPU thread that commands are pending
|
||||
state.signal_condition.notify_one();
|
||||
|
||||
if (wait_for_idle) {
|
||||
// Wait for the GPU to be idle (all commands to be executed)
|
||||
std::unique_lock<std::mutex> lock{state.idle_mutex};
|
||||
state.idle_condition.wait(lock, [this] { return static_cast<bool>(state.is_idle); });
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::GPUThread
|
|
@ -0,0 +1,136 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <condition_variable>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <thread>
|
||||
#include <variant>
|
||||
|
||||
namespace Tegra {
|
||||
struct FramebufferConfig;
|
||||
class DmaPusher;
|
||||
} // namespace Tegra
|
||||
|
||||
namespace VideoCore {
|
||||
class RendererBase;
|
||||
} // namespace VideoCore
|
||||
|
||||
namespace VideoCommon::GPUThread {
|
||||
|
||||
/// Command to signal to the GPU thread that a command list is ready for processing
|
||||
struct SubmitListCommand final {
|
||||
explicit SubmitListCommand(Tegra::CommandList&& entries) : entries{std::move(entries)} {}
|
||||
|
||||
Tegra::CommandList entries;
|
||||
};
|
||||
|
||||
/// Command to signal to the GPU thread that a swap buffers is pending
|
||||
struct SwapBuffersCommand final {
|
||||
explicit SwapBuffersCommand(std::optional<const Tegra::FramebufferConfig> framebuffer)
|
||||
: framebuffer{std::move(framebuffer)} {}
|
||||
|
||||
std::optional<const Tegra::FramebufferConfig> framebuffer;
|
||||
};
|
||||
|
||||
/// Command to signal to the GPU thread to flush a region
|
||||
struct FlushRegionCommand final {
|
||||
explicit constexpr FlushRegionCommand(VAddr addr, u64 size) : addr{addr}, size{size} {}
|
||||
|
||||
const VAddr addr;
|
||||
const u64 size;
|
||||
};
|
||||
|
||||
/// Command to signal to the GPU thread to invalidate a region
|
||||
struct InvalidateRegionCommand final {
|
||||
explicit constexpr InvalidateRegionCommand(VAddr addr, u64 size) : addr{addr}, size{size} {}
|
||||
|
||||
const VAddr addr;
|
||||
const u64 size;
|
||||
};
|
||||
|
||||
/// Command to signal to the GPU thread to flush and invalidate a region
|
||||
struct FlushAndInvalidateRegionCommand final {
|
||||
explicit constexpr FlushAndInvalidateRegionCommand(VAddr addr, u64 size)
|
||||
: addr{addr}, size{size} {}
|
||||
|
||||
const VAddr addr;
|
||||
const u64 size;
|
||||
};
|
||||
|
||||
using CommandData = std::variant<SubmitListCommand, SwapBuffersCommand, FlushRegionCommand,
|
||||
InvalidateRegionCommand, FlushAndInvalidateRegionCommand>;
|
||||
|
||||
/// Struct used to synchronize the GPU thread
|
||||
struct SynchState final {
|
||||
std::atomic<bool> is_running{true};
|
||||
std::atomic<bool> is_idle{true};
|
||||
std::condition_variable signal_condition;
|
||||
std::mutex signal_mutex;
|
||||
std::condition_variable idle_condition;
|
||||
std::mutex idle_mutex;
|
||||
|
||||
// We use two queues for sending commands to the GPU thread, one for writing (push_queue) to and
|
||||
// one for reading from (pop_queue). These are swapped whenever the current pop_queue becomes
|
||||
// empty. This allows for efficient thread-safe access, as it does not require any copies.
|
||||
|
||||
using CommandQueue = std::queue<CommandData>;
|
||||
std::array<CommandQueue, 2> command_queues;
|
||||
CommandQueue* push_queue{&command_queues[0]};
|
||||
CommandQueue* pop_queue{&command_queues[1]};
|
||||
|
||||
void UpdateIdleState() {
|
||||
std::lock_guard<std::mutex> lock{idle_mutex};
|
||||
is_idle = command_queues[0].empty() && command_queues[1].empty();
|
||||
}
|
||||
};
|
||||
|
||||
/// Class used to manage the GPU thread
|
||||
class ThreadManager final {
|
||||
public:
|
||||
explicit ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher);
|
||||
~ThreadManager();
|
||||
|
||||
/// Push GPU command entries to be processed
|
||||
void SubmitList(Tegra::CommandList&& entries);
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
void SwapBuffers(
|
||||
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer);
|
||||
|
||||
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
|
||||
void FlushRegion(VAddr addr, u64 size);
|
||||
|
||||
/// Notify rasterizer that any caches of the specified region should be invalidated
|
||||
void InvalidateRegion(VAddr addr, u64 size);
|
||||
|
||||
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
|
||||
void FlushAndInvalidateRegion(VAddr addr, u64 size);
|
||||
|
||||
/// Waits the caller until the GPU thread is idle, used for synchronization
|
||||
void WaitForIdle();
|
||||
|
||||
private:
|
||||
/// Pushes a command to be executed by the GPU thread
|
||||
void PushCommand(CommandData&& command_data, bool wait_for_idle, bool allow_on_cpu);
|
||||
|
||||
/// Returns true if this is called by the GPU thread
|
||||
bool IsGpuThread() const {
|
||||
return std::this_thread::get_id() == thread_id;
|
||||
}
|
||||
|
||||
private:
|
||||
SynchState state;
|
||||
std::thread thread;
|
||||
std::thread::id thread_id;
|
||||
VideoCore::RendererBase& renderer;
|
||||
Tegra::DmaPusher& dma_pusher;
|
||||
};
|
||||
|
||||
} // namespace VideoCommon::GPUThread
|
|
@ -749,12 +749,8 @@ void RasterizerOpenGL::FlushAll() {}
|
|||
|
||||
void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
|
||||
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
|
||||
|
||||
if (Settings::values.use_accurate_gpu_emulation) {
|
||||
// Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
|
||||
res_cache.FlushRegion(addr, size);
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
|
||||
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
|
||||
|
|
|
@ -20,10 +20,7 @@
|
|||
EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
|
||||
|
||||
void EmuThread::run() {
|
||||
if (!Settings::values.use_multi_core) {
|
||||
// Single core mode must acquire OpenGL context for entire emulation session
|
||||
render_window->MakeCurrent();
|
||||
}
|
||||
|
||||
MicroProfileOnThreadCreate("EmuThread");
|
||||
|
||||
|
@ -38,6 +35,11 @@ void EmuThread::run() {
|
|||
|
||||
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
|
||||
|
||||
if (Settings::values.use_asynchronous_gpu_emulation) {
|
||||
// Release OpenGL context for the GPU thread
|
||||
render_window->DoneCurrent();
|
||||
}
|
||||
|
||||
// holds whether the cpu was running during the last iteration,
|
||||
// so that the DebugModeLeft signal can be emitted before the
|
||||
// next execution step
|
||||
|
|
|
@ -374,6 +374,8 @@ void Config::ReadValues() {
|
|||
qt_config->value("use_disk_shader_cache", false).toBool();
|
||||
Settings::values.use_accurate_gpu_emulation =
|
||||
qt_config->value("use_accurate_gpu_emulation", false).toBool();
|
||||
Settings::values.use_asynchronous_gpu_emulation =
|
||||
qt_config->value("use_asynchronous_gpu_emulation", false).toBool();
|
||||
|
||||
Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat();
|
||||
Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat();
|
||||
|
@ -633,6 +635,8 @@ void Config::SaveValues() {
|
|||
qt_config->setValue("frame_limit", Settings::values.frame_limit);
|
||||
qt_config->setValue("use_disk_shader_cache", Settings::values.use_disk_shader_cache);
|
||||
qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation);
|
||||
qt_config->setValue("use_asynchronous_gpu_emulation",
|
||||
Settings::values.use_asynchronous_gpu_emulation);
|
||||
|
||||
// Cast to double because Qt's written float values are not human-readable
|
||||
qt_config->setValue("bg_red", (double)Settings::values.bg_red);
|
||||
|
|
|
@ -75,6 +75,8 @@ void ConfigureGraphics::setConfiguration() {
|
|||
ui->frame_limit->setValue(Settings::values.frame_limit);
|
||||
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
|
||||
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
|
||||
ui->use_asynchronous_gpu_emulation->setEnabled(!Core::System::GetInstance().IsPoweredOn());
|
||||
ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
|
||||
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
|
||||
Settings::values.bg_blue));
|
||||
}
|
||||
|
@ -86,6 +88,8 @@ void ConfigureGraphics::applyConfiguration() {
|
|||
Settings::values.frame_limit = ui->frame_limit->value();
|
||||
Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
|
||||
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
|
||||
Settings::values.use_asynchronous_gpu_emulation =
|
||||
ui->use_asynchronous_gpu_emulation->isChecked();
|
||||
Settings::values.bg_red = static_cast<float>(bg_color.redF());
|
||||
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
|
||||
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
|
||||
|
|
|
@ -63,6 +63,13 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_asynchronous_gpu_emulation">
|
||||
<property name="text">
|
||||
<string>Use asynchronous GPU emulation</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
|
|
|
@ -354,6 +354,8 @@ void Config::ReadValues() {
|
|||
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
|
||||
Settings::values.use_accurate_gpu_emulation =
|
||||
sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
|
||||
Settings::values.use_asynchronous_gpu_emulation =
|
||||
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
|
||||
|
||||
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
|
||||
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
|
||||
|
|
|
@ -118,6 +118,10 @@ use_disk_shader_cache =
|
|||
# 0 (default): Off (fast), 1 : On (slow)
|
||||
use_accurate_gpu_emulation =
|
||||
|
||||
# Whether to use asynchronous GPU emulation
|
||||
# 0 : Off (slow), 1 (default): On (fast)
|
||||
use_asynchronous_gpu_emulation =
|
||||
|
||||
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
||||
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
|
||||
bg_red =
|
||||
|
|
Reference in New Issue