yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

Thread: Remove the idle thread

Instead just use nullptr to represent no thread is active.
This commit is contained in:
Yuri Kunde Schlesner 2015-05-11 16:09:10 -03:00
parent 10eb8b0c02
commit 4f7a055081
3 changed files with 21 additions and 46 deletions

View File

@ -24,9 +24,9 @@ ARM_Interface* g_sys_core = nullptr; ///< ARM11 system (OS) core
/// Run the core CPU loop
void RunLoop(int tight_loop) {
// If the current thread is an idle thread, then don't execute instructions,
// If we don't have a currently active thread then don't execute instructions,
// instead advance to the next event and try to yield to the next thread
if (Kernel::GetCurrentThread()->IsIdle()) {
if (Kernel::GetCurrentThread() == nullptr) {
LOG_TRACE(Core_ARM11, "Idling");
CoreTiming::Idle();
CoreTiming::Advance();

View File

@ -157,7 +157,7 @@ static void PriorityBoostStarvedThreads() {
u64 delta = current_ticks - thread->last_running_ticks;
if (thread->status == THREADSTATUS_READY && delta > boost_timeout && !thread->idle) {
if (thread->status == THREADSTATUS_READY && delta > boost_timeout) {
const s32 priority = std::max(ready_queue.get_first()->current_priority - 1, 0);
thread->BoostPriority(priority);
}
@ -169,8 +169,6 @@ static void PriorityBoostStarvedThreads() {
* @param new_thread The thread to switch to
*/
static void SwitchContext(Thread* new_thread) {
DEBUG_ASSERT_MSG(new_thread->status == THREADSTATUS_READY, "Thread must be ready to become running.");
Thread* previous_thread = GetCurrentThread();
// Save context for previous thread
@ -188,6 +186,8 @@ static void SwitchContext(Thread* new_thread) {
// Load context of new thread
if (new_thread) {
DEBUG_ASSERT_MSG(new_thread->status == THREADSTATUS_READY, "Thread must be ready to become running.");
current_thread = new_thread;
ready_queue.remove(new_thread->current_priority, new_thread);
@ -215,6 +215,10 @@ static Thread* PopNextReadyThread() {
// We have to do better than the current thread.
// This call returns null when that's not possible.
next = ready_queue.pop_first_better(thread->current_priority);
if (!next) {
// Otherwise just keep going with the current thread
next = thread;
}
} else {
next = ready_queue.pop_first();
}
@ -448,16 +452,6 @@ void Thread::BoostPriority(s32 priority) {
current_priority = priority;
}
SharedPtr<Thread> SetupIdleThread() {
// We need to pass a few valid values to get around parameter checking in Thread::Create.
// TODO(yuriks): Figure out a way to avoid passing the bogus VAddr parameter
auto thread = Thread::Create("idle", Memory::TLS_AREA_VADDR, THREADPRIO_LOWEST, 0,
THREADPROCESSORID_0, 0).MoveFrom();
thread->idle = true;
return thread;
}
SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority) {
DEBUG_ASSERT(!GetCurrentThread());
@ -474,24 +468,25 @@ SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority) {
}
void Reschedule() {
Thread* prev = GetCurrentThread();
PriorityBoostStarvedThreads();
Thread* cur = GetCurrentThread();
Thread* next = PopNextReadyThread();
HLE::g_reschedule = false;
if (next != nullptr) {
LOG_TRACE(Kernel, "context switch %u -> %u", prev->GetObjectId(), next->GetObjectId());
SwitchContext(next);
} else {
LOG_TRACE(Kernel, "cannot context switch from %u, no higher priority thread!", prev->GetObjectId());
// Don't bother switching to the same thread
if (next == cur)
return;
for (auto& thread : thread_list) {
LOG_TRACE(Kernel, "\tid=%u prio=0x%02X, status=0x%08X", thread->GetObjectId(),
thread->current_priority, thread->status);
}
if (cur && next) {
LOG_TRACE(Kernel, "context switch %u -> %u", cur->GetObjectId(), next->GetObjectId());
} else if (cur) {
LOG_TRACE(Kernel, "context switch %u -> idle", cur->GetObjectId());
} else {
LOG_TRACE(Kernel, "context switch idle -> %u", next->GetObjectId());
}
SwitchContext(next);
}
void Thread::SetWaitSynchronizationResult(ResultCode result) {
@ -516,9 +511,6 @@ void ThreadingInit() {
thread_list.clear();
ready_queue.clear();
// Setup the idle thread
SetupIdleThread();
}
void ThreadingShutdown() {

View File

@ -71,12 +71,6 @@ public:
bool ShouldWait() override;
void Acquire() override;
/**
* Checks if the thread is an idle (stub) thread
* @return True if the thread is an idle (stub) thread, false otherwise
*/
inline bool IsIdle() const { return idle; }
/**
* Gets the thread's current priority
* @return The current thread's priority
@ -168,9 +162,6 @@ public:
std::string name;
/// Whether this thread is intended to never actually be executed, i.e. always idle
bool idle = false;
private:
Thread();
~Thread() override;
@ -228,14 +219,6 @@ void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wa
*/
void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);
/**
* Sets up the idle thread, this is a thread that is intended to never execute instructions,
* only to advance the timing. It is scheduled when there are no other ready threads in the thread queue
* and will try to yield on every call.
* @return The handle of the idle thread
*/
SharedPtr<Thread> SetupIdleThread();
/**
* Initialize threading
*/