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emu_window_sdl2: Set window size to display dimensions for exclusive fullscreen

Since SDL2 does not automatically resize the canvas when entering
fullscreen mode, resize the window to desktop display dimensions.
This commit is contained in:
lat9nq 2022-03-15 04:28:08 -04:00
parent cd07a43724
commit 50415f68a5
1 changed files with 7 additions and 6 deletions

View File

@ -123,14 +123,15 @@ void EmuWindow_SDL2::ShowCursor(bool show_cursor) {
}
void EmuWindow_SDL2::Fullscreen() {
SDL_DisplayMode display_mode;
switch (Settings::values.fullscreen_mode.GetValue()) {
case Settings::FullscreenMode::Exclusive:
// Set window size to render size before entering fullscreen -- SDL does not resize to
// display dimensions in this mode.
// TODO: Multiply the window size by resolution_factor (for both docked modes)
if (Settings::values.use_docked_mode) {
SDL_SetWindowSize(render_window, Layout::ScreenDocked::Width,
Layout::ScreenDocked::Height);
// Set window size to render size before entering fullscreen -- SDL2 does not resize window
// to display dimensions automatically in this mode.
if (SDL_GetDesktopDisplayMode(0, &display_mode) == 0) {
SDL_SetWindowSize(render_window, display_mode.w, display_mode.h);
} else {
LOG_ERROR(Frontend, "SDL_GetDesktopDisplayMode failed: {}", SDL_GetError());
}
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {