video_core: Implement RG32_SINT render target
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@ -46,6 +46,7 @@ enum class RenderTargetFormat : u32 {
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RGBA16_UINT = 0xC9,
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RGBA16_FLOAT = 0xCA,
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RG32_FLOAT = 0xCB,
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RG32_SINT = 0xCC,
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RG32_UINT = 0xCD,
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RGBX16_FLOAT = 0xCE,
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BGRA8_UNORM = 0xCF,
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@ -70,6 +70,7 @@ static constexpr ConversionArray morton_to_linear_fns = {
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MortonCopy<true, PixelFormat::BGRA8>,
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MortonCopy<true, PixelFormat::RGBA32F>,
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MortonCopy<true, PixelFormat::RG32F>,
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MortonCopy<true, PixelFormat::RG32I>,
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MortonCopy<true, PixelFormat::R32F>,
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MortonCopy<true, PixelFormat::R16F>,
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MortonCopy<true, PixelFormat::R16U>,
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@ -157,6 +158,7 @@ static constexpr ConversionArray linear_to_morton_fns = {
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MortonCopy<false, PixelFormat::BGRA8>,
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MortonCopy<false, PixelFormat::RGBA32F>,
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MortonCopy<false, PixelFormat::RG32F>,
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MortonCopy<false, PixelFormat::RG32I>,
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MortonCopy<false, PixelFormat::R32F>,
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MortonCopy<false, PixelFormat::R16F>,
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MortonCopy<false, PixelFormat::R16U>,
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@ -70,6 +70,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
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{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
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{GL_RGBA32F, GL_RGBA, GL_FLOAT}, // RGBA32F
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{GL_RG32F, GL_RG, GL_FLOAT}, // RG32F
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{GL_RG32I, GL_RG_INTEGER, GL_INT}, // RG32I
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{GL_R32F, GL_RED, GL_FLOAT}, // R32F
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{GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16F
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{GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16U
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@ -146,6 +146,7 @@ struct FormatTuple {
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{VK_FORMAT_B8G8R8A8_UNORM, Attachable}, // BGRA8
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{VK_FORMAT_R32G32B32A32_SFLOAT, Attachable | Storage}, // RGBA32F
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{VK_FORMAT_R32G32_SFLOAT, Attachable | Storage}, // RG32F
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{VK_FORMAT_R32G32_SINT, Attachable | Storage}, // RG32I
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{VK_FORMAT_R32_SFLOAT, Attachable | Storage}, // R32F
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{VK_FORMAT_R16_SFLOAT, Attachable | Storage}, // R16F
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{VK_FORMAT_R16_UNORM, Attachable | Storage}, // R16U
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@ -84,6 +84,7 @@ std::unordered_map<VkFormat, VkFormatProperties> GetFormatProperties(
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VK_FORMAT_R32G32B32A32_SFLOAT,
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VK_FORMAT_R32G32B32A32_UINT,
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VK_FORMAT_R32G32_SFLOAT,
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VK_FORMAT_R32G32_SINT,
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VK_FORMAT_R32G32_UINT,
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VK_FORMAT_R16G16B16A16_UINT,
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VK_FORMAT_R16G16B16A16_SNORM,
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@ -106,6 +106,8 @@ PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format)
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return PixelFormat::RGBA16F;
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case Tegra::RenderTargetFormat::RG32_FLOAT:
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return PixelFormat::RG32F;
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case Tegra::RenderTargetFormat::RG32_SINT:
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return PixelFormat::RG32I;
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case Tegra::RenderTargetFormat::RG32_UINT:
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return PixelFormat::RG32UI;
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case Tegra::RenderTargetFormat::RGBX16_FLOAT:
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@ -44,6 +44,7 @@ enum class PixelFormat {
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BGRA8,
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RGBA32F,
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RG32F,
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RG32I,
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R32F,
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R16F,
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R16U,
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@ -162,6 +163,7 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
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0, // BGRA8
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0, // RGBA32F
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0, // RG32F
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0, // RG32I
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0, // R32F
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0, // R16F
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0, // R16U
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@ -264,6 +266,7 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
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1, // BGRA8
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1, // RGBA32F
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1, // RG32F
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1, // RG32I
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1, // R32F
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1, // R16F
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1, // R16U
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@ -358,6 +361,7 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
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1, // BGRA8
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1, // RGBA32F
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1, // RG32F
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1, // RG32I
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1, // R32F
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1, // R16F
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1, // R16U
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@ -452,6 +456,7 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
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32, // BGRA8
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128, // RGBA32F
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64, // RG32F
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64, // RG32I
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32, // R32F
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16, // R16F
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16, // R16U
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