shader: Fix Phi node types
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0a0818c025
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50f8007172
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@ -275,10 +275,6 @@ void Inst::AddPhiOperand(Block* predecessor, const Value& value) {
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if (!value.IsImmediate()) {
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Use(value);
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}
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if (Flags<IR::Type>() == IR::Type::Void) {
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// Set the type of the phi node
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SetFlags<IR::Type>(value.Type());
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}
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phi_args.emplace_back(predecessor, value);
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}
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@ -176,6 +176,8 @@ public:
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} else if (!sealed_blocks.contains(block)) {
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// Incomplete CFG
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IR::Inst* phi{&*block->PrependNewInst(block->begin(), IR::Opcode::Phi)};
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phi->SetFlags(IR::TypeOf(UndefOpcode(variable)));
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incomplete_phis[block].insert_or_assign(variable, phi);
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stack.back().result = IR::Value{&*phi};
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} else if (const std::span imm_preds{block->ImmediatePredecessors()};
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@ -187,6 +189,8 @@ public:
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} else {
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// Break potential cycles with operandless phi
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IR::Inst* const phi{&*block->PrependNewInst(block->begin(), IR::Opcode::Phi)};
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phi->SetFlags(IR::TypeOf(UndefOpcode(variable)));
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WriteVariable(variable, block, IR::Value{phi});
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stack.back().phi = phi;
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