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yuzu-mainline
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android: Simplify FPS counter padding

This commit is contained in:
Charles Lombardo 2023-11-05 18:28:50 -05:00
parent 50c604f37f
commit 5191465b0a
2 changed files with 5 additions and 24 deletions

View File

@ -462,7 +462,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
if (it.orientation == FoldingFeature.Orientation.HORIZONTAL) { if (it.orientation == FoldingFeature.Orientation.HORIZONTAL) {
// Restrict emulation and overlays to the top of the screen // Restrict emulation and overlays to the top of the screen
binding.emulationContainer.layoutParams.height = it.bounds.top binding.emulationContainer.layoutParams.height = it.bounds.top
binding.overlayContainer.layoutParams.height = it.bounds.top
// Restrict input and menu drawer to the bottom of the screen // Restrict input and menu drawer to the bottom of the screen
binding.inputContainer.layoutParams.height = it.bounds.bottom binding.inputContainer.layoutParams.height = it.bounds.bottom
binding.inGameMenu.layoutParams.height = it.bounds.bottom binding.inGameMenu.layoutParams.height = it.bounds.bottom
@ -476,7 +475,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
if (!isFolding) { if (!isFolding) {
binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
binding.inputContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT binding.inputContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
isInFoldableLayout = false isInFoldableLayout = false
updateOrientation() updateOrientation()
@ -484,7 +482,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
} }
binding.emulationContainer.requestLayout() binding.emulationContainer.requestLayout()
binding.inputContainer.requestLayout() binding.inputContainer.requestLayout()
binding.overlayContainer.requestLayout()
binding.inGameMenu.requestLayout() binding.inGameMenu.requestLayout()
} }
@ -710,24 +707,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
} }
v.setPadding(left, cutInsets.top, right, 0) v.setPadding(left, cutInsets.top, right, 0)
// Ensure FPS text doesn't get cut off by rounded display corners
val sidePadding = resources.getDimensionPixelSize(R.dimen.spacing_xtralarge)
if (cutInsets.left == 0) {
binding.showFpsText.setPadding(
sidePadding,
cutInsets.top,
cutInsets.right,
cutInsets.bottom
)
} else {
binding.showFpsText.setPadding(
cutInsets.left,
cutInsets.top,
cutInsets.right,
cutInsets.bottom
)
}
windowInsets windowInsets
} }
} }

View File

@ -134,16 +134,18 @@
<FrameLayout <FrameLayout
android:id="@+id/overlay_container" android:id="@+id/overlay_container"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="match_parent"> android:layout_height="match_parent"
android:fitsSystemWindows="true">
<TextView <com.google.android.material.textview.MaterialTextView
android:id="@+id/show_fps_text" android:id="@+id/show_fps_text"
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_gravity="left" android:layout_gravity="left"
android:clickable="false" android:clickable="false"
android:focusable="false" android:focusable="false"
android:shadowColor="@android:color/black" android:paddingHorizontal="20dp"
android:textColor="@android:color/white" android:textColor="@android:color/white"
android:textSize="12sp" android:textSize="12sp"
tools:ignore="RtlHardcoded" /> tools:ignore="RtlHardcoded" />