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Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decomp

gl_shader_decompiler: Fix decompilation of condition codes
This commit is contained in:
Fernando Sahmkow 2020-01-18 19:56:55 -04:00 committed by GitHub
commit 51c8aea979
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 5 additions and 27 deletions

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@ -2325,7 +2325,7 @@ public:
explicit ExprDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
void operator()(const ExprAnd& expr) {
inner += "( ";
inner += '(';
std::visit(*this, *expr.operand1);
inner += " && ";
std::visit(*this, *expr.operand2);
@ -2333,7 +2333,7 @@ public:
}
void operator()(const ExprOr& expr) {
inner += "( ";
inner += '(';
std::visit(*this, *expr.operand1);
inner += " || ";
std::visit(*this, *expr.operand2);
@ -2351,28 +2351,7 @@ public:
}
void operator()(const ExprCondCode& expr) {
const Node cc = decomp.ir.GetConditionCode(expr.cc);
std::string target;
if (const auto pred = std::get_if<PredicateNode>(&*cc)) {
const auto index = pred->GetIndex();
switch (index) {
case Tegra::Shader::Pred::NeverExecute:
target = "false";
break;
case Tegra::Shader::Pred::UnusedIndex:
target = "true";
break;
default:
target = decomp.GetPredicate(index);
break;
}
} else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
target = decomp.GetInternalFlag(flag->GetFlag());
} else {
UNREACHABLE();
}
inner += target;
inner += decomp.Visit(decomp.ir.GetConditionCode(expr.cc)).AsBool();
}
void operator()(const ExprVar& expr) {
@ -2384,8 +2363,7 @@ public:
}
void operator()(VideoCommon::Shader::ExprGprEqual& expr) {
inner +=
"( ftou(" + decomp.GetRegister(expr.gpr) + ") == " + std::to_string(expr.value) + ')';
inner += fmt::format("(ftou({}) == {})", decomp.GetRegister(expr.gpr), expr.value);
}
const std::string& GetResult() const {
@ -2393,8 +2371,8 @@ public:
}
private:
std::string inner;
GLSLDecompiler& decomp;
std::string inner;
};
class ASTDecompiler {