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yuzu-mainline
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Merge pull request #2874 from danzel/spelling-1

Fix some spelling mistakes
This commit is contained in:
Weiyi Wang 2017-08-11 11:02:14 +03:00 committed by GitHub
commit 53ef90d1bd
2 changed files with 4 additions and 4 deletions

View File

@ -12,7 +12,7 @@ const char* sdl2_config_file = R"(
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
# for button input, the following devices are avaible:
# for button input, the following devices are available:
# - "keyboard" (default) for keyboard input. Required parameters:
# - "code": the code of the key to bind
# - "sdl" for joystick input using SDL. Required parameters:
@ -21,7 +21,7 @@ const char* sdl2_config_file = R"(
# - "hat"(optional): the index of the hat to bind as direction buttons
# - "axis"(optional): the index of the axis to bind
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
# - "threshould"(only used for axis): a float value in (-1.0, 1.0) which the button is
# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
# triggered if the axis value crosses
# - "direction"(only used for axis): "+" means the button is triggered when the axis value
# is greater than the threshold; "-" means the button is triggered when the axis value
@ -42,7 +42,7 @@ button_zl=
button_zr=
button_home=
# for analog input, the following devices are avaible:
# for analog input, the following devices are available:
# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
# - "up", "down", "left", "right": sub-devices for each direction.
# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"

View File

@ -159,7 +159,7 @@ public:
* - "axis"(optional): the index of the axis to bind
* - "direction"(only used for hat): the direction name of the hat to bind. Can be "up",
* "down", "left" or "right"
* - "threshould"(only used for axis): a float value in (-1.0, 1.0) which the button is
* - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
* triggered if the axis value crosses
* - "direction"(only used for axis): "+" means the button is triggered when the axis value
* is greater than the threshold; "-" means the button is triggered when the axis value