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Revert "Vulkan, OpenGL: Hook up storage buffer alignment code"

This reverts commit 9e2997c4b6.
This commit is contained in:
Liam 2023-01-07 15:48:50 -05:00
parent 432d48d9c8
commit 57a4388e2d
6 changed files with 3 additions and 22 deletions

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@ -1938,21 +1938,14 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s
bool is_written) const { bool is_written) const {
const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr); const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
const u32 size = gpu_memory->Read<u32>(ssbo_addr + 8); const u32 size = gpu_memory->Read<u32>(ssbo_addr + 8);
const u32 alignment = runtime.GetStorageBufferAlignment(); const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment);
const u32 aligned_size =
Common::AlignUp(static_cast<u32>(gpu_addr - aligned_gpu_addr) + size, alignment);
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(aligned_gpu_addr);
if (!cpu_addr || size == 0) { if (!cpu_addr || size == 0) {
return NULL_BINDING; return NULL_BINDING;
} }
const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE);
const VAddr cpu_end = Common::AlignUp(*cpu_addr + aligned_size, Core::Memory::YUZU_PAGESIZE);
const Binding binding{ const Binding binding{
.cpu_addr = *cpu_addr, .cpu_addr = *cpu_addr,
.size = is_written ? aligned_size : static_cast<u32>(cpu_end - *cpu_addr), .size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr),
.buffer_id = BufferId{}, .buffer_id = BufferId{},
}; };
return binding; return binding;

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@ -160,10 +160,6 @@ public:
return device.CanReportMemoryUsage(); return device.CanReportMemoryUsage();
} }
u32 GetStorageBufferAlignment() const {
return static_cast<u32>(device.GetShaderStorageBufferAlignment());
}
private: private:
static constexpr std::array PABO_LUT{ static constexpr std::array PABO_LUT{
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV, GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,

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@ -236,7 +236,6 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.needs_demote_reorder = device.IsAmd(), .needs_demote_reorder = device.IsAmd(),
.support_snorm_render_buffer = false, .support_snorm_render_buffer = false,
.support_viewport_index_layer = device.HasVertexViewportLayer(), .support_viewport_index_layer = device.HasVertexViewportLayer(),
.min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()),
.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(), .support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
} { } {
if (use_asynchronous_shaders) { if (use_asynchronous_shaders) {

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@ -330,10 +330,6 @@ bool BufferCacheRuntime::CanReportMemoryUsage() const {
return device.CanReportMemoryUsage(); return device.CanReportMemoryUsage();
} }
u32 BufferCacheRuntime::GetStorageBufferAlignment() const {
return static_cast<u32>(device.GetStorageBufferAlignment());
}
void BufferCacheRuntime::Finish() { void BufferCacheRuntime::Finish() {
scheduler.Finish(); scheduler.Finish();
} }

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@ -73,8 +73,6 @@ public:
bool CanReportMemoryUsage() const; bool CanReportMemoryUsage() const;
u32 GetStorageBufferAlignment() const;
[[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size); [[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size);
[[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size); [[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size);

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@ -344,7 +344,6 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE, driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE,
.support_snorm_render_buffer = true, .support_snorm_render_buffer = true,
.support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(), .support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(),
.min_ssbo_alignment = static_cast<u32>(device.GetStorageBufferAlignment()),
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(), .support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
}; };