Merge pull request #980 from bunnei/fix-logs
renderer_opengl: Use trace log in a few places.
This commit is contained in:
commit
599c011f40
|
@ -161,7 +161,7 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
|
||||||
// assume every shader uses them all.
|
// assume every shader uses them all.
|
||||||
for (unsigned index = 0; index < 16; ++index) {
|
for (unsigned index = 0; index < 16; ++index) {
|
||||||
auto& attrib = regs.vertex_attrib_format[index];
|
auto& attrib = regs.vertex_attrib_format[index];
|
||||||
LOG_DEBUG(HW_GPU, "vertex attrib {}, count={}, size={}, type={}, offset={}, normalize={}",
|
LOG_TRACE(HW_GPU, "vertex attrib {}, count={}, size={}, type={}, offset={}, normalize={}",
|
||||||
index, attrib.ComponentCount(), attrib.SizeString(), attrib.TypeString(),
|
index, attrib.ComponentCount(), attrib.SizeString(), attrib.TypeString(),
|
||||||
attrib.offset.Value(), attrib.IsNormalized());
|
attrib.offset.Value(), attrib.IsNormalized());
|
||||||
|
|
||||||
|
|
|
@ -430,7 +430,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
|
||||||
break;
|
break;
|
||||||
case GL_DEBUG_SEVERITY_NOTIFICATION:
|
case GL_DEBUG_SEVERITY_NOTIFICATION:
|
||||||
case GL_DEBUG_SEVERITY_LOW:
|
case GL_DEBUG_SEVERITY_LOW:
|
||||||
LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
|
LOG_TRACE(Render_OpenGL, format, str_source, str_type, id, message);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Reference in New Issue