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yuzu-mainline
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Fixed the codestyle to match our clang-format rules.

This commit is contained in:
Subv 2016-12-14 12:13:02 -05:00
parent 406907d570
commit 5b1edc6ae7
4 changed files with 41 additions and 28 deletions

View File

@ -230,7 +230,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
list.push_back(std::make_unique<WaitTreeMutexList>(thread.held_mutexes));
}
if (thread.status == THREADSTATUS_WAIT_SYNCH) {
list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, thread.IsSleepingOnWaitAll()));
list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects,
thread.IsSleepingOnWaitAll()));
}
return list;

View File

@ -50,9 +50,9 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
if (thread->current_priority >= candidate_priority)
continue;
bool ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(), [](const SharedPtr<WaitObject>& object) {
return object->ShouldWait();
});
bool ready_to_run =
std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
[](const SharedPtr<WaitObject>& object) { return object->ShouldWait(); });
if (ready_to_run) {
candidate = thread.get();
candidate_priority = thread->current_priority;
@ -83,7 +83,8 @@ void WaitObject::WakeupAllWaitingThreads() {
thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
thread->ResumeFromWait();
// Note: Removing the thread from the object's waitlist will be done by GetHighestPriorityReadyThread
// Note: Removing the thread from the object's waitlist will be
// done by GetHighestPriorityReadyThread.
}
}

View File

@ -184,11 +184,13 @@ public:
/// This is only populated when the thread should wait for all the objects to become ready.
std::vector<SharedPtr<WaitObject>> wait_objects;
boost::container::flat_map<int, s32> wait_objects_index; ///< Mapping of Object ids to their position in the last waitlist that this object waited on.
/// Mapping of Object ids to their position in the last waitlist that this object waited on.
boost::container::flat_map<int, s32> wait_objects_index;
VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
bool wait_set_output; ///< True if the WaitSynchronizationN output parameter should be set on thread wakeup
/// True if the WaitSynchronizationN output parameter should be set on thread wakeup.
bool wait_set_output;
std::string name;

View File

@ -264,14 +264,16 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
return ERR_SYNC_TIMEOUT;
object->AddWaitingThread(thread);
// TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
// Currently this is done in Mutex::ShouldWait, but it should be moved to a function that is called from here.
// TODO(Subv): Perform things like update the mutex lock owner's priority to
// prevent priority inversion. Currently this is done in Mutex::ShouldWait,
// but it should be moved to a function that is called from here.
thread->status = THREADSTATUS_WAIT_SYNCH;
// Create an event to wake the thread up after the specified nanosecond delay has passed
thread->WakeAfterDelay(nano_seconds);
// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in its wait objects.
// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread
// resumes due to a signal in its wait objects.
// Otherwise we retain the default value of timeout.
return ERR_SYNC_TIMEOUT;
}
@ -316,20 +318,22 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
thread->wait_objects_index.clear();
if (wait_all) {
bool all_available = std::all_of(objects.begin(), objects.end(), [](const ObjectPtr& object) {
return !object->ShouldWait();
});
bool all_available =
std::all_of(objects.begin(), objects.end(),
[](const ObjectPtr& object) { return !object->ShouldWait(); });
if (all_available) {
// We can acquire all objects right now, do so.
for (auto& object : objects)
object->Acquire();
// Note: In this case, the `out` parameter is not set, and retains whatever value it had before.
// Note: In this case, the `out` parameter is not set,
// and retains whatever value it had before.
return RESULT_SUCCESS;
}
// Not all objects were available right now, prepare to suspend the thread.
// If a timeout value of 0 was provided, just return the Timeout error code instead of suspending the thread.
// If a timeout value of 0 was provided, just return the Timeout error code instead of
// suspending the thread.
if (nano_seconds == 0)
return ERR_SYNC_TIMEOUT;
@ -339,8 +343,9 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
// Add the thread to each of the objects' waiting threads.
for (auto& object : objects) {
object->AddWaitingThread(thread);
// TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
// Currently this is done in Mutex::ShouldWait, but it should be moved to a function that is called from here.
// TODO(Subv): Perform things like update the mutex lock owner's priority to
// prevent priority inversion. Currently this is done in Mutex::ShouldWait,
// but it should be moved to a function that is called from here.
}
// Set the thread's waitlist to the list of objects passed to WaitSynchronizationN
@ -351,13 +356,13 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
// This value gets set to -1 by default in this case, it is not modified after this.
*out = -1;
// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects.
// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to
// a signal in one of its wait objects.
return ERR_SYNC_TIMEOUT;
} else {
// Find the first object that is acquirable in the provided list of objects
auto itr = std::find_if(objects.begin(), objects.end(), [](const ObjectPtr& object) {
return !object->ShouldWait();
});
auto itr = std::find_if(objects.begin(), objects.end(),
[](const ObjectPtr& object) { return !object->ShouldWait(); });
if (itr != objects.end()) {
// We found a ready object, acquire it and set the result value
@ -369,7 +374,8 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
// No objects were ready to be acquired, prepare to suspend the thread.
// If a timeout value of 0 was provided, just return the Timeout error code instead of suspending the thread.
// If a timeout value of 0 was provided, just return the Timeout error code instead of
// suspending the thread.
if (nano_seconds == 0)
return ERR_SYNC_TIMEOUT;
@ -385,16 +391,19 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
// Set the index of this object in the mapping of Objects -> index for this thread.
thread->wait_objects_index[object->GetObjectId()] = static_cast<int>(i);
object->AddWaitingThread(thread);
// TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
// Currently this is done in Mutex::ShouldWait, but it should be moved to a function that is called from here.
// TODO(Subv): Perform things like update the mutex lock owner's priority to
// prevent priority inversion. Currently this is done in Mutex::ShouldWait,
// but it should be moved to a function that is called from here.
}
// Note: If no handles and no timeout were given, then the thread will deadlock, this is consistent with hardware behavior.
// Note: If no handles and no timeout were given, then the thread will deadlock, this is
// consistent with hardware behavior.
// Create an event to wake the thread up after the specified nanosecond delay has passed
thread->WakeAfterDelay(nano_seconds);
// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects.
// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a
// signal in one of its wait objects.
// Otherwise we retain the default value of timeout, and -1 in the out parameter
thread->wait_set_output = true;
*out = -1;