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core/hid: Increment shake force

With the current settings 2p mode in pokemon let's go wasn't showing up.  By making the shake more violent we can make it appear without any effort using the keyboard
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Narr the Reg 2022-01-14 11:11:20 -06:00 committed by GitHub
parent eb7197eb47
commit 5ce5432830
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1 changed files with 1 additions and 1 deletions

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@ -114,7 +114,7 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
if (TransformToButton(callback).value) { if (TransformToButton(callback).value) {
std::random_device device; std::random_device device;
std::mt19937 gen(device()); std::mt19937 gen(device());
std::uniform_int_distribution<s16> distribution(-1000, 1000); std::uniform_int_distribution<s16> distribution(-5000, 5000);
status.accel.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f; status.accel.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
status.accel.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f; status.accel.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
status.accel.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f; status.accel.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;