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yuzu-mainline
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sequence_dialog: Reorganize the constructor

The previous code was all "smushed" together wasn't really grouped
together that well.

This spaces things out and separates them by relation to one another,
making it easier to visually parse the individual sections of code that
make up the constructor.
This commit is contained in:
Lioncash 2019-05-25 01:11:01 -04:00
parent 9218e347cd
commit 5d645c6dd9
1 changed files with 8 additions and 4 deletions

View File

@ -9,15 +9,19 @@
SequenceDialog::SequenceDialog(QWidget* parent) : QDialog(parent) {
setWindowTitle(tr("Enter a hotkey"));
auto* layout = new QVBoxLayout(this);
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
key_sequence = new QKeySequenceEdit;
layout->addWidget(key_sequence);
auto* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
auto* const buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
buttons->setCenterButtons(true);
auto* const layout = new QVBoxLayout(this);
layout->addWidget(key_sequence);
layout->addWidget(buttons);
connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept);
connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
}
SequenceDialog::~SequenceDialog() = default;