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yuzu-mainline
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input_poller: Add missing override specifiers

This commit is contained in:
Lioncash 2021-12-13 20:37:45 -05:00
parent ad45963b45
commit 5e7e38ac72
1 changed files with 19 additions and 20 deletions

View File

@ -12,8 +12,7 @@ namespace InputCommon {
class DummyInput final : public Common::Input::InputDevice {
public:
explicit DummyInput() {}
~DummyInput() {}
explicit DummyInput() = default;
};
class InputFromButton final : public Common::Input::InputDevice {
@ -33,7 +32,7 @@ public:
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromButton() {
~InputFromButton() override {
input_engine->DeleteCallback(callback_key);
}
@ -45,7 +44,7 @@ public:
};
}
void ForceUpdate() {
void ForceUpdate() override {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Button,
.button_status = GetStatus(),
@ -94,7 +93,7 @@ public:
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromHatButton() {
~InputFromHatButton() override {
input_engine->DeleteCallback(callback_key);
}
@ -106,7 +105,7 @@ public:
};
}
void ForceUpdate() {
void ForceUpdate() override {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Button,
.button_status = GetStatus(),
@ -167,7 +166,7 @@ public:
callback_key_y = input_engine->SetCallback(y_input_identifier);
}
~InputFromStick() {
~InputFromStick() override {
input_engine->DeleteCallback(callback_key_x);
input_engine->DeleteCallback(callback_key_y);
}
@ -190,7 +189,7 @@ public:
return status;
}
void ForceUpdate() {
void ForceUpdate() override {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Stick,
.stick_status = GetStatus(),
@ -266,7 +265,7 @@ public:
callback_key_y = input_engine->SetCallback(y_input_identifier);
}
~InputFromTouch() {
~InputFromTouch() override {
input_engine->DeleteCallback(callback_key_button);
input_engine->DeleteCallback(callback_key_x);
input_engine->DeleteCallback(callback_key_y);
@ -352,7 +351,7 @@ public:
axis_callback_key = input_engine->SetCallback(axis_input_identifier);
}
~InputFromTrigger() {
~InputFromTrigger() override {
input_engine->DeleteCallback(callback_key_button);
input_engine->DeleteCallback(axis_callback_key);
}
@ -419,7 +418,7 @@ public:
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromAnalog() {
~InputFromAnalog() override {
input_engine->DeleteCallback(callback_key);
}
@ -466,7 +465,7 @@ public:
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromBattery() {
~InputFromBattery() override {
input_engine->DeleteCallback(callback_key);
}
@ -474,7 +473,7 @@ public:
return static_cast<Common::Input::BatteryLevel>(input_engine->GetBattery(identifier));
}
void ForceUpdate() {
void ForceUpdate() override {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Battery,
.battery_status = GetStatus(),
@ -518,7 +517,7 @@ public:
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromMotion() {
~InputFromMotion() override {
input_engine->DeleteCallback(callback_key);
}
@ -593,7 +592,7 @@ public:
callback_key_z = input_engine->SetCallback(z_input_identifier);
}
~InputFromAxisMotion() {
~InputFromAxisMotion() override {
input_engine->DeleteCallback(callback_key_x);
input_engine->DeleteCallback(callback_key_y);
input_engine->DeleteCallback(callback_key_z);
@ -618,7 +617,7 @@ public:
return status;
}
void ForceUpdate() {
void ForceUpdate() override {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Motion,
.motion_status = GetStatus(),
@ -668,16 +667,16 @@ public:
explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_)
: identifier(identifier_), input_engine(input_engine_) {}
virtual void SetLED(const Common::Input::LedStatus& led_status) {
void SetLED(const Common::Input::LedStatus& led_status) override {
input_engine->SetLeds(identifier, led_status);
}
virtual Common::Input::VibrationError SetVibration(
const Common::Input::VibrationStatus& vibration_status) {
Common::Input::VibrationError SetVibration(
const Common::Input::VibrationStatus& vibration_status) override {
return input_engine->SetRumble(identifier, vibration_status);
}
virtual Common::Input::PollingError SetPollingMode(Common::Input::PollingMode polling_mode) {
Common::Input::PollingError SetPollingMode(Common::Input::PollingMode polling_mode) override {
return input_engine->SetPollingMode(identifier, polling_mode);
}