Buffer Cache: Tune to the levels of the new GC.
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@ -76,8 +76,9 @@ class BufferCache {
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static constexpr BufferId NULL_BUFFER_ID{0};
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static constexpr u64 EXPECTED_MEMORY = 512_MiB;
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static constexpr u64 CRITICAL_MEMORY = 1_GiB;
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static constexpr s64 DEFAULT_EXPECTED_MEMORY = 512_MiB;
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static constexpr s64 DEFAULT_CRITICAL_MEMORY = 1_GiB;
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static constexpr s64 TARGET_THRESHOLD = 4_GiB;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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@ -436,6 +437,8 @@ private:
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Common::LeastRecentlyUsedCache<LRUItemParams> lru_cache;
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u64 frame_tick = 0;
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u64 total_used_memory = 0;
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u64 minimum_memory = 0;
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u64 critical_memory = 0;
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std::array<BufferId, ((1ULL << 39) >> PAGE_BITS)> page_table;
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};
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@ -451,11 +454,30 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
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// Ensure the first slot is used for the null buffer
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void(slot_buffers.insert(runtime, NullBufferParams{}));
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common_ranges.clear();
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if (!runtime.CanReportMemoryUsage()) {
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minimum_memory = DEFAULT_EXPECTED_MEMORY;
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critical_memory = DEFAULT_CRITICAL_MEMORY;
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return;
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}
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const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
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const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB;
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const s64 min_spacing_critical = device_memory - 1_GiB;
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const s64 mem_tresshold = std::min(device_memory, TARGET_THRESHOLD);
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const s64 min_vacancy_expected = (6 * mem_tresshold) / 10;
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const s64 min_vacancy_critical = (3 * mem_tresshold) / 10;
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minimum_memory = static_cast<u64>(
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std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
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DEFAULT_EXPECTED_MEMORY));
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critical_memory = static_cast<u64>(
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std::max(std::min(device_memory - min_vacancy_critical, min_spacing_critical),
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DEFAULT_CRITICAL_MEMORY));
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}
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template <class P>
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void BufferCache<P>::RunGarbageCollector() {
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const bool aggressive_gc = total_used_memory >= CRITICAL_MEMORY;
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const bool aggressive_gc = total_used_memory >= critical_memory;
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const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
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int num_iterations = aggressive_gc ? 64 : 32;
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const auto clean_up = [this, &num_iterations](BufferId buffer_id) {
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@ -486,7 +508,11 @@ void BufferCache<P>::TickFrame() {
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const bool skip_preferred = hits * 256 < shots * 251;
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uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
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if (total_used_memory >= EXPECTED_MEMORY) {
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// If we can obtain the memory info, use it instead of the estimate.
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if (runtime.CanReportMemoryUsage()) {
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total_used_memory = runtime.GetDeviceMemoryUsage();
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}
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if (total_used_memory >= minimum_memory) {
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RunGarbageCollector();
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}
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++frame_tick;
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@ -135,6 +135,24 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_)
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buffer.Create();
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glNamedBufferData(buffer.handle, 0x10'000, nullptr, GL_STREAM_COPY);
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}
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device_access_memory = []() -> u64 {
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if (GLAD_GL_NVX_gpu_memory_info) {
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GLint cur_avail_mem_kb = 0;
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glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &cur_avail_mem_kb);
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return static_cast<u64>(cur_avail_mem_kb) * 1_KiB;
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}
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return 2_GiB; // Return minimum requirements
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}();
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}
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u64 BufferCacheRuntime::GetDeviceMemoryUsage() const {
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if (GLAD_GL_NVX_gpu_memory_info) {
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GLint cur_avail_mem_kb = 0;
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glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &cur_avail_mem_kb);
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return static_cast<u64>(cur_avail_mem_kb) * 1_KiB;
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}
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return 2_GiB;
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}
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void BufferCacheRuntime::CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer,
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@ -151,6 +151,16 @@ public:
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use_storage_buffers = use_storage_buffers_;
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}
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u64 GetDeviceLocalMemory() const {
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return device_access_memory;
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}
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u64 GetDeviceMemoryUsage() const;
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bool CanReportMemoryUsage() const {
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return GLAD_GL_NVX_gpu_memory_info;
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}
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private:
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static constexpr std::array PABO_LUT{
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GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,
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@ -184,6 +194,8 @@ private:
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std::array<OGLBuffer, VideoCommon::NUM_COMPUTE_UNIFORM_BUFFERS> copy_compute_uniforms;
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u32 index_buffer_offset = 0;
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u64 device_access_memory;
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};
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struct BufferCacheParams {
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@ -141,6 +141,18 @@ StagingBufferRef BufferCacheRuntime::DownloadStagingBuffer(size_t size) {
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return staging_pool.Request(size, MemoryUsage::Download);
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}
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u64 BufferCacheRuntime::GetDeviceLocalMemory() const {
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return device.GetDeviceLocalMemory();
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}
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u64 BufferCacheRuntime::GetDeviceMemoryUsage() const {
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return device.GetDeviceMemoryUsage();
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}
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bool BufferCacheRuntime::CanReportMemoryUsage() const {
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return device.CanReportMemoryUsage();
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}
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void BufferCacheRuntime::Finish() {
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scheduler.Finish();
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}
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@ -65,6 +65,12 @@ public:
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void Finish();
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u64 GetDeviceLocalMemory() const;
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u64 GetDeviceMemoryUsage() const;
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bool CanReportMemoryUsage() const;
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[[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size);
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[[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size);
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@ -60,8 +60,6 @@ class TextureCache {
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static constexpr bool HAS_DEVICE_MEMORY_INFO = P::HAS_DEVICE_MEMORY_INFO;
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static constexpr s64 TARGET_THRESHOLD = 4_GiB;
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static constexpr s64 MIN_VACANCY_EXPECTED = (6 * TARGET_THRESHOLD) / 10;
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static constexpr s64 MIN_VACANCY_CRITICAL = (3 * TARGET_THRESHOLD) / 10;
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static constexpr s64 DEFAULT_EXPECTED_MEMORY = 1_GiB + 125_MiB;
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static constexpr s64 DEFAULT_CRITICAL_MEMORY = 1_GiB + 625_MiB;
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static constexpr size_t GC_EMERGENCY_COUNTS = 2;
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