shader_ir: Rename Get/SetTemporal to Get/SetTemporary
This is more accurate in terms of describing what the functions are actually doing. Temporal relates to time, not the setting of a temporary itself.
This commit is contained in:
parent
44d87ff641
commit
60926ac16b
|
@ -95,10 +95,10 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||||
const Node op_b =
|
const Node op_b =
|
||||||
GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.GetOffset() + 4, index);
|
GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.GetOffset() + 4, index);
|
||||||
|
|
||||||
SetTemporal(bb, 0, op_a);
|
SetTemporary(bb, 0, op_a);
|
||||||
SetTemporal(bb, 1, op_b);
|
SetTemporary(bb, 1, op_b);
|
||||||
SetRegister(bb, instr.gpr0, GetTemporal(0));
|
SetRegister(bb, instr.gpr0, GetTemporary(0));
|
||||||
SetRegister(bb, instr.gpr0.Value() + 1, GetTemporal(1));
|
SetRegister(bb, instr.gpr0.Value() + 1, GetTemporary(1));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
|
@ -136,9 +136,9 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||||
}
|
}
|
||||||
}();
|
}();
|
||||||
for (u32 i = 0; i < count; ++i)
|
for (u32 i = 0; i < count; ++i)
|
||||||
SetTemporal(bb, i, GetLmem(i * 4));
|
SetTemporary(bb, i, GetLmem(i * 4));
|
||||||
for (u32 i = 0; i < count; ++i)
|
for (u32 i = 0; i < count; ++i)
|
||||||
SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
|
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
|
@ -172,10 +172,10 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||||
Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
|
Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
|
||||||
const Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
|
const Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
|
||||||
|
|
||||||
SetTemporal(bb, i, gmem);
|
SetTemporary(bb, i, gmem);
|
||||||
}
|
}
|
||||||
for (u32 i = 0; i < count; ++i) {
|
for (u32 i = 0; i < count; ++i) {
|
||||||
SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
|
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -253,11 +253,11 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||||
TrackAndGetGlobalMemory(bb, instr, true);
|
TrackAndGetGlobalMemory(bb, instr, true);
|
||||||
|
|
||||||
// Encode in temporary registers like this: real_base_address, {registers_to_be_written...}
|
// Encode in temporary registers like this: real_base_address, {registers_to_be_written...}
|
||||||
SetTemporal(bb, 0, real_address_base);
|
SetTemporary(bb, 0, real_address_base);
|
||||||
|
|
||||||
const u32 count = GetUniformTypeElementsCount(type);
|
const u32 count = GetUniformTypeElementsCount(type);
|
||||||
for (u32 i = 0; i < count; ++i) {
|
for (u32 i = 0; i < count; ++i) {
|
||||||
SetTemporal(bb, i + 1, GetRegister(instr.gpr0.Value() + i));
|
SetTemporary(bb, i + 1, GetRegister(instr.gpr0.Value() + i));
|
||||||
}
|
}
|
||||||
for (u32 i = 0; i < count; ++i) {
|
for (u32 i = 0; i < count; ++i) {
|
||||||
const Node it_offset = Immediate(i * 4);
|
const Node it_offset = Immediate(i * 4);
|
||||||
|
@ -265,7 +265,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||||
Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
|
Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
|
||||||
const Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
|
const Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
|
||||||
|
|
||||||
bb.push_back(Operation(OperationCode::Assign, gmem, GetTemporal(i + 1)));
|
bb.push_back(Operation(OperationCode::Assign, gmem, GetTemporary(i + 1)));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -181,10 +181,10 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||||
const Node value =
|
const Node value =
|
||||||
Operation(OperationCode::TextureQueryDimensions, meta,
|
Operation(OperationCode::TextureQueryDimensions, meta,
|
||||||
GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
|
GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
|
||||||
SetTemporal(bb, indexer++, value);
|
SetTemporary(bb, indexer++, value);
|
||||||
}
|
}
|
||||||
for (u32 i = 0; i < indexer; ++i) {
|
for (u32 i = 0; i < indexer; ++i) {
|
||||||
SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
|
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -238,10 +238,10 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||||
auto params = coords;
|
auto params = coords;
|
||||||
MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element};
|
MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element};
|
||||||
const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
|
const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
|
||||||
SetTemporal(bb, indexer++, value);
|
SetTemporary(bb, indexer++, value);
|
||||||
}
|
}
|
||||||
for (u32 i = 0; i < indexer; ++i) {
|
for (u32 i = 0; i < indexer; ++i) {
|
||||||
SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
|
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -336,11 +336,11 @@ void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const
|
||||||
// Skip disabled components
|
// Skip disabled components
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
SetTemporal(bb, dest_elem++, components[elem]);
|
SetTemporary(bb, dest_elem++, components[elem]);
|
||||||
}
|
}
|
||||||
// After writing values in temporals, move them to the real registers
|
// After writing values in temporals, move them to the real registers
|
||||||
for (u32 i = 0; i < dest_elem; ++i) {
|
for (u32 i = 0; i < dest_elem; ++i) {
|
||||||
SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
|
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -353,17 +353,17 @@ void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr,
|
||||||
for (u32 component = 0; component < 4; ++component) {
|
for (u32 component = 0; component < 4; ++component) {
|
||||||
if (!instr.texs.IsComponentEnabled(component))
|
if (!instr.texs.IsComponentEnabled(component))
|
||||||
continue;
|
continue;
|
||||||
SetTemporal(bb, dest_elem++, components[component]);
|
SetTemporary(bb, dest_elem++, components[component]);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (u32 i = 0; i < dest_elem; ++i) {
|
for (u32 i = 0; i < dest_elem; ++i) {
|
||||||
if (i < 2) {
|
if (i < 2) {
|
||||||
// Write the first two swizzle components to gpr0 and gpr0+1
|
// Write the first two swizzle components to gpr0 and gpr0+1
|
||||||
SetRegister(bb, instr.gpr0.Value() + i % 2, GetTemporal(i));
|
SetRegister(bb, instr.gpr0.Value() + i % 2, GetTemporary(i));
|
||||||
} else {
|
} else {
|
||||||
ASSERT(instr.texs.HasTwoDestinations());
|
ASSERT(instr.texs.HasTwoDestinations());
|
||||||
// Write the rest of the swizzle components to gpr28 and gpr28+1
|
// Write the rest of the swizzle components to gpr28 and gpr28+1
|
||||||
SetRegister(bb, instr.gpr28.Value() + i % 2, GetTemporal(i));
|
SetRegister(bb, instr.gpr28.Value() + i % 2, GetTemporary(i));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -391,11 +391,11 @@ void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr,
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
SetTemporal(bb, 0, first_value);
|
SetTemporary(bb, 0, first_value);
|
||||||
SetTemporal(bb, 1, Operation(OperationCode::HPack2, values[2], values[3]));
|
SetTemporary(bb, 1, Operation(OperationCode::HPack2, values[2], values[3]));
|
||||||
|
|
||||||
SetRegister(bb, instr.gpr0, GetTemporal(0));
|
SetRegister(bb, instr.gpr0, GetTemporary(0));
|
||||||
SetRegister(bb, instr.gpr28, GetTemporal(1));
|
SetRegister(bb, instr.gpr28, GetTemporary(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
|
Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
|
||||||
|
|
|
@ -73,8 +73,8 @@ u32 ShaderIR::DecodeXmad(NodeBlock& bb, u32 pc) {
|
||||||
if (is_psl) {
|
if (is_psl) {
|
||||||
product = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, product, Immediate(16));
|
product = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, product, Immediate(16));
|
||||||
}
|
}
|
||||||
SetTemporal(bb, 0, product);
|
SetTemporary(bb, 0, product);
|
||||||
product = GetTemporal(0);
|
product = GetTemporary(0);
|
||||||
|
|
||||||
const Node original_c = op_c;
|
const Node original_c = op_c;
|
||||||
const Tegra::Shader::XmadMode set_mode = mode; // Workaround to clang compile error
|
const Tegra::Shader::XmadMode set_mode = mode; // Workaround to clang compile error
|
||||||
|
@ -98,13 +98,13 @@ u32 ShaderIR::DecodeXmad(NodeBlock& bb, u32 pc) {
|
||||||
}
|
}
|
||||||
}();
|
}();
|
||||||
|
|
||||||
SetTemporal(bb, 1, op_c);
|
SetTemporary(bb, 1, op_c);
|
||||||
op_c = GetTemporal(1);
|
op_c = GetTemporary(1);
|
||||||
|
|
||||||
// TODO(Rodrigo): Use an appropiate sign for this operation
|
// TODO(Rodrigo): Use an appropiate sign for this operation
|
||||||
Node sum = Operation(OperationCode::IAdd, product, op_c);
|
Node sum = Operation(OperationCode::IAdd, product, op_c);
|
||||||
SetTemporal(bb, 2, sum);
|
SetTemporary(bb, 2, sum);
|
||||||
sum = GetTemporal(2);
|
sum = GetTemporary(2);
|
||||||
if (is_merge) {
|
if (is_merge) {
|
||||||
const Node a = BitfieldExtract(sum, 0, 16);
|
const Node a = BitfieldExtract(sum, 0, 16);
|
||||||
const Node b =
|
const Node b =
|
||||||
|
|
|
@ -137,7 +137,7 @@ Node ShaderIR::GetLocalMemory(Node address) {
|
||||||
return MakeNode<LmemNode>(address);
|
return MakeNode<LmemNode>(address);
|
||||||
}
|
}
|
||||||
|
|
||||||
Node ShaderIR::GetTemporal(u32 id) {
|
Node ShaderIR::GetTemporary(u32 id) {
|
||||||
return GetRegister(Register::ZeroIndex + 1 + id);
|
return GetRegister(Register::ZeroIndex + 1 + id);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -373,7 +373,7 @@ void ShaderIR::SetLocalMemory(NodeBlock& bb, Node address, Node value) {
|
||||||
bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
|
bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderIR::SetTemporal(NodeBlock& bb, u32 id, Node value) {
|
void ShaderIR::SetTemporary(NodeBlock& bb, u32 id, Node value) {
|
||||||
SetRegister(bb, Register::ZeroIndex + 1 + id, value);
|
SetRegister(bb, Register::ZeroIndex + 1 + id, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -207,8 +207,8 @@ private:
|
||||||
Node GetInternalFlag(InternalFlag flag, bool negated = false);
|
Node GetInternalFlag(InternalFlag flag, bool negated = false);
|
||||||
/// Generates a node representing a local memory address
|
/// Generates a node representing a local memory address
|
||||||
Node GetLocalMemory(Node address);
|
Node GetLocalMemory(Node address);
|
||||||
/// Generates a temporal, internally it uses a post-RZ register
|
/// Generates a temporary, internally it uses a post-RZ register
|
||||||
Node GetTemporal(u32 id);
|
Node GetTemporary(u32 id);
|
||||||
|
|
||||||
/// Sets a register. src value must be a number-evaluated node.
|
/// Sets a register. src value must be a number-evaluated node.
|
||||||
void SetRegister(NodeBlock& bb, Tegra::Shader::Register dest, Node src);
|
void SetRegister(NodeBlock& bb, Tegra::Shader::Register dest, Node src);
|
||||||
|
@ -218,8 +218,8 @@ private:
|
||||||
void SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value);
|
void SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value);
|
||||||
/// Sets a local memory address. address and value must be a number-evaluated node
|
/// Sets a local memory address. address and value must be a number-evaluated node
|
||||||
void SetLocalMemory(NodeBlock& bb, Node address, Node value);
|
void SetLocalMemory(NodeBlock& bb, Node address, Node value);
|
||||||
/// Sets a temporal. Internally it uses a post-RZ register
|
/// Sets a temporary. Internally it uses a post-RZ register
|
||||||
void SetTemporal(NodeBlock& bb, u32 id, Node value);
|
void SetTemporary(NodeBlock& bb, u32 id, Node value);
|
||||||
|
|
||||||
/// Sets internal flags from a float
|
/// Sets internal flags from a float
|
||||||
void SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc = true);
|
void SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc = true);
|
||||||
|
|
Reference in New Issue