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shader: Fix secondary textures

This commit is contained in:
ReinUsesLisp 2021-05-28 01:34:27 -03:00 committed by ameerj
parent dd39b87b0c
commit 627161c38e
1 changed files with 2 additions and 2 deletions

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@ -283,8 +283,8 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
} }
TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) { TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
const u32 secondary_index{cbuf.has_secondary ? cbuf.index : cbuf.secondary_index}; const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index };
const u32 secondary_offset{cbuf.has_secondary ? cbuf.offset : cbuf.secondary_offset}; const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset };
const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)}; const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)};
const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)}; const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)};
return env.ReadTextureType(lhs_raw | rhs_raw); return env.ReadTextureType(lhs_raw | rhs_raw);