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shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG

This commit is contained in:
ReinUsesLisp 2019-10-07 14:48:58 -03:00
parent dcdd887df3
commit 632c9e4ee3
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1 changed files with 2 additions and 1 deletions

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@ -4,6 +4,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
@ -18,7 +19,7 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
DEBUG_ASSERT(instr.hsetp2.ftz == 0);
LOG_DEBUG(HW_GPU, "ftz={}", static_cast<u32>(instr.hsetp2.ftz));
Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hsetp2.type_a);
op_a = GetOperandAbsNegHalf(op_a, instr.hsetp2.abs_a, instr.hsetp2.negate_a);