shader/memory: Implement ATOMS.ADD.U32
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@ -215,6 +215,18 @@ enum class F2fRoundingOp : u64 {
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Trunc = 11,
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Trunc = 11,
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};
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};
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enum class AtomicOp : u64 {
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Add = 0,
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Min = 1,
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Max = 2,
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Inc = 3,
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Dec = 4,
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And = 5,
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Or = 6,
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Xor = 7,
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Exch = 8,
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};
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enum class UniformType : u64 {
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enum class UniformType : u64 {
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UnsignedByte = 0,
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UnsignedByte = 0,
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SignedByte = 1,
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SignedByte = 1,
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@ -236,6 +248,13 @@ enum class StoreType : u64 {
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Bits128 = 6,
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Bits128 = 6,
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};
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};
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enum class AtomicType : u64 {
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U32 = 0,
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S32 = 1,
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U64 = 2,
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S64 = 3,
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};
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enum class IMinMaxExchange : u64 {
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enum class IMinMaxExchange : u64 {
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None = 0,
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None = 0,
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XLo = 1,
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XLo = 1,
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@ -938,6 +957,16 @@ union Instruction {
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BitField<46, 2, u64> cache_mode;
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BitField<46, 2, u64> cache_mode;
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} stg;
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} stg;
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union {
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BitField<52, 4, AtomicOp> operation;
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BitField<28, 2, AtomicType> type;
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BitField<30, 22, s64> offset;
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s32 GetImmediateOffset() const {
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return static_cast<s32>(offset << 2);
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}
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} atoms;
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union {
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union {
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BitField<32, 1, PhysicalAttributeDirection> direction;
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BitField<32, 1, PhysicalAttributeDirection> direction;
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BitField<47, 3, AttributeSize> size;
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BitField<47, 3, AttributeSize> size;
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@ -1659,9 +1688,10 @@ public:
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ST_A,
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ST_A,
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ST_L,
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ST_L,
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ST_S,
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ST_S,
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ST, // Store in generic memory
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ST, // Store in generic memory
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STG, // Store in global memory
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STG, // Store in global memory
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AL2P, // Transforms attribute memory into physical memory
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ATOMS, // Atomic operation on shared memory
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AL2P, // Transforms attribute memory into physical memory
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TEX,
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TEX,
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TEX_B, // Texture Load Bindless
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TEX_B, // Texture Load Bindless
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TXQ, // Texture Query
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TXQ, // Texture Query
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@ -1964,6 +1994,7 @@ private:
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INST("1110111101010---", Id::ST_L, Type::Memory, "ST_L"),
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INST("1110111101010---", Id::ST_L, Type::Memory, "ST_L"),
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INST("101-------------", Id::ST, Type::Memory, "ST"),
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INST("101-------------", Id::ST, Type::Memory, "ST"),
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INST("1110111011011---", Id::STG, Type::Memory, "STG"),
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INST("1110111011011---", Id::STG, Type::Memory, "STG"),
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INST("11101100--------", Id::ATOMS, Type::Memory, "ATOMS"),
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INST("1110111110100---", Id::AL2P, Type::Memory, "AL2P"),
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INST("1110111110100---", Id::AL2P, Type::Memory, "AL2P"),
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INST("110000----111---", Id::TEX, Type::Texture, "TEX"),
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INST("110000----111---", Id::TEX, Type::Texture, "TEX"),
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INST("1101111010111---", Id::TEX_B, Type::Texture, "TEX_B"),
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INST("1101111010111---", Id::TEX_B, Type::Texture, "TEX_B"),
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@ -1856,6 +1856,16 @@ private:
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Type::Uint};
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Type::Uint};
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}
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}
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template <const std::string_view& opname, Type type>
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Expression Atomic(Operation operation) {
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ASSERT(stage == ShaderType::Compute);
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auto& smem = std::get<SmemNode>(*operation[0]);
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return {fmt::format("atomic{}(smem[{} >> 2], {})", opname, Visit(smem.GetAddress()).AsInt(),
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Visit(operation[1]).As(type)),
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type};
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}
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Expression Branch(Operation operation) {
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Expression Branch(Operation operation) {
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const auto target = std::get_if<ImmediateNode>(&*operation[0]);
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const auto target = std::get_if<ImmediateNode>(&*operation[0]);
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UNIMPLEMENTED_IF(!target);
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UNIMPLEMENTED_IF(!target);
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@ -2194,6 +2204,8 @@ private:
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&GLSLDecompiler::AtomicImage<Func::Xor>,
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&GLSLDecompiler::AtomicImage<Func::Xor>,
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&GLSLDecompiler::AtomicImage<Func::Exchange>,
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&GLSLDecompiler::AtomicImage<Func::Exchange>,
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&GLSLDecompiler::Atomic<Func::Add, Type::Uint>,
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&GLSLDecompiler::Branch,
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&GLSLDecompiler::Branch,
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&GLSLDecompiler::BranchIndirect,
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&GLSLDecompiler::BranchIndirect,
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&GLSLDecompiler::PushFlowStack,
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&GLSLDecompiler::PushFlowStack,
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@ -1796,6 +1796,11 @@ private:
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return {};
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return {};
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}
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}
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Expression UAtomicAdd(Operation) {
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UNIMPLEMENTED();
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return {};
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}
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Expression Branch(Operation operation) {
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Expression Branch(Operation operation) {
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const auto& target = std::get<ImmediateNode>(*operation[0]);
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const auto& target = std::get<ImmediateNode>(*operation[0]);
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OpStore(jmp_to, Constant(t_uint, target.GetValue()));
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OpStore(jmp_to, Constant(t_uint, target.GetValue()));
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@ -2373,6 +2378,8 @@ private:
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&SPIRVDecompiler::AtomicImageXor,
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&SPIRVDecompiler::AtomicImageXor,
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&SPIRVDecompiler::AtomicImageExchange,
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&SPIRVDecompiler::AtomicImageExchange,
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&SPIRVDecompiler::UAtomicAdd,
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&SPIRVDecompiler::Branch,
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&SPIRVDecompiler::Branch,
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&SPIRVDecompiler::BranchIndirect,
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&SPIRVDecompiler::BranchIndirect,
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&SPIRVDecompiler::PushFlowStack,
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&SPIRVDecompiler::PushFlowStack,
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@ -16,6 +16,8 @@
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namespace VideoCommon::Shader {
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namespace VideoCommon::Shader {
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using Tegra::Shader::AtomicOp;
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using Tegra::Shader::AtomicType;
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using Tegra::Shader::Attribute;
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using Tegra::Shader::Attribute;
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using Tegra::Shader::Instruction;
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::OpCode;
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@ -333,6 +335,23 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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}
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}
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break;
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break;
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}
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}
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case OpCode::Id::ATOMS: {
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UNIMPLEMENTED_IF_MSG(instr.atoms.operation != AtomicOp::Add, "operation={}",
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static_cast<int>(instr.atoms.operation.Value()));
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UNIMPLEMENTED_IF_MSG(instr.atoms.type != AtomicType::U32, "type={}",
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static_cast<int>(instr.atoms.type.Value()));
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const s32 offset = instr.atoms.GetImmediateOffset();
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Node address = GetRegister(instr.gpr8);
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address = Operation(OperationCode::IAdd, std::move(address), Immediate(offset));
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Node memory = GetSharedMemory(std::move(address));
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Node data = GetRegister(instr.gpr20);
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Node value = Operation(OperationCode::UAtomicAdd, std::move(memory), std::move(data));
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SetRegister(bb, instr.gpr0, std::move(value));
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break;
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}
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case OpCode::Id::AL2P: {
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case OpCode::Id::AL2P: {
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// Ignore al2p.direction since we don't care about it.
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// Ignore al2p.direction since we don't care about it.
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@ -162,6 +162,8 @@ enum class OperationCode {
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AtomicImageXor, /// (MetaImage, int[N] coords) -> void
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AtomicImageXor, /// (MetaImage, int[N] coords) -> void
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AtomicImageExchange, /// (MetaImage, int[N] coords) -> void
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AtomicImageExchange, /// (MetaImage, int[N] coords) -> void
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UAtomicAdd, /// (smem, uint) -> uint
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Branch, /// (uint branch_target) -> void
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Branch, /// (uint branch_target) -> void
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BranchIndirect, /// (uint branch_target) -> void
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BranchIndirect, /// (uint branch_target) -> void
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PushFlowStack, /// (uint branch_target) -> void
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PushFlowStack, /// (uint branch_target) -> void
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