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yuzu-mainline
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Merge pull request #680 from archshift/bg-color

Allow the user to set the background clear color during emulation
This commit is contained in:
bunnei 2015-04-04 15:14:14 -04:00
commit 64196976b9
5 changed files with 32 additions and 1 deletions

View File

@ -66,6 +66,11 @@ void Config::ReadValues() {
Settings::values.gpu_refresh_rate = glfw_config->GetInteger("Core", "gpu_refresh_rate", 30);
Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0);
// Renderer
Settings::values.bg_red = (float)glfw_config->GetReal("Renderer", "bg_red", 1.0);
Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0);
Settings::values.bg_blue = (float)glfw_config->GetReal("Renderer", "bg_blue", 1.0);
// Data Storage
Settings::values.use_virtual_sd = glfw_config->GetBoolean("Data Storage", "use_virtual_sd", true);

View File

@ -41,6 +41,13 @@ gpu_refresh_rate =
# 0 (default): No frameskip, 1: x2 frameskip, 2: x4 frameskip, 3: x8 frameskip, etc.
frame_skip =
[Renderer]
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red =
bg_blue =
bg_green =
[Data Storage]
# Whether to create a virtual SD card.
# 1 (default): Yes, 0: No

View File

@ -53,6 +53,12 @@ void Config::ReadValues() {
Settings::values.frame_skip = qt_config->value("frame_skip", 0).toInt();
qt_config->endGroup();
qt_config->beginGroup("Renderer");
Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat();
qt_config->endGroup();
qt_config->beginGroup("Data Storage");
Settings::values.use_virtual_sd = qt_config->value("use_virtual_sd", true).toBool();
qt_config->endGroup();
@ -98,6 +104,13 @@ void Config::SaveValues() {
qt_config->setValue("frame_skip", Settings::values.frame_skip);
qt_config->endGroup();
qt_config->beginGroup("Renderer");
// Cast to double because Qt's written float values are not human-readable
qt_config->setValue("bg_red", (double)Settings::values.bg_red);
qt_config->setValue("bg_green", (double)Settings::values.bg_green);
qt_config->setValue("bg_blue", (double)Settings::values.bg_blue);
qt_config->endGroup();
qt_config->beginGroup("Data Storage");
qt_config->setValue("use_virtual_sd", Settings::values.use_virtual_sd);
qt_config->endGroup();

View File

@ -44,6 +44,11 @@ struct Values {
// System Region
int region_value;
// Renderer
float bg_red;
float bg_green;
float bg_blue;
std::string log_filter;
} extern values;

View File

@ -6,6 +6,7 @@
#include "core/hw/hw.h"
#include "core/hw/lcd.h"
#include "core/mem_map.h"
#include "core/settings.h"
#include "common/emu_window.h"
#include "common/profiler_reporting.h"
@ -172,7 +173,7 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
* Initializes the OpenGL state and creates persistent objects.
*/
void RendererOpenGL::InitOpenGLObjects() {
glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, 0.0f);
glDisable(GL_DEPTH_TEST);
// Link shaders and get variable locations