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service: nvflinger: Improve synchronization for BufferQueue.

- Use proper mechanisms for blocking on DequeueBuffer.
- Ensure service thread terminates on emulation Shutdown.
This commit is contained in:
bunnei 2020-12-16 21:09:06 -08:00
parent bea51d948d
commit 6433b1dfd6
5 changed files with 72 additions and 19 deletions

View File

@ -25,7 +25,12 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
ASSERT(slot < buffer_slots);
LOG_WARNING(Service, "Adding graphics buffer {}", slot);
{
std::unique_lock lock{queue_mutex};
free_buffers.push_back(slot);
}
condition.notify_one();
buffers[slot] = {
.slot = slot,
.status = Buffer::Status::Free,
@ -41,10 +46,20 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width,
u32 height) {
// Wait for first request before trying to dequeue
{
std::unique_lock lock{queue_mutex};
condition.wait(lock, [this] { return !free_buffers.empty() || !is_connect; });
}
if (free_buffers.empty()) {
if (!is_connect) {
// Buffer was disconnected while the thread was blocked, this is most likely due to
// emulation being stopped
return std::nullopt;
}
std::unique_lock lock{queue_mutex};
auto f_itr = free_buffers.begin();
auto slot = buffers.size();
@ -97,7 +112,11 @@ void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& mult
buffers[slot].multi_fence = multi_fence;
buffers[slot].swap_interval = 0;
{
std::unique_lock lock{queue_mutex};
free_buffers.push_back(slot);
}
condition.notify_one();
buffer_wait_event.writable->Signal();
}
@ -127,15 +146,28 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
ASSERT(buffers[slot].slot == slot);
buffers[slot].status = Buffer::Status::Free;
{
std::unique_lock lock{queue_mutex};
free_buffers.push_back(slot);
}
condition.notify_one();
buffer_wait_event.writable->Signal();
}
void BufferQueue::Connect() {
queue_sequence.clear();
id = 1;
layer_id = 1;
is_connect = true;
}
void BufferQueue::Disconnect() {
buffers.fill({});
queue_sequence.clear();
buffer_wait_event.writable->Signal();
is_connect = false;
condition.notify_one();
}
u32 BufferQueue::Query(QueryType type) {

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@ -4,7 +4,9 @@
#pragma once
#include <condition_variable>
#include <list>
#include <mutex>
#include <optional>
#include <vector>
@ -99,6 +101,7 @@ public:
void CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence);
std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer();
void ReleaseBuffer(u32 slot);
void Connect();
void Disconnect();
u32 Query(QueryType type);
@ -106,18 +109,28 @@ public:
return id;
}
bool IsConnected() const {
return is_connect;
}
std::shared_ptr<Kernel::WritableEvent> GetWritableBufferWaitEvent() const;
std::shared_ptr<Kernel::ReadableEvent> GetBufferWaitEvent() const;
private:
u32 id;
u64 layer_id;
BufferQueue(const BufferQueue&) = delete;
u32 id{};
u64 layer_id{};
std::atomic_bool is_connect{};
std::list<u32> free_buffers;
std::array<Buffer, buffer_slots> buffers;
std::list<u32> queue_sequence;
Kernel::EventPair buffer_wait_event;
std::mutex queue_mutex;
std::condition_variable condition;
};
} // namespace Service::NVFlinger

View File

@ -88,6 +88,10 @@ NVFlinger::NVFlinger(Core::System& system) : system(system) {
}
NVFlinger::~NVFlinger() {
for (auto& buffer_queue : buffer_queues) {
buffer_queue->Disconnect();
}
if (system.IsMulticore()) {
is_running = false;
wait_event->Set();
@ -132,8 +136,9 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
const u64 layer_id = next_layer_id++;
const u32 buffer_queue_id = next_buffer_queue_id++;
buffer_queues.emplace_back(system.Kernel(), buffer_queue_id, layer_id);
display->CreateLayer(layer_id, buffer_queues.back());
buffer_queues.emplace_back(
std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id));
display->CreateLayer(layer_id, *buffer_queues.back());
return layer_id;
}
@ -170,13 +175,13 @@ std::shared_ptr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id)
BufferQueue* NVFlinger::FindBufferQueue(u32 id) {
const auto guard = Lock();
const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
[id](const auto& queue) { return queue.GetId() == id; });
[id](const auto& queue) { return queue->GetId() == id; });
if (itr == buffer_queues.end()) {
return nullptr;
}
return &*itr;
return itr->get();
}
VI::Display* NVFlinger::FindDisplay(u64 display_id) {

View File

@ -107,7 +107,7 @@ private:
std::shared_ptr<Nvidia::Module> nvdrv;
std::vector<VI::Display> displays;
std::vector<BufferQueue> buffer_queues;
std::vector<std::unique_ptr<BufferQueue>> buffer_queues;
/// Id to use for the next layer that is created, this counter is shared among all displays.
u64 next_layer_id = 1;

View File

@ -544,6 +544,12 @@ private:
Settings::values.resolution_factor.GetValue()),
static_cast<u32>(static_cast<u32>(DisplayResolution::UndockedHeight) *
Settings::values.resolution_factor.GetValue())};
{
auto& buffer_queue = *nv_flinger.FindBufferQueue(id);
buffer_queue.Connect();
}
ctx.WriteBuffer(response.Serialize());
break;
}
@ -565,18 +571,15 @@ private:
const u32 width{request.data.width};
const u32 height{request.data.height};
std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> result;
while (!result) {
auto& buffer_queue = *nv_flinger.FindBufferQueue(id);
result = buffer_queue.DequeueBuffer(width, height);
if (result) {
do {
if (auto result = buffer_queue.DequeueBuffer(width, height); result) {
// Buffer is available
IGBPDequeueBufferResponseParcel response{result->first, *result->second};
ctx.WriteBuffer(response.Serialize());
break;
}
}
} while (buffer_queue.IsConnected());
break;
}