Merge pull request #7375 from vonchenplus/convert_legacy
Convert all legacy attributes to generic attributes
This commit is contained in:
commit
648c7b4ed6
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@ -176,7 +176,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
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}
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std::string GlslVersionSpecifier(const EmitContext& ctx) {
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if (ctx.uses_y_direction || ctx.info.stores.Legacy() || ctx.info.loads.Legacy()) {
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if (ctx.uses_y_direction) {
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return " compatibility";
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}
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return "";
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@ -98,10 +98,6 @@ void GetCbuf16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const
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GetCbuf(ctx, ret, binding, offset, 16, cast, bit_offset);
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}
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}
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u32 TexCoordIndex(IR::Attribute attr) {
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return (static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4;
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}
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} // Anonymous namespace
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void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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@ -190,18 +186,6 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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ctx.AddF32("{}=in_attr{}{}.{};", inst, index, InputVertexIndex(ctx, vertex), swizzle);
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return;
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}
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// GLSL only exposes 8 legacy texcoords
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if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) {
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LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]",
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TexCoordIndex(attr));
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ctx.AddF32("{}=0.f;", inst);
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return;
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}
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if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture7Q) {
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const u32 index{TexCoordIndex(attr)};
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ctx.AddF32("{}=gl_TexCoord[{}].{};", inst, index, swizzle);
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return;
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}
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switch (attr) {
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case IR::Attribute::PrimitiveId:
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ctx.AddF32("{}=itof(gl_PrimitiveID);", inst);
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@ -215,16 +199,6 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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ctx.AddF32("{}={}{}.{};", inst, input_decorator, ctx.position_name, swizzle);
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break;
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}
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case IR::Attribute::ColorFrontDiffuseR:
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case IR::Attribute::ColorFrontDiffuseG:
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case IR::Attribute::ColorFrontDiffuseB:
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case IR::Attribute::ColorFrontDiffuseA:
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if (ctx.stage == Stage::Fragment) {
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ctx.AddF32("{}=gl_Color.{};", inst, swizzle);
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} else {
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ctx.AddF32("{}=gl_FrontColor.{};", inst, swizzle);
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}
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break;
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case IR::Attribute::PointSpriteS:
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case IR::Attribute::PointSpriteT:
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ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle);
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@ -264,17 +238,6 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
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}
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const u32 element{static_cast<u32>(attr) % 4};
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const char swizzle{"xyzw"[element]};
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// GLSL only exposes 8 legacy texcoords
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if (attr >= IR::Attribute::FixedFncTexture8S && attr <= IR::Attribute::FixedFncTexture9Q) {
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LOG_WARNING(Shader_GLSL, "GLSL does not allow access to gl_TexCoord[{}]",
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TexCoordIndex(attr));
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return;
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}
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if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture7Q) {
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const u32 index{TexCoordIndex(attr)};
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ctx.Add("gl_TexCoord[{}].{}={};", index, swizzle, value);
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return;
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}
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switch (attr) {
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case IR::Attribute::Layer:
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if (ctx.stage != Stage::Geometry &&
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@ -312,33 +275,6 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
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case IR::Attribute::PositionW:
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ctx.Add("gl_Position.{}={};", swizzle, value);
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break;
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case IR::Attribute::ColorFrontDiffuseR:
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case IR::Attribute::ColorFrontDiffuseG:
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case IR::Attribute::ColorFrontDiffuseB:
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case IR::Attribute::ColorFrontDiffuseA:
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ctx.Add("gl_FrontColor.{}={};", swizzle, value);
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break;
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case IR::Attribute::ColorFrontSpecularR:
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case IR::Attribute::ColorFrontSpecularG:
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case IR::Attribute::ColorFrontSpecularB:
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case IR::Attribute::ColorFrontSpecularA:
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ctx.Add("gl_FrontSecondaryColor.{}={};", swizzle, value);
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break;
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case IR::Attribute::ColorBackDiffuseR:
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case IR::Attribute::ColorBackDiffuseG:
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case IR::Attribute::ColorBackDiffuseB:
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case IR::Attribute::ColorBackDiffuseA:
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ctx.Add("gl_BackColor.{}={};", swizzle, value);
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break;
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case IR::Attribute::ColorBackSpecularR:
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case IR::Attribute::ColorBackSpecularG:
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case IR::Attribute::ColorBackSpecularB:
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case IR::Attribute::ColorBackSpecularA:
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ctx.Add("gl_BackSecondaryColor.{}={};", swizzle, value);
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break;
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case IR::Attribute::FogCoordinate:
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ctx.Add("gl_FogFragCoord={};", value);
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break;
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case IR::Attribute::ClipDistance0:
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case IR::Attribute::ClipDistance1:
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case IR::Attribute::ClipDistance2:
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@ -211,27 +211,6 @@ std::string_view OutputPrimitive(OutputTopology topology) {
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throw InvalidArgument("Invalid output topology {}", topology);
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}
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void SetupLegacyOutPerVertex(EmitContext& ctx, std::string& header) {
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if (!ctx.info.stores.Legacy()) {
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return;
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}
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if (ctx.info.stores.FixedFunctionTexture()) {
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header += "vec4 gl_TexCoord[8];";
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}
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if (ctx.info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
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header += "vec4 gl_FrontColor;";
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}
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if (ctx.info.stores.AnyComponent(IR::Attribute::ColorFrontSpecularR)) {
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header += "vec4 gl_FrontSecondaryColor;";
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}
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if (ctx.info.stores.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {
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header += "vec4 gl_BackColor;";
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}
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if (ctx.info.stores.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
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header += "vec4 gl_BackSecondaryColor;";
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}
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}
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void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
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if (!StoresPerVertexAttributes(ctx.stage)) {
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return;
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@ -250,7 +229,6 @@ void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
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ctx.profile.support_viewport_index_layer_non_geometry && ctx.stage != Stage::Geometry) {
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header += "int gl_ViewportIndex;";
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}
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SetupLegacyOutPerVertex(ctx, header);
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header += "};";
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if (ctx.info.stores[IR::Attribute::ViewportIndex] && ctx.stage == Stage::Geometry) {
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header += "out int gl_ViewportIndex;";
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@ -282,21 +260,6 @@ void SetupInPerVertex(EmitContext& ctx, std::string& header) {
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}
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header += "}gl_in[gl_MaxPatchVertices];";
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}
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void SetupLegacyInPerFragment(EmitContext& ctx, std::string& header) {
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if (!ctx.info.loads.Legacy()) {
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return;
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}
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header += "in gl_PerFragment{";
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if (ctx.info.loads.FixedFunctionTexture()) {
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header += "vec4 gl_TexCoord[8];";
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}
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if (ctx.info.loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
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header += "vec4 gl_Color;";
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}
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header += "};";
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}
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} // Anonymous namespace
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EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
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@ -361,7 +324,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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}
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SetupOutPerVertex(*this, header);
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SetupInPerVertex(*this, header);
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SetupLegacyInPerFragment(*this, header);
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
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if (!info.loads.Generic(index) || !runtime_info.previous_stage_stores.Generic(index)) {
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@ -44,14 +44,6 @@ Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&...
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}
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}
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bool IsLegacyAttribute(IR::Attribute attribute) {
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return (attribute >= IR::Attribute::ColorFrontDiffuseR &&
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attribute <= IR::Attribute::ColorBackSpecularA) ||
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attribute == IR::Attribute::FogCoordinate ||
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(attribute >= IR::Attribute::FixedFncTexture0S &&
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attribute <= IR::Attribute::FixedFncTexture9Q);
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}
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template <typename... Args>
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Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) {
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if (ctx.stage == Stage::TessellationControl) {
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@ -83,17 +75,6 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
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return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
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}
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}
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if (IsLegacyAttribute(attr)) {
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if (attr == IR::Attribute::FogCoordinate) {
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return OutputAccessChain(ctx, ctx.output_f32, ctx.OutputLegacyAttribute(attr),
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ctx.Const(0u));
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} else {
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const u32 element{static_cast<u32>(attr) % 4};
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const Id element_id{ctx.Const(element)};
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return OutputAccessChain(ctx, ctx.output_f32, ctx.OutputLegacyAttribute(attr),
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element_id);
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}
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}
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switch (attr) {
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case IR::Attribute::PointSize:
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return ctx.output_point_size;
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@ -327,18 +308,6 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
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const Id value{ctx.OpLoad(type->id, pointer)};
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return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
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}
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if (IsLegacyAttribute(attr)) {
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if (attr == IR::Attribute::FogCoordinate) {
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const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex,
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ctx.InputLegacyAttribute(attr), ctx.Const(0u))};
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return ctx.OpLoad(ctx.F32[1], attr_ptr);
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} else {
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const Id element_id{ctx.Const(element)};
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const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex,
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ctx.InputLegacyAttribute(attr), element_id)};
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return ctx.OpLoad(ctx.F32[1], attr_ptr);
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}
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}
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switch (attr) {
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case IR::Attribute::PrimitiveId:
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return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id));
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@ -18,8 +18,6 @@
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namespace Shader::Backend::SPIRV {
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namespace {
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constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
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enum class Operation {
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Increment,
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Decrement,
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@ -432,34 +430,6 @@ Id DescType(EmitContext& ctx, Id sampled_type, Id pointer_type, u32 count) {
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return pointer_type;
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}
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}
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size_t FindAndSetNextUnusedLocation(std::bitset<IR::NUM_GENERICS>& used_locations,
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size_t& start_offset) {
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for (size_t location = start_offset; location < used_locations.size(); ++location) {
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if (!used_locations.test(location)) {
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start_offset = location;
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used_locations.set(location);
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return location;
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}
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}
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throw RuntimeError("Unable to get an unused location for legacy attribute");
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}
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Id DefineLegacyInput(EmitContext& ctx, std::bitset<IR::NUM_GENERICS>& used_locations,
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size_t& start_offset) {
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const Id id{DefineInput(ctx, ctx.F32[4], true)};
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const size_t location = FindAndSetNextUnusedLocation(used_locations, start_offset);
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ctx.Decorate(id, spv::Decoration::Location, location);
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return id;
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}
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Id DefineLegacyOutput(EmitContext& ctx, std::bitset<IR::NUM_GENERICS>& used_locations,
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size_t& start_offset, std::optional<u32> invocations) {
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const Id id{DefineOutput(ctx, ctx.F32[4], invocations)};
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const size_t location = FindAndSetNextUnusedLocation(used_locations, start_offset);
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ctx.Decorate(id, spv::Decoration::Location, location);
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return id;
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}
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} // Anonymous namespace
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void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
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@ -543,64 +513,6 @@ Id EmitContext::BitOffset16(const IR::Value& offset) {
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return OpBitwiseAnd(U32[1], OpShiftLeftLogical(U32[1], Def(offset), Const(3u)), Const(16u));
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}
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Id EmitContext::InputLegacyAttribute(IR::Attribute attribute) {
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if (attribute >= IR::Attribute::ColorFrontDiffuseR &&
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attribute <= IR::Attribute::ColorFrontDiffuseA) {
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return input_front_color;
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}
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if (attribute >= IR::Attribute::ColorFrontSpecularR &&
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attribute <= IR::Attribute::ColorFrontSpecularA) {
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return input_front_secondary_color;
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}
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if (attribute >= IR::Attribute::ColorBackDiffuseR &&
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attribute <= IR::Attribute::ColorBackDiffuseA) {
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return input_back_color;
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}
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if (attribute >= IR::Attribute::ColorBackSpecularR &&
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attribute <= IR::Attribute::ColorBackSpecularA) {
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return input_back_secondary_color;
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}
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if (attribute == IR::Attribute::FogCoordinate) {
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return input_fog_frag_coord;
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}
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if (attribute >= IR::Attribute::FixedFncTexture0S &&
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attribute <= IR::Attribute::FixedFncTexture9Q) {
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u32 index =
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(static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4;
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return input_fixed_fnc_textures[index];
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}
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throw InvalidArgument("Attribute is not legacy attribute {}", attribute);
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}
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Id EmitContext::OutputLegacyAttribute(IR::Attribute attribute) {
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if (attribute >= IR::Attribute::ColorFrontDiffuseR &&
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attribute <= IR::Attribute::ColorFrontDiffuseA) {
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return output_front_color;
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}
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if (attribute >= IR::Attribute::ColorFrontSpecularR &&
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attribute <= IR::Attribute::ColorFrontSpecularA) {
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return output_front_secondary_color;
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}
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if (attribute >= IR::Attribute::ColorBackDiffuseR &&
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attribute <= IR::Attribute::ColorBackDiffuseA) {
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return output_back_color;
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}
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if (attribute >= IR::Attribute::ColorBackSpecularR &&
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attribute <= IR::Attribute::ColorBackSpecularA) {
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return output_back_secondary_color;
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}
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if (attribute == IR::Attribute::FogCoordinate) {
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return output_fog_frag_coord;
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}
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if (attribute >= IR::Attribute::FixedFncTexture0S &&
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attribute <= IR::Attribute::FixedFncTexture9Q) {
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u32 index =
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(static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4;
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return output_fixed_fnc_textures[index];
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}
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throw InvalidArgument("Attribute is not legacy attribute {}", attribute);
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}
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void EmitContext::DefineCommonTypes(const Info& info) {
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void_id = TypeVoid();
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@ -1389,7 +1301,6 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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loads[IR::Attribute::TessellationEvaluationPointV]) {
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tess_coord = DefineInput(*this, F32[3], false, spv::BuiltIn::TessCoord);
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}
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std::bitset<IR::NUM_GENERICS> used_locations{};
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
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const AttributeType input_type{runtime_info.generic_input_types[index]};
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if (!runtime_info.previous_stage_stores.Generic(index)) {
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@ -1401,7 +1312,6 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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if (input_type == AttributeType::Disabled) {
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continue;
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}
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used_locations.set(index);
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const Id type{GetAttributeType(*this, input_type)};
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const Id id{DefineInput(*this, type, true)};
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Decorate(id, spv::Decoration::Location, static_cast<u32>(index));
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@ -1427,30 +1337,6 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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break;
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}
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}
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size_t previous_unused_location = 0;
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if (loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
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input_front_color = DefineLegacyInput(*this, used_locations, previous_unused_location);
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}
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if (loads.AnyComponent(IR::Attribute::ColorFrontSpecularR)) {
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input_front_secondary_color =
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DefineLegacyInput(*this, used_locations, previous_unused_location);
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}
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if (loads.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {
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input_back_color = DefineLegacyInput(*this, used_locations, previous_unused_location);
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}
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if (loads.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
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input_back_secondary_color =
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DefineLegacyInput(*this, used_locations, previous_unused_location);
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}
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if (loads.AnyComponent(IR::Attribute::FogCoordinate)) {
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input_fog_frag_coord = DefineLegacyInput(*this, used_locations, previous_unused_location);
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}
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for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
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if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
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input_fixed_fnc_textures[index] =
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DefineLegacyInput(*this, used_locations, previous_unused_location);
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}
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}
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if (stage == Stage::TessellationEval) {
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for (size_t index = 0; index < info.uses_patches.size(); ++index) {
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if (!info.uses_patches[index]) {
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@ -1501,38 +1387,9 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
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viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt,
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spv::BuiltIn::ViewportMaskNV);
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}
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std::bitset<IR::NUM_GENERICS> used_locations{};
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
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if (info.stores.Generic(index)) {
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DefineGenericOutput(*this, index, invocations);
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used_locations.set(index);
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}
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}
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size_t previous_unused_location = 0;
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if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
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output_front_color =
|
||||
DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
|
||||
}
|
||||
if (info.stores.AnyComponent(IR::Attribute::ColorFrontSpecularR)) {
|
||||
output_front_secondary_color =
|
||||
DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
|
||||
}
|
||||
if (info.stores.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {
|
||||
output_back_color =
|
||||
DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
|
||||
}
|
||||
if (info.stores.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
|
||||
output_back_secondary_color =
|
||||
DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
|
||||
}
|
||||
if (info.stores.AnyComponent(IR::Attribute::FogCoordinate)) {
|
||||
output_fog_frag_coord =
|
||||
DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
|
||||
}
|
||||
for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
|
||||
if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
|
||||
output_fixed_fnc_textures[index] =
|
||||
DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
|
||||
}
|
||||
}
|
||||
switch (stage) {
|
||||
|
|
|
@ -113,9 +113,6 @@ public:
|
|||
[[nodiscard]] Id BitOffset8(const IR::Value& offset);
|
||||
[[nodiscard]] Id BitOffset16(const IR::Value& offset);
|
||||
|
||||
Id InputLegacyAttribute(IR::Attribute attribute);
|
||||
Id OutputLegacyAttribute(IR::Attribute attribute);
|
||||
|
||||
Id Const(u32 value) {
|
||||
return Constant(U32[1], value);
|
||||
}
|
||||
|
@ -281,22 +278,10 @@ public:
|
|||
Id write_global_func_u32x4{};
|
||||
|
||||
Id input_position{};
|
||||
Id input_front_color{};
|
||||
Id input_front_secondary_color{};
|
||||
Id input_back_color{};
|
||||
Id input_back_secondary_color{};
|
||||
Id input_fog_frag_coord{};
|
||||
std::array<Id, 10> input_fixed_fnc_textures{};
|
||||
std::array<Id, 32> input_generics{};
|
||||
|
||||
Id output_point_size{};
|
||||
Id output_position{};
|
||||
Id output_front_color{};
|
||||
Id output_front_secondary_color{};
|
||||
Id output_back_color{};
|
||||
Id output_back_secondary_color{};
|
||||
Id output_fog_frag_coord{};
|
||||
std::array<Id, 10> output_fixed_fnc_textures{};
|
||||
std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
|
||||
|
||||
Id output_tess_level_outer{};
|
||||
|
|
|
@ -224,6 +224,8 @@ enum class Attribute : u64 {
|
|||
|
||||
constexpr size_t NUM_GENERICS = 32;
|
||||
|
||||
constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
|
||||
|
||||
[[nodiscard]] bool IsGeneric(Attribute attribute) noexcept;
|
||||
|
||||
[[nodiscard]] u32 GenericAttributeIndex(Attribute attribute);
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include <algorithm>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "shader_recompiler/exception.h"
|
||||
|
@ -127,6 +128,42 @@ void AddNVNStorageBuffers(IR::Program& program) {
|
|||
});
|
||||
}
|
||||
}
|
||||
|
||||
bool IsLegacyAttribute(IR::Attribute attribute) {
|
||||
return (attribute >= IR::Attribute::ColorFrontDiffuseR &&
|
||||
attribute <= IR::Attribute::ColorBackSpecularA) ||
|
||||
attribute == IR::Attribute::FogCoordinate ||
|
||||
(attribute >= IR::Attribute::FixedFncTexture0S &&
|
||||
attribute <= IR::Attribute::FixedFncTexture9Q);
|
||||
}
|
||||
|
||||
std::map<IR::Attribute, IR::Attribute> GenerateLegacyToGenericMappings(
|
||||
const VaryingState& state, std::queue<IR::Attribute> ununsed_generics) {
|
||||
std::map<IR::Attribute, IR::Attribute> mapping;
|
||||
for (size_t index = 0; index < 4; ++index) {
|
||||
auto attr = IR::Attribute::ColorFrontDiffuseR + index * 4;
|
||||
if (state.AnyComponent(attr)) {
|
||||
for (size_t i = 0; i < 4; ++i) {
|
||||
mapping.insert({attr + i, ununsed_generics.front() + i});
|
||||
}
|
||||
ununsed_generics.pop();
|
||||
}
|
||||
}
|
||||
if (state[IR::Attribute::FogCoordinate]) {
|
||||
mapping.insert({IR::Attribute::FogCoordinate, ununsed_generics.front()});
|
||||
ununsed_generics.pop();
|
||||
}
|
||||
for (size_t index = 0; index < IR::NUM_FIXEDFNCTEXTURE; ++index) {
|
||||
auto attr = IR::Attribute::FixedFncTexture0S + index * 4;
|
||||
if (state.AnyComponent(attr)) {
|
||||
for (size_t i = 0; i < 4; ++i) {
|
||||
mapping.insert({attr + i, ununsed_generics.front() + i});
|
||||
}
|
||||
ununsed_generics.pop();
|
||||
}
|
||||
}
|
||||
return mapping;
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
|
||||
|
@ -226,4 +263,62 @@ IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b
|
|||
return result;
|
||||
}
|
||||
|
||||
void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& runtime_info) {
|
||||
auto& stores = program.info.stores;
|
||||
if (stores.Legacy()) {
|
||||
std::queue<IR::Attribute> ununsed_output_generics{};
|
||||
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
||||
if (!stores.Generic(index)) {
|
||||
ununsed_output_generics.push(IR::Attribute::Generic0X + index * 4);
|
||||
}
|
||||
}
|
||||
auto mappings = GenerateLegacyToGenericMappings(stores, ununsed_output_generics);
|
||||
for (IR::Block* const block : program.post_order_blocks) {
|
||||
for (IR::Inst& inst : block->Instructions()) {
|
||||
switch (inst.GetOpcode()) {
|
||||
case IR::Opcode::SetAttribute: {
|
||||
const auto attr = inst.Arg(0).Attribute();
|
||||
if (IsLegacyAttribute(attr)) {
|
||||
stores.Set(mappings[attr], true);
|
||||
inst.SetArg(0, Shader::IR::Value(mappings[attr]));
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto& loads = program.info.loads;
|
||||
if (loads.Legacy()) {
|
||||
std::queue<IR::Attribute> ununsed_input_generics{};
|
||||
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
||||
const AttributeType input_type{runtime_info.generic_input_types[index]};
|
||||
if (!runtime_info.previous_stage_stores.Generic(index) || !loads.Generic(index) ||
|
||||
input_type == AttributeType::Disabled) {
|
||||
ununsed_input_generics.push(IR::Attribute::Generic0X + index * 4);
|
||||
}
|
||||
}
|
||||
auto mappings = GenerateLegacyToGenericMappings(loads, ununsed_input_generics);
|
||||
for (IR::Block* const block : program.post_order_blocks) {
|
||||
for (IR::Inst& inst : block->Instructions()) {
|
||||
switch (inst.GetOpcode()) {
|
||||
case IR::Opcode::GetAttribute: {
|
||||
const auto attr = inst.Arg(0).Attribute();
|
||||
if (IsLegacyAttribute(attr)) {
|
||||
loads.Set(mappings[attr], true);
|
||||
inst.SetArg(0, Shader::IR::Value(mappings[attr]));
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Shader::Maxwell
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||||
#include "shader_recompiler/host_translate_info.h"
|
||||
#include "shader_recompiler/object_pool.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
|
||||
namespace Shader::Maxwell {
|
||||
|
||||
|
@ -20,4 +21,7 @@ namespace Shader::Maxwell {
|
|||
[[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
|
||||
Environment& env_vertex_b);
|
||||
|
||||
[[nodiscard]] void ConvertLegacyToGeneric(IR::Program& program,
|
||||
const Shader::RuntimeInfo& runtime_info);
|
||||
|
||||
} // namespace Shader::Maxwell
|
||||
|
|
|
@ -53,7 +53,8 @@ struct VaryingState {
|
|||
return AnyComponent(IR::Attribute::ColorFrontDiffuseR) ||
|
||||
AnyComponent(IR::Attribute::ColorFrontSpecularR) ||
|
||||
AnyComponent(IR::Attribute::ColorBackDiffuseR) ||
|
||||
AnyComponent(IR::Attribute::ColorBackSpecularR) || FixedFunctionTexture();
|
||||
AnyComponent(IR::Attribute::ColorBackSpecularR) || FixedFunctionTexture() ||
|
||||
mask[static_cast<size_t>(IR::Attribute::FogCoordinate)];
|
||||
}
|
||||
|
||||
[[nodiscard]] bool FixedFunctionTexture() const noexcept {
|
||||
|
|
|
@ -42,6 +42,7 @@ namespace {
|
|||
using Shader::Backend::GLASM::EmitGLASM;
|
||||
using Shader::Backend::GLSL::EmitGLSL;
|
||||
using Shader::Backend::SPIRV::EmitSPIRV;
|
||||
using Shader::Maxwell::ConvertLegacyToGeneric;
|
||||
using Shader::Maxwell::MergeDualVertexPrograms;
|
||||
using Shader::Maxwell::TranslateProgram;
|
||||
using VideoCommon::ComputeEnvironment;
|
||||
|
@ -462,12 +463,14 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
|
|||
MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)};
|
||||
switch (device.GetShaderBackend()) {
|
||||
case Settings::ShaderBackend::GLSL:
|
||||
ConvertLegacyToGeneric(program, runtime_info);
|
||||
sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
|
||||
break;
|
||||
case Settings::ShaderBackend::GLASM:
|
||||
sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
|
||||
break;
|
||||
case Settings::ShaderBackend::SPIRV:
|
||||
ConvertLegacyToGeneric(program, runtime_info);
|
||||
sources_spirv[stage_index] = EmitSPIRV(profile, runtime_info, program, binding);
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -48,6 +48,7 @@ MICROPROFILE_DECLARE(Vulkan_PipelineCache);
|
|||
|
||||
namespace {
|
||||
using Shader::Backend::SPIRV::EmitSPIRV;
|
||||
using Shader::Maxwell::ConvertLegacyToGeneric;
|
||||
using Shader::Maxwell::MergeDualVertexPrograms;
|
||||
using Shader::Maxwell::TranslateProgram;
|
||||
using VideoCommon::ComputeEnvironment;
|
||||
|
@ -543,6 +544,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
|||
infos[stage_index] = &program.info;
|
||||
|
||||
const auto runtime_info{MakeRuntimeInfo(programs, key, program, previous_stage)};
|
||||
ConvertLegacyToGeneric(program, runtime_info);
|
||||
const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
|
||||
device.SaveShader(code);
|
||||
modules[stage_index] = BuildShader(device, code);
|
||||
|
|
Reference in New Issue