configure_input: Hook up the vibration percentage spinbox
This allows setting the vibration strength percentage anywhere from 1% to 100%. Also hooks up the remaining motion button and checkbox in the Controller Applet.
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e02ef3c3be
commit
652d6766d5
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@ -703,7 +703,8 @@ void Controller_NPad::VibrateController(const std::vector<DeviceHandle>& vibrati
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// TODO: Vibrate left/right vibration motors independently if possible.
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// TODO: Vibrate left/right vibration motors independently if possible.
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button_state[A - BUTTON_HID_BEGIN]->SetRumblePlay(
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button_state[A - BUTTON_HID_BEGIN]->SetRumblePlay(
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vibration_values[i].amp_high, vibration_values[i].amp_low,
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vibration_values[i].amp_high * Settings::values.vibration_strength.GetValue() / 100,
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vibration_values[i].amp_low * Settings::values.vibration_strength.GetValue() / 100,
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vibration_values[i].freq_high, vibration_values[i].freq_low);
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vibration_values[i].freq_high, vibration_values[i].freq_low);
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latest_vibration_values[npad_index][device_index] = vibration_values[i];
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latest_vibration_values[npad_index][device_index] = vibration_values[i];
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@ -150,6 +150,7 @@ void RestoreGlobalState() {
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values.players.SetGlobal(true);
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values.players.SetGlobal(true);
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values.use_docked_mode.SetGlobal(true);
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values.use_docked_mode.SetGlobal(true);
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values.vibration_enabled.SetGlobal(true);
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values.vibration_enabled.SetGlobal(true);
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values.vibration_strength.SetGlobal(true);
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values.motion_enabled.SetGlobal(true);
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values.motion_enabled.SetGlobal(true);
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}
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}
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@ -170,6 +170,7 @@ struct Values {
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Setting<bool> use_docked_mode;
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Setting<bool> use_docked_mode;
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Setting<bool> vibration_enabled;
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Setting<bool> vibration_enabled;
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Setting<int> vibration_strength;
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Setting<bool> motion_enabled;
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Setting<bool> motion_enabled;
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std::string motion_device;
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std::string motion_device;
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@ -266,6 +266,8 @@ void QtControllerSelectorDialog::ApplyConfiguration() {
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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Settings::values.vibration_strength.SetValue(ui->vibrationSpin->value());
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Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
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}
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}
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void QtControllerSelectorDialog::LoadConfiguration() {
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void QtControllerSelectorDialog::LoadConfiguration() {
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@ -281,6 +283,8 @@ void QtControllerSelectorDialog::LoadConfiguration() {
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UpdateDockedState(Settings::values.players.GetValue()[8].connected);
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UpdateDockedState(Settings::values.players.GetValue()[8].connected);
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ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
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ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
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ui->vibrationSpin->setValue(Settings::values.vibration_strength.GetValue());
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ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
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}
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}
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void QtControllerSelectorDialog::CallConfigureInputDialog() {
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void QtControllerSelectorDialog::CallConfigureInputDialog() {
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@ -2349,7 +2349,7 @@
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<number>1</number>
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<number>1</number>
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</property>
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</property>
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<property name="maximum">
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<property name="maximum">
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<number>200</number>
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<number>100</number>
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</property>
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</property>
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<property name="value">
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<property name="value">
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<number>100</number>
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<number>100</number>
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@ -493,6 +493,8 @@ void Config::ReadControlValues() {
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ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), false);
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ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), false);
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ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
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ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
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true);
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true);
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ReadSettingGlobal(Settings::values.vibration_strength, QStringLiteral("vibration_strength"),
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100);
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ReadSettingGlobal(Settings::values.motion_enabled, QStringLiteral("motion_enabled"), true);
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ReadSettingGlobal(Settings::values.motion_enabled, QStringLiteral("motion_enabled"), true);
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qt_config->endGroup();
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qt_config->endGroup();
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@ -1150,6 +1152,8 @@ void Config::SaveControlValues() {
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WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false);
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WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false);
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WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled,
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WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled,
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true);
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true);
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WriteSettingGlobal(QStringLiteral("vibration_strength"), Settings::values.vibration_strength,
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100);
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WriteSettingGlobal(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true);
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WriteSettingGlobal(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true);
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WriteSetting(QStringLiteral("motion_device"),
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WriteSetting(QStringLiteral("motion_device"),
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QString::fromStdString(Settings::values.motion_device),
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QString::fromStdString(Settings::values.motion_device),
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@ -186,6 +186,7 @@ void ConfigureInput::ApplyConfiguration() {
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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Settings::values.vibration_strength.SetValue(ui->vibrationSpin->value());
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Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
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Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
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}
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}
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@ -206,6 +207,7 @@ void ConfigureInput::LoadConfiguration() {
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UpdateDockedState(Settings::values.players.GetValue()[8].connected);
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UpdateDockedState(Settings::values.players.GetValue()[8].connected);
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ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
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ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
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ui->vibrationSpin->setValue(Settings::values.vibration_strength.GetValue());
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ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
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ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
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}
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}
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@ -215,7 +215,7 @@
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<number>1</number>
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<number>1</number>
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</property>
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</property>
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<property name="maximum">
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<property name="maximum">
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<number>200</number>
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<number>100</number>
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</property>
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</property>
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<property name="value">
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<property name="value">
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<number>100</number>
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<number>100</number>
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@ -290,6 +290,8 @@ void Config::ReadValues() {
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Settings::values.vibration_enabled.SetValue(
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Settings::values.vibration_enabled.SetValue(
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sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true));
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sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true));
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Settings::values.vibration_strength.SetValue(
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sdl2_config->GetInteger("ControlsGeneral", "vibration_strength", 100));
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Settings::values.motion_enabled.SetValue(
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Settings::values.motion_enabled.SetValue(
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sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
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sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
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Settings::values.touchscreen.enabled =
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Settings::values.touchscreen.enabled =
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@ -65,6 +65,13 @@ button_screenshot=
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lstick=
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lstick=
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rstick=
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rstick=
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# Whether to enable or disable vibration
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# 0: Disabled, 1 (default): Enabled
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vibration_enabled=
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# Vibration strength percentage (Default: 100)
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vibration_strength=
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# for motion input, the following devices are available:
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# for motion input, the following devices are available:
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# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
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# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
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# - "update_period": update period in milliseconds (default to 100)
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# - "update_period": update period in milliseconds (default to 100)
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@ -76,6 +76,7 @@ void Config::ReadValues() {
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}
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}
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Settings::values.vibration_enabled.SetValue(true);
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Settings::values.vibration_enabled.SetValue(true);
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Settings::values.vibration_strength.SetValue(100);
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Settings::values.motion_enabled.SetValue(true);
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Settings::values.motion_enabled.SetValue(true);
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Settings::values.touchscreen.enabled = "";
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Settings::values.touchscreen.enabled = "";
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Settings::values.touchscreen.device = "";
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Settings::values.touchscreen.device = "";
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