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gl_state_tracker: Implement dirty flags for color masks

This commit is contained in:
ReinUsesLisp 2019-12-28 22:51:04 -03:00
parent ba6f390448
commit 6530144ccb
4 changed files with 54 additions and 10 deletions

View File

@ -410,8 +410,9 @@ void RasterizerOpenGL::Clear() {
} }
if (use_color) { if (use_color) {
// TODO: Signal state tracker about these changes // TODO: Signal state tracker about these changes
glColorMaski(0, regs.clear_buffers.R, regs.clear_buffers.G, regs.clear_buffers.B, state_tracker.NotifyColorMask0();
regs.clear_buffers.A); glColorMaski(0, regs.clear_buffers.R != 0, regs.clear_buffers.G != 0,
regs.clear_buffers.B != 0, regs.clear_buffers.A != 0);
SyncFramebufferSRGB(); SyncFramebufferSRGB();
// TODO(Rodrigo): Determine if clamping is used on clears // TODO(Rodrigo): Determine if clamping is used on clears
@ -1030,17 +1031,37 @@ void RasterizerOpenGL::SyncRasterizeEnable() {
} }
void RasterizerOpenGL::SyncColorMask() { void RasterizerOpenGL::SyncColorMask() {
auto& maxwell3d = system.GPU().Maxwell3D(); auto& gpu = system.GPU().Maxwell3D();
const auto& regs = maxwell3d.regs; auto& flags = gpu.dirty.flags;
if (!flags[Dirty::ColorMasks]) {
if (regs.color_mask_common) { return;
auto& mask = regs.color_mask[0];
glColorMask(mask.R, mask.B, mask.G, mask.A);
} else {
for (std::size_t i = 0; i < Maxwell::NumRenderTargets; ++i) {
const auto& mask = regs.color_mask[regs.color_mask_common ? 0 : i];
glColorMaski(static_cast<GLuint>(i), mask.R, mask.G, mask.B, mask.A);
} }
flags[Dirty::ColorMasks] = false;
const bool force = flags[Dirty::ColorMaskCommon];
flags[Dirty::ColorMaskCommon] = false;
const auto& regs = gpu.regs;
if (regs.color_mask_common) {
if (!force && !flags[Dirty::ColorMask0]) {
return;
}
flags[Dirty::ColorMask0] = false;
auto& mask = regs.color_mask[0];
glColorMask(mask.R != 0, mask.B != 0, mask.G != 0, mask.A != 0);
return;
}
// Path without color_mask_common set
for (std::size_t i = 0; i < Maxwell::NumRenderTargets; ++i) {
if (!force && !flags[Dirty::ColorMask0 + i]) {
continue;
}
flags[Dirty::ColorMask0 + i] = false;
const auto& mask = regs.color_mask[i];
glColorMaski(static_cast<GLuint>(i), mask.R != 0, mask.G != 0, mask.B != 0, mask.A != 0);
} }
} }

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@ -61,6 +61,16 @@ void SetupDirtyRenderTargets(Tables& tables) {
} }
} }
void SetupDirtyColorMasks(Tables& tables) {
tables[0][OFF(color_mask_common)] = ColorMaskCommon;
for (std::size_t rt = 0; rt < Regs::NumRenderTargets; ++rt) {
const std::size_t offset = OFF(color_mask) + rt * NUM(color_mask[0]);
FillBlock(tables[0], offset, NUM(color_mask[0]), ColorMask0 + rt);
}
FillBlock(tables[1], OFF(color_mask), NUM(color_mask), ColorMasks);
}
void SetupDirtyViewports(Tables& tables) { void SetupDirtyViewports(Tables& tables) {
for (std::size_t i = 0; i < Regs::NumViewports; ++i) { for (std::size_t i = 0; i < Regs::NumViewports; ++i) {
const std::size_t transf_offset = OFF(viewport_transform) + i * NUM(viewport_transform[0]); const std::size_t transf_offset = OFF(viewport_transform) + i * NUM(viewport_transform[0]);
@ -104,6 +114,7 @@ void StateTracker::Initialize() {
auto& tables = dirty.tables; auto& tables = dirty.tables;
SetupDirtyRenderTargets(tables); SetupDirtyRenderTargets(tables);
SetupDirtyColorMasks(tables);
SetupDirtyViewports(tables); SetupDirtyViewports(tables);
SetupDirtyScissors(tables); SetupDirtyScissors(tables);
} }

View File

@ -38,6 +38,11 @@ enum : u8 {
Scissor0, Scissor0,
Scissor15 = Scissor0 + 15, Scissor15 = Scissor0 + 15,
ColorMaskCommon,
ColorMasks,
ColorMask0,
ColorMask7 = ColorMask0 + 7,
Shaders, Shaders,
CullTestEnable, CullTestEnable,
FrontFace, FrontFace,
@ -73,6 +78,12 @@ public:
flags[OpenGL::Dirty::Scissor0] = true; flags[OpenGL::Dirty::Scissor0] = true;
} }
void NotifyColorMask0() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::ColorMasks] = true;
flags[OpenGL::Dirty::ColorMask0] = true;
}
void NotifyFramebuffer() { void NotifyFramebuffer() {
auto& flags = system.GPU().Maxwell3D().dirty.flags; auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[VideoCommon::Dirty::RenderTargets] = true; flags[VideoCommon::Dirty::RenderTargets] = true;

View File

@ -578,6 +578,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
// TODO: Signal state tracker about these changes // TODO: Signal state tracker about these changes
state_tracker.NotifyViewport0(); state_tracker.NotifyViewport0();
state_tracker.NotifyScissor0(); state_tracker.NotifyScissor0();
state_tracker.NotifyColorMask0();
state_tracker.NotifyFramebuffer(); state_tracker.NotifyFramebuffer();
program_manager.UseVertexShader(vertex_program.handle); program_manager.UseVertexShader(vertex_program.handle);