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yuzu-mainline
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core: Destroy main_process during shutdown

The main_process was never being cleaned up, causing a noticeable memory leak after subsequent launches. This change cleans up the memory during Core Shutdown, mitigating the leak.
This commit is contained in:
ameerj 2021-09-13 20:57:42 -04:00
parent e4318d2207
commit 67f7a6c398
1 changed files with 12 additions and 3 deletions

View File

@ -83,6 +83,12 @@ FileSys::StorageId GetStorageIdForFrontendSlot(
}
}
void KProcessDeleter(Kernel::KProcess* process) {
process->Destroy();
}
using KProcessPtr = std::unique_ptr<Kernel::KProcess, decltype(&KProcessDeleter)>;
} // Anonymous namespace
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
@ -233,8 +239,8 @@ struct System::Impl {
}
telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
auto main_process = Kernel::KProcess::Create(system.Kernel());
ASSERT(Kernel::KProcess::Initialize(main_process, system, "main",
main_process = KProcessPtr{Kernel::KProcess::Create(system.Kernel()), KProcessDeleter};
ASSERT(Kernel::KProcess::Initialize(main_process.get(), system, "main",
Kernel::KProcess::ProcessType::Userland)
.IsSuccess());
main_process->Open();
@ -247,7 +253,7 @@ struct System::Impl {
static_cast<u32>(load_result));
}
AddGlueRegistrationForProcess(*app_loader, *main_process);
kernel.MakeCurrentProcess(main_process);
kernel.MakeCurrentProcess(main_process.get());
kernel.InitializeCores();
// Initialize cheat engine
@ -316,6 +322,8 @@ struct System::Impl {
kernel.Shutdown();
memory.Reset();
applet_manager.ClearAll();
// TODO: The main process should be freed based on KAutoObject ref counting.
main_process.reset();
LOG_DEBUG(Core, "Shutdown OK");
}
@ -374,6 +382,7 @@ struct System::Impl {
std::unique_ptr<Tegra::GPU> gpu_core;
std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
std::unique_ptr<Core::DeviceMemory> device_memory;
KProcessPtr main_process{nullptr, KProcessDeleter};
Core::Memory::Memory memory;
CpuManager cpu_manager;
std::atomic_bool is_powered_on{};