Fix incorrect id check and potential out of bounds lookup
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@ -64,7 +64,7 @@ void SyncpointManager::FreeSyncpoint(u32 id) {
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}
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bool SyncpointManager::IsSyncpointAllocated(u32 id) const {
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return (id <= SyncpointCount) && syncpoints[id].reserved;
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return (id < SyncpointCount) && syncpoints[id].reserved;
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}
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bool SyncpointManager::HasSyncpointExpired(u32 id, u32 threshold) const {
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