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gl_state: Make texture_units a std::array

Gets rid of the use of a raw C array.
This commit is contained in:
Lioncash 2018-08-02 11:19:55 -04:00
parent a03c644aed
commit 6b32e24161
1 changed files with 3 additions and 2 deletions

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@ -82,7 +82,7 @@ public:
GLenum logic_op; // GL_LOGIC_OP_MODE GLenum logic_op; // GL_LOGIC_OP_MODE
// 3 texture units - one for each that is used in PICA fragment shader emulation // 3 texture units - one for each that is used in PICA fragment shader emulation
struct { struct TextureUnit {
GLuint texture_2d; // GL_TEXTURE_BINDING_2D GLuint texture_2d; // GL_TEXTURE_BINDING_2D
GLuint sampler; // GL_SAMPLER_BINDING GLuint sampler; // GL_SAMPLER_BINDING
struct { struct {
@ -104,7 +104,8 @@ public:
Unbind(); Unbind();
sampler = 0; sampler = 0;
} }
} texture_units[32]; };
std::array<TextureUnit, 32> texture_units;
struct { struct {
GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING